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Model.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. Vector<SharedArrayPtr<unsigned char> > rawVertexDatas;
  85. Vector<SharedArrayPtr<unsigned char> > rawIndexDatas;
  86. // Read vertex buffers
  87. unsigned numVertexBuffers = source.ReadUInt();
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. unsigned vertexCount = source.ReadUInt();
  91. unsigned elementMask = source.ReadUInt();
  92. unsigned morphStart = source.ReadUInt();
  93. unsigned morphCount = source.ReadUInt();
  94. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  95. buffer->SetSize(vertexCount, elementMask);
  96. buffer->SetMorphRange(morphStart, morphCount);
  97. unsigned vertexSize = buffer->GetVertexSize();
  98. SharedArrayPtr<unsigned char> data(new unsigned char[vertexCount * vertexSize]);
  99. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  100. source.Read(data.Get(), vertexCount * vertexSize);
  101. buffer->SetData(data.Get());
  102. // If there is a morph range, make a copy of the data so that the morph range can be reset
  103. if (morphCount)
  104. {
  105. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  106. memcpy(morphResetData.Get(), &data[morphStart * vertexSize], morphCount * vertexSize);
  107. buffer->SetMorphRangeResetData(morphResetData);
  108. memoryUse += morphCount * vertexSize;
  109. }
  110. // Copy the raw position data for CPU-side operations
  111. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  112. float* rawDest = (float*)rawVertexData.Get();
  113. for (unsigned i = 0; i < vertexCount; ++i)
  114. {
  115. float* rawSrc = (float*)&data[i * vertexSize];
  116. *rawDest++ = *rawSrc++;
  117. *rawDest++ = *rawSrc++;
  118. *rawDest++ = *rawSrc++;
  119. }
  120. rawVertexDatas.Push(rawVertexData);
  121. vertexBuffers_.Push(buffer);
  122. }
  123. // Read index buffers
  124. unsigned numIndexBuffers = source.ReadUInt();
  125. for (unsigned i = 0; i < numIndexBuffers; ++i)
  126. {
  127. unsigned indexCount = source.ReadUInt();
  128. unsigned indexSize = source.ReadUInt();
  129. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  130. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  131. // Copy the raw index data for CPU-side operations
  132. SharedArrayPtr<unsigned char> data(new unsigned char[indexSize * indexCount]);
  133. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  134. source.Read(data.Get(), indexCount * indexSize);
  135. buffer->SetData(data.Get());
  136. rawIndexDatas.Push(data);
  137. indexBuffers_.Push(buffer);
  138. }
  139. // Read geometries
  140. unsigned numGeometries = source.ReadUInt();
  141. for (unsigned i = 0; i < numGeometries; ++i)
  142. {
  143. // Read bone mappings
  144. unsigned boneMappingCount = source.ReadUInt();
  145. PODVector<unsigned> boneMapping;
  146. for (unsigned j = 0; j < boneMappingCount; ++j)
  147. boneMapping.Push(source.ReadUInt());
  148. geometryBoneMappings_.Push(boneMapping);
  149. unsigned numLodLevels = source.ReadUInt();
  150. Vector<SharedPtr<Geometry> > geometryLodLevels;
  151. for (unsigned j = 0; j < numLodLevels; ++j)
  152. {
  153. float distance = source.ReadFloat();
  154. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  155. unsigned vertexBufferRef = source.ReadUInt();
  156. unsigned indexBufferRef = source.ReadUInt();
  157. unsigned indexStart = source.ReadUInt();
  158. unsigned indexCount = source.ReadUInt();
  159. if (vertexBufferRef >= vertexBuffers_.Size())
  160. {
  161. LOGERROR("Vertex buffer index out of bounds");
  162. return false;
  163. }
  164. if (indexBufferRef >= indexBuffers_.Size())
  165. {
  166. LOGERROR("Index buffer index out of bounds");
  167. return false;
  168. }
  169. SharedPtr<Geometry> geometry(new Geometry(context_));
  170. geometry->SetNumVertexBuffers(1);
  171. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  172. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  173. geometry->SetDrawRange(type, indexStart, indexCount);
  174. geometry->SetLodDistance(distance);
  175. geometry->SetRawData(rawVertexDatas[vertexBufferRef], rawIndexDatas[indexBufferRef]);
