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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Ptr.h"
- namespace Urho3D
- {
- class Graphics;
- /// Base class for GPU resources.
- class URHO3D_API GPUObject
- {
- public:
- /// Construct with graphics subsystem pointer.
- GPUObject(Graphics* graphics);
- /// Destruct. Remove from the Graphics.
- virtual ~GPUObject();
-
- /// Mark the GPU resource destroyed on context destruction.
- virtual void OnDeviceLost();
- /// Recreate the GPU resource and restore data if applicable.
- virtual void OnDeviceReset() {}
- /// Unconditionally release the GPU resource.
- virtual void Release() {}
-
- /// Clear the data lost flag.
- void ClearDataLost();
-
- /// Return the graphics subsystem.
- Graphics* GetGraphics() const;
- /// Return the object's OpenGL handle.
- unsigned GetGPUObject() const { return object_; }
- /// Return whether data is lost due to context loss.
- bool IsDataLost() const { return dataLost_; }
- /// Return whether has pending data assigned while context was lost.
- bool HasPendingData() const { return dataPending_; }
-
- protected:
- /// Graphics subsystem.
- WeakPtr<Graphics> graphics_;
- /// Object handle.
- unsigned object_;
- /// Data lost flag.
- bool dataLost_;
- /// Data pending flag.
- bool dataPending_;
- };
- }
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