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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "APITemplates.h"
- #include "Controls.h"
- #include "Network.h"
- #include "NetworkPriority.h"
- #include "Protocol.h"
- static void ConstructControls(Controls* ptr)
- {
- new(ptr) Controls();
- }
- static void ConstructControlsCopy(const Controls& controls, Controls* ptr)
- {
- new(ptr) Controls(controls);
- }
- static void DestructControls(Controls* ptr)
- {
- ptr->~Controls();
- }
- static void RegisterControls(asIScriptEngine* engine)
- {
- engine->RegisterObjectType("Controls", sizeof(Controls), asOBJ_VALUE | asOBJ_APP_CLASS_CDAK);
- engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructControls), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f(const Controls&in)", asFUNCTION(ConstructControlsCopy), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectBehaviour("Controls", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructControls), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Controls", "Controls& opAssign(const Controls&in)", asMETHOD(Controls, operator =), asCALL_THISCALL);
- engine->RegisterObjectMethod("Controls", "void Reset()", asMETHOD(Controls, Reset), asCALL_THISCALL);
- engine->RegisterObjectMethod("Controls", "void Set(uint, bool)", asMETHOD(Controls, Set), asCALL_THISCALL);
- engine->RegisterObjectMethod("Controls", "bool IsDown(uint) const", asMETHOD(Controls, IsDown), asCALL_THISCALL);
- engine->RegisterObjectMethod("Controls", "bool IsPressed(uint, const Controls&in) const", asMETHOD(Controls, IsPressed), asCALL_THISCALL);
- engine->RegisterObjectProperty("Controls", "uint buttons", offsetof(Controls, buttons_));
- engine->RegisterObjectProperty("Controls", "float yaw", offsetof(Controls, yaw_));
- engine->RegisterObjectProperty("Controls", "float pitch", offsetof(Controls, pitch_));
- engine->RegisterObjectProperty("Controls", "VariantMap extraData", offsetof(Controls, extraData_));
- }
- static void RegisterNetworkPriority(asIScriptEngine* engine)
- {
- RegisterComponent<NetworkPriority>(engine, "NetworkPriority");
- engine->RegisterObjectMethod("NetworkPriority", "void set_basePriority(float)", asMETHOD(NetworkPriority, SetBasePriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "float get_basePriority() const", asMETHOD(NetworkPriority, GetBasePriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "void set_distanceFactor(float)", asMETHOD(NetworkPriority, SetDistanceFactor), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "float get_distanceFactor() const", asMETHOD(NetworkPriority, GetDistanceFactor), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "void set_minPriority(float)", asMETHOD(NetworkPriority, SetMinPriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "float get_minPriority() const", asMETHOD(NetworkPriority, GetMinPriority), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "void set_alwaysUpdateOwner(bool)", asMETHOD(NetworkPriority, SetAlwaysUpdateOwner), asCALL_THISCALL);
- engine->RegisterObjectMethod("NetworkPriority", "bool get_alwaysUpdateOwner() const", asMETHOD(NetworkPriority, GetAlwaysUpdateOwner), asCALL_THISCALL);
- }
- void SendRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
- {
- ptr->SendRemoteEvent(StringHash(eventType), inOrder, eventData);
- }
- void SendRemoteNodeEvent(Node* receiver, const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
- {
- ptr->SendRemoteEvent(receiver, StringHash(eventType), inOrder, eventData);
- }
- static void RegisterConnection(asIScriptEngine* engine)
- {
- RegisterObject<Connection>(engine, "Connection");
- engine->RegisterObjectMethod("Connection", "void SendMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Connection, SendMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteNodeEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Connection", "void Disconnect(int waitMSec = 0)", asMETHOD(Connection, Disconnect), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "String ToString() const", asMETHOD(Connection, ToString), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "void set_scene(Scene@+)", asMETHOD(Connection, SetScene), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "Scene@+ get_scene() const", asMETHOD(Connection, GetScene), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "void set_logStatistics(bool)", asMETHOD(Connection, SetLogStatistics), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "bool get_logStatistics() const", asMETHOD(Connection, GetLogStatistics), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "bool get_client() const", asMETHOD(Connection, IsClient), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "bool get_connected() const", asMETHOD(Connection, IsConnected), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "bool get_connectPending() const", asMETHOD(Connection, IsConnectPending), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "bool get_sceneLoaded() const", asMETHOD(Connection, IsSceneLoaded), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "String get_address() const", asMETHOD(Connection, GetAddress), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "uint16 get_port() const", asMETHOD(Connection, GetPort), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "uint get_numDownloads() const", asMETHOD(Connection, GetNumDownloads), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "const String& get_downloadName() const", asMETHOD(Connection, GetDownloadName), asCALL_THISCALL);
