OGLTexture2D.h 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "RenderSurface.h"
  24. #include "Ptr.h"
  25. #include "Texture.h"
  26. namespace Urho3D
  27. {
  28. class Image;
  29. class XMLFile;
  30. /// 2D texture resource.
  31. class URHO3D_API Texture2D : public Texture
  32. {
  33. OBJECT(Texture2D);
  34. public:
  35. /// Construct.
  36. Texture2D(Context* context);
  37. /// Destruct.
  38. virtual ~Texture2D();
  39. /// Register object factory.
  40. static void RegisterObject(Context* context);
  41. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  42. virtual bool BeginLoad(Deserializer& source);
  43. /// Finish resource loading. Always called from the main thread. Return true if successful.
  44. virtual bool EndLoad();
  45. /// Mark the GPU resource destroyed on context destruction.
  46. virtual void OnDeviceLost();
  47. /// Recreate the GPU resource and restore data if applicable.
  48. virtual void OnDeviceReset();
  49. /// Release the texture.
  50. virtual void Release();
  51. /// Set size, format and usage. Zero size will follow application window size. Return true if successful.
  52. bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC);
  53. /// Set data either partially or fully on a mip level. Return true if successful.
  54. bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
  55. /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
  56. bool SetData(SharedPtr<Image> image, bool useAlpha = false);
  57. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  58. bool GetData(unsigned level, void* dest) const;
  59. /// Return render surface.
  60. RenderSurface* GetRenderSurface() const { return renderSurface_; }
  61. protected:
  62. /// Create texture.
  63. virtual bool Create();
  64. private:
  65. /// Handle render surface update event.
  66. void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
  67. /// Render surface.
  68. SharedPtr<RenderSurface> renderSurface_;
  69. /// Image file acquired during BeginLoad.
  70. SharedPtr<Image> loadImage_;
  71. /// Parameter file acquired during BeginLoad.
  72. SharedPtr<XMLFile> loadParameters_;
  73. };
  74. }