Ivan K 21d8906e7c Editor: set RenderPath for particle editor 10 jaren geleden
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AttributeEditor.as ac0a712f0b Refactor to rename 'filter type' to 'query filter type'. 10 jaren geleden
EditorActions.as 5907f6c22b Add mask selector, bits inversion, scroll types 10 jaren geleden
EditorColorWheel.as 77c7460342 add one space after "if" and fight with other spaces 10 jaren geleden
EditorCubeCapture.as dc7eb0d17a Make the editor's cube map save path setting relative to the scene resource path, instead of being a relative filesystem path. Ensure that the generated cube map XML does not have double slashes and uses resource path relative filenames. Minor code cleanup. 10 jaren geleden
EditorEventsHandlers.as 77c7460342 add one space after "if" and fight with other spaces 10 jaren geleden
EditorExport.as 83d0f9a23c Add Z-up and handedness options to OBJ export 10 jaren geleden
EditorGizmo.as 3859d6dd8c Do not export editor debug geometry to OBJ. 10 jaren geleden
EditorHierarchyWindow.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorImport.as 57310eed00 Fix editor to load the produced temporary scene correctly if AssetImporter -b option is specified. 10 jaren geleden
EditorInspectorWindow.as 7901b9cae5 Cleanup unused node var names from the scene. Closes #1068. 10 jaren geleden
EditorLayers.as d9d09909d4 Removed commented out code. Minor editor code formatting & typo fixes. 10 jaren geleden
EditorMaterial.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorParticleEffect.as 21d8906e7c Editor: set RenderPath for particle editor 10 jaren geleden
EditorPreferences.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorResourceBrowser.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorScene.as 88c07f952d If the original node is still selected in paste, behave as if duplicating. Closes #1034. 10 jaren geleden
EditorSecondaryToolbar.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
EditorSettings.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorSoundType.as 304c866dd0 Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog. 10 jaren geleden
EditorSpawn.as 30a26fcfc5 Code formatting. Use node pointer in compare instead of node id. 10 jaren geleden
EditorToolBar.as 61a7d65393 Explicitly set alpha blend mode for toolbar icons. See #799. 10 jaren geleden
EditorUI.as 372c5b3481 editor: fix positioning of status text 10 jaren geleden
EditorUIElement.as 05a8b79fd2 Rename "Bin" subdir to "bin". 11 jaren geleden
EditorView.as 21d8906e7c Editor: set RenderPath for particle editor 10 jaren geleden
EditorViewDebugIcons.as 77c7460342 add one space after "if" and fight with other spaces 10 jaren geleden