- engine->RegisterObjectMethod("Connection", "float get_downloadProgress() const", asMETHOD(Connection, GetDownloadProgress), asCALL_THISCALL);
- engine->RegisterObjectProperty("Connection", "Vector3 position", offsetof(Connection, position_));
- engine->RegisterObjectProperty("Connection", "Controls controls", offsetof(Connection, controls_));
- engine->RegisterObjectProperty("Connection", "VariantMap identity", offsetof(Connection, identity_));
-
- // Register Variant GetPtr() for Connection
- engine->RegisterObjectMethod("Variant", "Connection@+ GetConnection() const", asFUNCTION(GetVariantPtr<Connection>), asCALL_CDECL_OBJLAST);
-
- // Register SetOwner/GetOwner now
- engine->RegisterObjectMethod("Node", "void set_owner(Connection@+)", asMETHOD(Node, SetOwner), asCALL_THISCALL);
- engine->RegisterObjectMethod("Node", "Connection@+ get_owner() const", asMETHOD(Node, GetOwner), asCALL_THISCALL);
- }
- static Network* GetNetwork()
- {
- return GetScriptContext()->GetSubsystem<Network>();
- }
- static CScriptArray* NetworkGetClientConnections(Network* ptr)
- {
- const Map<kNet::MessageConnection*, SharedPtr<Connection> >& connections = ptr->GetClientConnections();
-
- asIScriptContext *context = asGetActiveContext();
- if (context)
- {
- asIObjectType* type = GetScriptContext()->GetSubsystem<Script>()->GetObjectType("Array<Connection@>");
- CScriptArray* arr = new CScriptArray(connections.Size(), type);
-
- unsigned index = 0;
- for (Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = connections.Begin();
- i != connections.End(); ++i)
- {
- // Increment reference count for storing in the array
- Connection* connection = i->second_;
- if (connection)
- connection->AddRef();
- *(static_cast<Connection**>(arr->At(index))) = connection;
- ++index;
- }
-
- return arr;
- }
- else
- return 0;
- }
- static void NetworkBroadcastRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
- {
- ptr->BroadcastRemoteEvent(StringHash(eventType), inOrder, eventData);
- }
- static void NetworkBroadcastRemoteSceneEvent(Scene* scene, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
- {
- ptr->BroadcastRemoteEvent(scene, StringHash(eventType), inOrder, eventData);
- }
- static void NetworkBroadcastRemoteNodeEvent(Node* node, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
- {
- ptr->BroadcastRemoteEvent(node, StringHash(eventType), inOrder, eventData);
- }
- static void NetworkRegisterRemoteEvent(const String& eventType, Network* ptr)
- {
- ptr->RegisterRemoteEvent(StringHash(eventType));
- }
- static void NetworkUnregisterRemoteEvent(const String& eventType, Network* ptr)
- {
- ptr->UnregisterRemoteEvent(StringHash(eventType));
- }
- static bool NetworkCheckRemoteEvent(const String& eventType, Network* ptr)
- {
- return ptr->CheckRemoteEvent(StringHash(eventType));
- }
- void RegisterNetwork(asIScriptEngine* engine)
- {
- RegisterObject<Network>(engine, "Network");
- engine->RegisterObjectMethod("Network", "bool Connect(const String&in, uint16, Scene@+, const VariantMap&in identity = VariantMap())", asMETHOD(Network, Connect), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "void Disconnect(int waitMSec = 0)", asMETHOD(Network, Disconnect), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "bool StartServer(uint16)", asMETHOD(Network, StartServer), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "void StopServer()", asMETHOD(Network, StopServer), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "void BroadcastMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Network, BroadcastMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Scene@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteSceneEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteNodeEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void RegisterRemoteEvent(const String&in) const", asFUNCTION(NetworkRegisterRemoteEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void UnregisterRemoteEvent(const String&in) const", asFUNCTION(NetworkUnregisterRemoteEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void UnregisterAllRemoteEvents()", asMETHOD(Network, UnregisterAllRemoteEvents), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "bool CheckRemoteEvent(const String&in) const", asFUNCTION(NetworkCheckRemoteEvent), asCALL_CDECL_OBJLAST);
- engine->RegisterObjectMethod("Network", "void set_updateFps(int)", asMETHOD(Network, SetUpdateFps), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "int get_updateFps() const", asMETHOD(Network, GetUpdateFps), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "void set_packageCacheDir(const String&in)", asMETHOD(Network, SetPackageCacheDir), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "const String& get_packageCacheDir() const", asMETHOD(Network, GetPackageCacheDir), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "bool get_serverRunning() const", asMETHOD(Network, IsServerRunning), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "Connection@+ get_serverConnection() const", asMETHOD(Network, GetServerConnection), asCALL_THISCALL);
- engine->RegisterObjectMethod("Network", "Array<Connection@>@ get_clientConnections() const", asFUNCTION(NetworkGetClientConnections), asCALL_CDECL_OBJLAST);
- engine->RegisterGlobalFunction("Network@+ get_network()", asFUNCTION(GetNetwork), asCALL_CDECL);
- }
- void RegisterNetworkAPI(asIScriptEngine* engine)
- {
- RegisterControls(engine);
- RegisterNetworkPriority(engine);
- RegisterConnection(engine);
- RegisterNetwork(engine);
- }
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