Deferred.xml 1.1 KB

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  1. <shaders>
  2. <shader name="Deferred" type="vs">
  3. <option name="Normal" define="NORMALMAP" />
  4. <option name="HW" define="HWDEPTH" />
  5. <variation name="" />
  6. <variation name="1VL" define="NUMVERTEXLIGHTS=1" />
  7. <variation name="2VL" define="NUMVERTEXLIGHTS=2" />
  8. <variation name="3VL" define="NUMVERTEXLIGHTS=3" />
  9. <variation name="4VL" define="NUMVERTEXLIGHTS=4" />
  10. <variation name="5VL" define="NUMVERTEXLIGHTS=5" />
  11. <variation name="6VL" define="NUMVERTEXLIGHTS=6" />
  12. <option name="" /> <!-- Dummy option to separate the two variation groups -->
  13. <variation name="" />
  14. <variation name="Skinned" define="SKINNED" />
  15. </shader>
  16. <shader name="Deferred" type="ps">
  17. <option name="Diff" define="DIFFMAP" />
  18. <option name="Normal" define="NORMALMAP" require="DIFFMAP" />
  19. <option name="SpecMap" define="SPECMAP" require="DIFFMAP" />
  20. <option name="AlphaMask" define="ALPHAMASK" require="DIFFMAP" />
  21. <option name="HW" define="HWDEPTH" />
  22. </shader>
  23. </shaders>