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- <shaders>
- <shader name="Deferred" type="vs">
- <option name="Normal" define="NORMALMAP" />
- <option name="HW" define="HWDEPTH" />
- <variation name="" />
- <variation name="1VL" define="NUMVERTEXLIGHTS=1" />
- <variation name="2VL" define="NUMVERTEXLIGHTS=2" />
- <variation name="3VL" define="NUMVERTEXLIGHTS=3" />
- <variation name="4VL" define="NUMVERTEXLIGHTS=4" />
- <variation name="5VL" define="NUMVERTEXLIGHTS=5" />
- <variation name="6VL" define="NUMVERTEXLIGHTS=6" />
- <option name="" /> <!-- Dummy option to separate the two variation groups -->
- <variation name="" />
- <variation name="Skinned" define="SKINNED" />
- </shader>
- <shader name="Deferred" type="ps">
- <option name="Diff" define="DIFFMAP" />
- <option name="Normal" define="NORMALMAP" require="DIFFMAP" />
- <option name="SpecMap" define="SPECMAP" require="DIFFMAP" />
- <option name="AlphaMask" define="ALPHAMASK" require="DIFFMAP" />
- <option name="HW" define="HWDEPTH" />
- </shader>
- </shaders>
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