  176. geometryLodLevels.Push(geometry);
  177. memoryUse += sizeof(Geometry);
  178. }
  179. geometries_.Push(geometryLodLevels);
  180. }
  181. // Read morphs
  182. unsigned numMorphs = source.ReadUInt();
  183. for (unsigned i = 0; i < numMorphs; ++i)
  184. {
  185. ModelMorph newMorph;
  186. newMorph.name_ = source.ReadString();
  187. newMorph.nameHash_ = StringHash(newMorph.name_);
  188. newMorph.weight_ = 0.0f;
  189. unsigned nubuffers_ = source.ReadUInt();
  190. for (unsigned j = 0; j < nubuffers_; ++j)
  191. {
  192. VertexBufferMorph newBuffer;
  193. unsigned bufferIndex = source.ReadUInt();
  194. newBuffer.elementMask_ = source.ReadUInt();
  195. newBuffer.vertexCount_ = source.ReadUInt();
  196. // Base size: size of each vertex index
  197. unsigned vertexSize = sizeof(unsigned);
  198. // Add size of individual elements
  199. if (newBuffer.elementMask_ & MASK_POSITION)
  200. vertexSize += sizeof(Vector3);
  201. if (newBuffer.elementMask_ & MASK_NORMAL)
  202. vertexSize += sizeof(Vector3);
  203. if (newBuffer.elementMask_ & MASK_TANGENT)
  204. vertexSize += sizeof(Vector3);
  205. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  206. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  207. newMorph.buffers_[bufferIndex] = newBuffer;
  208. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  209. }
  210. morphs_.Push(newMorph);
  211. memoryUse += sizeof(ModelMorph);
  212. }
  213. // Read skeleton
  214. skeleton_.Load(source);
  215. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  216. // Read bounding box
  217. boundingBox_ = source.ReadBoundingBox();
  218. // Read geometry centers
  219. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  220. geometryCenters_.Push(source.ReadVector3());
  221. while (geometryCenters_.Size() < geometries_.Size())
  222. geometryCenters_.Push(Vector3::ZERO);
  223. memoryUse += sizeof(Vector3) * geometries_.Size();
  224. SetMemoryUse(memoryUse);
  225. return true;
  226. }
  227. bool Model::Save(Serializer& dest)
  228. {
  229. // Build lists of vertex and index buffers used by the geometries
  230. Vector<VertexBuffer*> vertexBuffers;
  231. Vector<IndexBuffer*> indexBuffers;
  232. for (unsigned i = 0; i < geometries_.Size(); ++i)
  233. {
  234. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  235. {
  236. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  237. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  238. }
  239. }
  240. // Write ID
  241. if (!dest.WriteFileID("UMDL"))
  242. return false;
  243. // Write vertex buffers
  244. dest.WriteUInt(vertexBuffers.Size());
  245. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  246. {
  247. VertexBuffer* buffer = vertexBuffers[i];
  248. dest.WriteUInt(buffer->GetVertexCount());
  249. dest.WriteUInt(buffer->GetElementMask());
  250. dest.WriteUInt(buffer->GetMorphRangeStart());
  251. dest.WriteUInt(buffer->GetMorphRangeCount());
  252. /// \todo Will not work on OpenGL ES
  253. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  254. if (!data)
  255. return false;
  256. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  257. buffer->Unlock();
  258. }
  259. // Write index buffers
  260. dest.WriteUInt(indexBuffers.Size());
  261. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  262. {
  263. IndexBuffer* buffer = indexBuffers[i];
  264. dest.WriteUInt(buffer->GetIndexCount());
  265. dest.WriteUInt(buffer->GetIndexSize());
  266. /// \todo Will not work on OpenGL ES
  267. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  268. if (!data)
  269. return false;
  270. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  271. buffer->Unlock();
  272. }
  273. // Write geometries
  274. dest.WriteUInt(geometries_.Size());
  275. for (unsigned i = 0; i < geometries_.Size(); ++i)
  276. {
  277. // Write bone mappings
  278. dest.WriteUInt(geometryBoneMappings_[i].Size());
  279. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  280. dest.WriteUInt(geometryBoneMappings_[i][j]);
  281. // Write the LOD levels
  282. dest.WriteUInt(geometries_[i].Size());
  283. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  284. {
