Zone.cpp 9.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Node.h"
  27. #include "Octree.h"
  28. #include "XMLElement.h"
  29. #include "Zone.h"
  30. #include "DebugNew.h"
  31. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  32. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  33. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  34. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  35. static const float DEFAULT_FOG_START = 250.0f;
  36. static const float DEFAULT_FOG_END = 1000.0f;
  37. OBJECTTYPESTATIC(Zone);
  38. Zone::Zone(Context* context) :
  39. Drawable(context),
  40. inverseWorldDirty_(true),
  41. override_(false),
  42. ambientGradient_(false),
  43. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  44. ambientColor_(DEFAULT_AMBIENT_COLOR),
  45. fogColor_(DEFAULT_FOG_COLOR),
  46. fogStart_(DEFAULT_FOG_START),
  47. fogEnd_(DEFAULT_FOG_END),
  48. priority_(0)
  49. {
  50. drawableFlags_ = DRAWABLE_ZONE;
  51. }
  52. Zone::~Zone()
  53. {
  54. }
  55. void Zone::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<Zone>();
  58. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  69. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  70. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  71. }
  72. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  73. {
  74. Component::OnSetAttribute(attr, src);
  75. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  76. if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) ||
  77. attr.offset_ == offsetof(Zone, visible_) || attr.offset_ == offsetof(Zone, priority_))
  78. OnMarkedDirty(node_);
  79. }
  80. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  81. {
  82. if (debug)
  83. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  84. }
  85. void Zone::SetBoundingBox(const BoundingBox& box)
  86. {
  87. boundingBox_ = box;
  88. OnMarkedDirty(node_);
  89. MarkNetworkUpdate();
  90. }
  91. void Zone::SetAmbientColor(const Color& color)
  92. {
  93. ambientColor_ = Color(color, 1.0f);
  94. MarkNetworkUpdate();
  95. }
  96. void Zone::SetFogColor(const Color& color)
  97. {
  98. fogColor_ = Color(color, 1.0f);
  99. MarkNetworkUpdate();
  100. }
  101. void Zone::SetFogStart(float start)
  102. {
  103. if (start < 0.0f)
  104. start = 0.0f;
  105. fogStart_ = start;
  106. MarkNetworkUpdate();
  107. }
  108. void Zone::SetFogEnd(float end)
  109. {
  110. if (end < 0.0f)
  111. end = 0.0f;
  112. fogEnd_ = end;
  113. MarkNetworkUpdate();
  114. }
  115. void Zone::SetPriority(int priority)
  116. {
  117. priority_ = priority;
  118. MarkNetworkUpdate();
  119. }
  120. void Zone::SetOverride(bool enable)
  121. {
  122. override_ = enable;
  123. MarkNetworkUpdate();
  124. }
  125. void Zone::SetAmbientGradient(bool enable)
  126. {
  127. ambientGradient_ = enable;
  128. MarkNetworkUpdate();
  129. }
  130. const Matrix3x4& Zone::GetInverseWorldTransform() const
  131. {
  132. if (inverseWorldDirty_ && node_)
  133. {
  134. const Matrix3x4& worldTransform = node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  135. inverseWorld_ = worldTransform.Inverse();
  136. inverseWorldDirty_ = false;
  137. }
  138. return inverseWorld_;
  139. }
  140. const Color& Zone::GetAmbientStartColor()
  141. {
  142. if (!ambientGradient_)
  143. return ambientColor_;
  144. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  145. UpdateAmbientGradient();
  146. return ambientStartColor_;
  147. }
  148. const Color& Zone::GetAmbientEndColor()
  149. {
  150. if (!ambientGradient_)
  151. return ambientColor_;
  152. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  153. UpdateAmbientGradient();
  154. return ambientEndColor_;
  155. }
  156. bool Zone::IsInside(const Vector3& point) const
  157. {
  158. // Use an oriented bounding box test
  159. Vector3 localPoint(GetInverseWorldTransform() * point);
  160. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  161. }
  162. void Zone::OnMarkedDirty(Node* node)
  163. {
  164. Drawable::OnMarkedDirty(node);
  165. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  166. // and mark gradient dirty in all neighbor zones
  167. if (octant_ && lastWorldBoundingBox_.defined_)
  168. {
  169. PODVector<Drawable*> result;
  170. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  171. octant_->GetRoot()->GetDrawables(query);
  172. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  173. {
  174. Drawable* drawable = *i;
  175. unsigned drawableFlags = drawable->GetDrawableFlags();
  176. if (drawableFlags & DRAWABLE_GEOMETRY)
  177. (*i)->SetZone(0);
  178. if (drawableFlags & DRAWABLE_ZONE)
  179. {
  180. Zone* zone = static_cast<Zone*>(drawable);
  181. zone->lastAmbientStartZone_.Reset();
  182. zone->lastAmbientEndZone_.Reset();
  183. }
  184. }
  185. }
  186. lastWorldBoundingBox_ = GetWorldBoundingBox();
  187. lastAmbientStartZone_.Reset();
  188. lastAmbientEndZone_.Reset();
  189. inverseWorldDirty_ = true;
  190. }
  191. void Zone::OnWorldBoundingBoxUpdate()
  192. {
  193. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  194. }
  195. void Zone::UpdateAmbientGradient()
  196. {
  197. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  198. ambientStartColor_ = ambientColor_;
  199. ambientEndColor_ = ambientColor_;
  200. lastAmbientStartZone_ = this;
  201. lastAmbientEndZone_ = this;
  202. if (octant_)
  203. {
  204. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  205. Vector3 center = boundingBox_.Center();
  206. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  207. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  208. PODVector<Zone*> result;
  209. {
  210. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  211. octant_->GetRoot()->GetDrawables(query);
  212. }
  213. // Gradient start position: get the highest priority zone that is not this zone
  214. int bestPriority = M_MIN_INT;
  215. Zone* bestZone = 0;
  216. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  217. {
  218. Zone* zone = *i;
  219. int priority = zone->GetPriority();
  220. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  221. {
  222. bestZone = zone;
  223. bestPriority = priority;
  224. }
  225. }
  226. if (bestZone)
  227. {
  228. ambientStartColor_ = bestZone->GetAmbientColor();
  229. lastAmbientStartZone_ = bestZone;
  230. }
  231. // Do the same for gradient end position
  232. {
  233. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  234. octant_->GetRoot()->GetDrawables(query);
  235. }
  236. bestPriority = M_MIN_INT;
  237. bestZone = 0;
  238. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  239. {
  240. Zone* zone = *i;
  241. int priority = zone->GetPriority();
  242. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  243. {
  244. bestZone = zone;
  245. bestPriority = priority;
  246. }
  247. }
  248. if (bestZone)
  249. {
  250. ambientEndColor_ = bestZone->GetAmbientColor();
  251. lastAmbientEndZone_ = bestZone;
  252. }
  253. }
  254. }