Urho2DParticle.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. // Urho2D particle example.
  30. // This sample demonstrates:
  31. // - Creating a 2D scene with particle
  32. // - Displaying the scene using the Renderer subsystem
  33. // - Handling mouse move to move particle
  34. class Urho2DParticle : public Sample
  35. {
  36. OBJECT(Urho2DParticle);
  37. public:
  38. /// Construct.
  39. Urho2DParticle(Context* context);
  40. /// Setup after engine initialization and before running the main loop.
  41. virtual void Start();
  42. protected:
  43. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  44. virtual String GetScreenJoystickPatchString() const { return
  45. "<patch>"
  46. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  47. " <attribute name=\"Is Visible\" value=\"false\" />"
  48. " </add>"
  49. "</patch>";
  50. }
  51. private:
  52. /// Construct the scene content.
  53. void CreateScene();
  54. /// Construct an instruction text to the UI.
  55. void CreateInstructions();
  56. /// Set up a viewport for displaying the scene.
  57. void SetupViewport();
  58. /// Subscribe to application-wide logic update events.
  59. void SubscribeToEvents();
  60. /// Handle mouse move event.
  61. void HandleMouseMove(StringHash eventType, VariantMap& eventData);
  62. /// Particle scene node.
  63. SharedPtr<Node> particleNode_;
  64. };