GraphicsDefs.h 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "HashBase.h"
  25. #include "StringHash.h"
  26. /// Rendering modes.
  27. enum RenderMode
  28. {
  29. RENDER_FORWARD = 0,
  30. RENDER_PREPASS,
  31. RENDER_DEFERRED
  32. };
  33. /// Primitive type.
  34. enum PrimitiveType
  35. {
  36. TRIANGLE_LIST = 0,
  37. LINE_LIST
  38. };
  39. /// %Geometry type.
  40. enum GeometryType
  41. {
  42. GEOM_STATIC = 0,
  43. GEOM_SKINNED,
  44. GEOM_INSTANCED,
  45. GEOM_BILLBOARD,
  46. MAX_GEOMETRYTYPES
  47. };
  48. /// Blending mode.
  49. enum BlendMode
  50. {
  51. BLEND_REPLACE = 0,
  52. BLEND_ADD,
  53. BLEND_MULTIPLY,
  54. BLEND_ALPHA,
  55. BLEND_ADDALPHA,
  56. BLEND_PREMULALPHA,
  57. BLEND_INVDESTALPHA,
  58. MAX_BLENDMODES
  59. };
  60. /// Depth or stencil compare mode.
  61. enum CompareMode
  62. {
  63. CMP_ALWAYS = 0,
  64. CMP_EQUAL,
  65. CMP_NOTEQUAL,
  66. CMP_LESS,
  67. CMP_LESSEQUAL,
  68. CMP_GREATER,
  69. CMP_GREATEREQUAL,
  70. MAX_COMPAREMODES
  71. };
  72. /// Culling mode.
  73. enum CullMode
  74. {
  75. CULL_NONE = 0,
  76. CULL_CCW,
  77. CULL_CW,
  78. MAX_CULLMODES
  79. };
  80. /// Stencil operation.
  81. enum StencilOp
  82. {
  83. OP_KEEP = 0,
  84. OP_ZERO,
  85. OP_REF,
  86. OP_INCR,
  87. OP_DECR
  88. };
  89. /// Buffer lock mode.
  90. enum LockMode
  91. {
  92. LOCK_NORMAL,
  93. LOCK_DISCARD,
  94. LOCK_NOOVERWRITE,
  95. LOCK_READONLY
  96. };
  97. /// Vertex elements.
  98. enum VertexElement
  99. {
  100. ELEMENT_POSITION = 0,
  101. ELEMENT_NORMAL,
  102. ELEMENT_COLOR,
  103. ELEMENT_TEXCOORD1,
  104. ELEMENT_TEXCOORD2,
  105. ELEMENT_CUBETEXCOORD1,
  106. ELEMENT_CUBETEXCOORD2,
  107. ELEMENT_TANGENT,
  108. ELEMENT_BLENDWEIGHTS,
  109. ELEMENT_BLENDINDICES,
  110. ELEMENT_INSTANCEMATRIX1,
  111. ELEMENT_INSTANCEMATRIX2,
  112. ELEMENT_INSTANCEMATRIX3,
  113. MAX_VERTEX_ELEMENTS
  114. };
  115. /// Texture filtering mode.
  116. enum TextureFilterMode
  117. {
  118. FILTER_NEAREST = 0,
  119. FILTER_BILINEAR,
  120. FILTER_TRILINEAR,
  121. FILTER_ANISOTROPIC,
  122. FILTER_DEFAULT,
  123. MAX_FILTERMODES
  124. };
  125. /// Texture addressing mode.
  126. enum TextureAddressMode
  127. {
  128. ADDRESS_WRAP = 0,
  129. ADDRESS_MIRROR,
  130. ADDRESS_CLAMP,
  131. ADDRESS_BORDER,
  132. MAX_ADDRESSMODES
  133. };
  134. /// Texture coordinates.
  135. enum TextureCoordinate
  136. {
  137. COORD_U = 0,
  138. COORD_V,
  139. COORD_W,
  140. MAX_COORDS
  141. };
  142. /// Texture usage types.
  143. enum TextureUsage
  144. {
  145. TEXTURE_STATIC = 0,
  146. TEXTURE_DYNAMIC,
  147. TEXTURE_RENDERTARGET,
  148. TEXTURE_DEPTHSTENCIL
  149. };
  150. /// Rendering passes.
  151. enum PassType
  152. {
  153. PASS_BASE = 0,
  154. PASS_LITBASE,
  155. PASS_LIGHT,
  156. PASS_PREALPHA,
  157. PASS_POSTALPHA,
  158. PASS_PREPASS,
  159. PASS_MATERIAL,
  160. PASS_DEFERRED,
  161. PASS_SHADOW,
  162. MAX_PASSES
  163. };
  164. /// Cube map faces.
  165. enum CubeMapFace
  166. {
  167. FACE_POSITIVE_X = 0,
  168. FACE_NEGATIVE_X,
  169. FACE_POSITIVE_Y,
  170. FACE_NEGATIVE_Y,
  171. FACE_POSITIVE_Z,
  172. FACE_NEGATIVE_Z,
  173. MAX_CUBEMAP_FACES
  174. };
  175. /// Shader types.
  176. enum ShaderType
  177. {
  178. VS = 0,
  179. PS,
  180. };
  181. // Inbuilt shader parameters.
