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CMakeLists.txt
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4a35758028
Moved container & string classes to a separate library.
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14 years ago |
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Component.cpp
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 years ago |
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Component.h
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
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Node.cpp
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4666520d0b
Improved ragdoll stability in TestScene.
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13 years ago |
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Node.h
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4666520d0b
Improved ragdoll stability in TestScene.
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13 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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ReplicationState.h
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a7494cedc4
Removed NetworkState pointer from Serializable for better class memory layout control.
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13 years ago |
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Scene.cpp
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5570d120a1
Added DebugNew.h include to Scene.
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13 years ago |
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Scene.h
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54c7de95d8
Tidied up Container code.
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13 years ago |
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SceneEvents.h
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1e493ba802
Networked rigidbodies should work now.
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13 years ago |
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SceneResolver.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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SceneResolver.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Serializable.cpp
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
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Serializable.h
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 years ago |
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SmoothedTransform.cpp
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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13 years ago |
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SmoothedTransform.h
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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13 years ago |