  285. Geometry* geometry = geometries_[i][j];
  286. dest.WriteFloat(geometry->GetLodDistance());
  287. dest.WriteUInt(geometry->GetPrimitiveType());
  288. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  289. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  290. dest.WriteUInt(geometry->GetIndexStart());
  291. dest.WriteUInt(geometry->GetIndexCount());
  292. }
  293. }
  294. // Write morphs
  295. dest.WriteUInt(morphs_.Size());
  296. for (unsigned i = 0; i < morphs_.Size(); ++i)
  297. {
  298. dest.WriteString(morphs_[i].name_);
  299. dest.WriteUInt(morphs_[i].buffers_.Size());
  300. // Write morph vertex buffers
  301. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  302. j != morphs_[i].buffers_.End(); ++j)
  303. {
  304. dest.WriteUInt(j->first_);
  305. dest.WriteUInt(j->second_.elementMask_);
  306. dest.WriteUInt(j->second_.vertexCount_);
  307. // Base size: size of each vertex index
  308. unsigned vertexSize = sizeof(unsigned);
  309. // Add size of individual elements
  310. if (j->second_.elementMask_ & MASK_POSITION)
  311. vertexSize += sizeof(Vector3);
  312. if (j->second_.elementMask_ & MASK_NORMAL)
  313. vertexSize += sizeof(Vector3);
  314. if (j->second_.elementMask_ & MASK_TANGENT)
  315. vertexSize += sizeof(Vector3);
  316. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  317. }
  318. }
  319. // Write skeleton
  320. skeleton_.Save(dest);
  321. // Write bounding box
  322. dest.WriteBoundingBox(boundingBox_);
  323. // Write geometry centers
  324. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  325. dest.WriteVector3(geometryCenters_[i]);
  326. return true;
  327. }
  328. void Model::SetBoundingBox(const BoundingBox& box)
  329. {
  330. boundingBox_ = box;
  331. }
  332. void Model::SetNumGeometries(unsigned num)
  333. {
  334. geometries_.Resize(num);
  335. geometryBoneMappings_.Resize(num);
  336. geometryCenters_.Resize(num);
  337. }
  338. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  339. {
  340. if (index >= geometries_.Size())
  341. {
  342. LOGERROR("Geometry index out of bounds");
  343. return false;
  344. }
  345. if (!num)
  346. {
  347. LOGERROR("Zero LOD levels not allowed");
  348. return false;
  349. }
  350. geometries_[index].Resize(num);
  351. return true;
  352. }
  353. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  354. {
  355. if (index >= geometries_.Size())
  356. {
  357. LOGERROR("Geometry index out of bounds");
  358. return false;
  359. }
  360. if (lodLevel >= geometries_[index].Size())
  361. {
  362. LOGERROR("LOD level index out of bounds");
  363. return false;
  364. }
  365. geometries_[index][lodLevel] = geometry;
  366. return true;
  367. }
  368. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  369. {
  370. if (index >= geometryCenters_.Size())
  371. {
  372. LOGERROR("Geometry index out of bounds");
  373. return false;
  374. }
  375. geometryCenters_[index] = center;
  376. return true;
  377. }
  378. void Model::SetSkeleton(const Skeleton& skeleton)
  379. {
  380. skeleton_ = skeleton;
  381. }
  382. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  383. {
  384. geometryBoneMappings_ = geometryBoneMappings;
  385. }
  386. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  387. {
  388. morphs_ = morphs;
  389. }
  390. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  391. {
  392. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  393. }
  394. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  395. {
  396. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  397. return 0;
  398. return geometries_[index][lodLevel];
  399. }
  400. const ModelMorph* Model::GetMorph(unsigned index) const
  401. {
  402. return index < morphs_.Size() ? &morphs_[index] : 0;
  403. }
  404. const ModelMorph* Model::GetMorph(const String& name) const
  405. {
  406. return GetMorph(StringHash(name));
  407. }
  408. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  409. {
  410. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  411. {
  412. if (i->nameHash_ == nameHash)
  413. return &(*i);
  414. }
  415. return 0;
  416. }