  182. extern StringHash VSP_AMBIENTSTARTCOLOR;
  183. extern StringHash VSP_AMBIENTENDCOLOR;
  184. extern StringHash VSP_CAMERAPOS;
  185. extern StringHash VSP_CAMERAROT;
  186. extern StringHash VSP_DEPTHMODE;
  187. extern StringHash VSP_FRUSTUMSIZE;
  188. extern StringHash VSP_GBUFFEROFFSETS;
  189. extern StringHash VSP_LIGHTDIR;
  190. extern StringHash VSP_LIGHTPOS;
  191. extern StringHash VSP_MODEL;
  192. extern StringHash VSP_VIEWPROJ;
  193. extern StringHash VSP_UOFFSET;
  194. extern StringHash VSP_VOFFSET;
  195. extern StringHash VSP_VIEWRIGHTVECTOR;
  196. extern StringHash VSP_VIEWUPVECTOR;
  197. extern StringHash VSP_ZONE;
  198. extern StringHash VSP_LIGHTMATRICES;
  199. extern StringHash VSP_SKINMATRICES;
  200. extern StringHash VSP_VERTEXLIGHTS;
  201. extern StringHash PSP_AMBIENTCOLOR;
  202. extern StringHash PSP_DEPTHRECONSTRUCT;
  203. extern StringHash PSP_FOGCOLOR;
  204. extern StringHash PSP_FOGPARAMS;
  205. extern StringHash PSP_GBUFFERINVSIZE;
  206. extern StringHash PSP_LIGHTCOLOR;
  207. extern StringHash PSP_LIGHTDIR;
  208. extern StringHash PSP_LIGHTPOS;
  209. extern StringHash PSP_MATDIFFCOLOR;
  210. extern StringHash PSP_MATEMISSIVECOLOR;
  211. extern StringHash PSP_MATENVMAPCOLOR;
  212. extern StringHash PSP_MATSPECCOLOR;
  213. extern StringHash PSP_SHADOWCUBEADJUST;
  214. extern StringHash PSP_SHADOWDEPTHFADE;
  215. extern StringHash PSP_SHADOWINTENSITY;
  216. extern StringHash PSP_SHADOWMAPINVSIZE;
  217. extern StringHash PSP_SHADOWSPLITS;
  218. extern StringHash PSP_LIGHTMATRICES;
  219. /// Texture units.
  220. enum TextureUnit
  221. {
  222. TU_DIFFUSE = 0,
  223. TU_ALBEDOBUFFER = 0,
  224. TU_NORMAL = 1,
  225. TU_NORMALBUFFER = 1,
  226. TU_EMISSIVE = 2,
  227. TU_DEPTHBUFFER = 2,
  228. TU_SPECULAR = 3,
  229. TU_ENVIRONMENT = 4,
  230. MAX_MATERIAL_TEXTURE_UNITS = 5,
  231. TU_LIGHTRAMP = 5,
  232. TU_LIGHTBUFFER = 5,
  233. TU_LIGHTSHAPE = 6,
  234. TU_SHADOWMAP = 7,
  235. TU_FACESELECT = 8,
  236. TU_INDIRECTION = 9,
  237. MAX_TEXTURE_UNITS = 10
  238. };
  239. /// Shader parameter groups for determining need to update.
  240. enum ShaderParameterGroup
  241. {
  242. SP_FRAME = 0,
  243. SP_CAMERA,
  244. SP_VIEWPORT,
  245. SP_ZONE,
  246. SP_LIGHT,
  247. SP_VERTEXLIGHTS,
  248. SP_MATERIAL,
  249. SP_OBJECTTRANSFORM,
  250. SP_OBJECTDATA,
  251. MAX_SHADER_PARAMETER_GROUPS
  252. };
  253. static const int QUALITY_LOW = 0;
  254. static const int QUALITY_MEDIUM = 1;
  255. static const int QUALITY_HIGH = 2;
  256. static const int QUALITY_MAX = 15;
  257. static const int SHADOWQUALITY_LOW_16BIT = 0;
  258. static const int SHADOWQUALITY_LOW_24BIT = 1;
  259. static const int SHADOWQUALITY_HIGH_16BIT = 2;
  260. static const int SHADOWQUALITY_HIGH_24BIT = 3;
  261. static const unsigned CLEAR_COLOR = 0x1;
  262. static const unsigned CLEAR_DEPTH = 0x2;
  263. static const unsigned CLEAR_STENCIL = 0x4;
  264. static const unsigned MASK_NONE = 0x0;
  265. static const unsigned MASK_POSITION = 0x1;
  266. static const unsigned MASK_NORMAL = 0x2;
  267. static const unsigned MASK_COLOR = 0x4;
  268. static const unsigned MASK_TEXCOORD1 = 0x8;
  269. static const unsigned MASK_TEXCOORD2 = 0x10;
  270. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  271. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  272. static const unsigned MASK_TANGENT = 0x80;
  273. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  274. static const unsigned MASK_BLENDINDICES = 0x200;
  275. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  276. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  277. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  278. static const unsigned MASK_DEFAULT = 0xffffffff;
  279. static const unsigned NO_ELEMENT = 0xffffffff;
  280. static const float ANIMATION_LOD_BASESCALE = 2.5f;
  281. static const int MAX_RENDERTARGETS = 4;
  282. static const int MAX_VERTEX_STREAMS = 4;
  283. static const int MAX_SKIN_MATRICES = 64;
  284. static const int MAX_CONSTANT_REGISTERS = 256;