OGLGraphicsImpl.h 3.7 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Color.h"
  24. #include "HashMap.h"
  25. #include "Timer.h"
  26. #if defined(ANDROID) || defined (RASPI)
  27. #include <GLES2/gl2.h>
  28. #include <GLES2/gl2ext.h>
  29. #elif defined(IOS)
  30. #include <OpenGLES/ES2/gl.h>
  31. #include <OpenGLES/ES2/glext.h>
  32. #else
  33. #include <glew.h>
  34. #endif
  35. #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
  36. #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
  37. #endif
  38. #ifndef GL_ETC1_RGB8_OES
  39. #define GL_ETC1_RGB8_OES 0x8d64
  40. #endif
  41. #ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG
  42. #define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
  43. #endif
  44. #ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG
  45. #define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01
  46. #endif
  47. #ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
  48. #define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
  49. #endif
  50. #ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  51. #define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03
  52. #endif
  53. #include <SDL.h>
  54. namespace Urho3D
  55. {
  56. class Context;
  57. /// Cached state of a frame buffer object
  58. struct FrameBufferObject
  59. {
  60. FrameBufferObject() :
  61. fbo_(0),
  62. depthAttachment_(0),
  63. readBuffers_(M_MAX_UNSIGNED),
  64. drawBuffers_(M_MAX_UNSIGNED)
  65. {
  66. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  67. colorAttachments_[i] = 0;
  68. }
  69. /// Frame buffer handle.
  70. unsigned fbo_;
  71. /// Bound color attachment textures.
  72. RenderSurface* colorAttachments_[MAX_RENDERTARGETS];
  73. /// Bound depth/stencil attachment.
  74. RenderSurface* depthAttachment_;
  75. /// Read buffer bits.
  76. unsigned readBuffers_;
  77. /// Draw buffer bits.
  78. unsigned drawBuffers_;
  79. /// Use timer for cleaning up.
  80. Timer useTimer_;
  81. };
  82. /// %Graphics subsystem implementation. Holds API-specific objects.
  83. class URHO3D_API GraphicsImpl
  84. {
  85. friend class Graphics;
  86. public:
  87. /// Construct.
  88. GraphicsImpl();
  89. /// Return the SDL window.
  90. SDL_Window* GetWindow() const { return window_; }
  91. private:
  92. /// SDL window.
  93. SDL_Window* window_;
  94. /// SDL OpenGL context.
  95. SDL_GLContext context_;
  96. /// IOS system framebuffer handle.
  97. unsigned systemFbo_;
  98. /// Active texture unit.
  99. unsigned activeTexture_;
  100. /// Vertex attributes in use.
  101. unsigned enabledAttributes_;
  102. /// Currently bound frame buffer object.
  103. unsigned boundFbo_;
  104. /// Current pixel format.
  105. int pixelFormat_;
  106. /// Map for FBO's per resolution and format.
  107. HashMap<unsigned long long, FrameBufferObject> frameBuffers_;
  108. /// Need FBO commit flag.
  109. bool fboDirty_;
  110. /// sRGB write mode flag.
  111. bool sRGBWrite_;
  112. };
  113. }