Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. hace 13 años
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Ambient.frag e34b505ab1 Fixed missing ambient shader combinations. hace 13 años
Ambient.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
Ambient.xml e34b505ab1 Fixed missing ambient shader combinations. hace 13 años
Basic.frag c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Basic.vert d0cdfd6f1e Shader code cleanup. hace 14 años
Basic.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Bloom.frag a2ae4917db Work around nonexistent GLSL array support on OS X. hace 14 años
Bloom.vert a2ae4917db Work around nonexistent GLSL array support on OS X. hace 14 años
Bloom.xml a1c70a3476 Added bloom post-process effect. hace 14 años
CMakeLists.txt d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
CopyFramebuffer.frag c27ab40f7f Check needed OpenGL extensions more carefully. hace 14 años
CopyFramebuffer.vert c27ab40f7f Check needed OpenGL extensions more carefully. hace 14 años
CopyFramebuffer.xml c27ab40f7f Check needed OpenGL extensions more carefully. hace 14 años
Deferred.frag 8a0d9f3c42 Further depth writing fix. hace 14 años
Deferred.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
Deferred.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
DeferredLight.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
DeferredLight.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
DeferredLight.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
EdgeFilter.frag 7075513957 Cleaned up bloom shader code. hace 14 años
EdgeFilter.vert b2fae0ccb4 Added FXAA edge filter. hace 14 años
EdgeFilter.xml b2fae0ccb4 Added FXAA edge filter. hace 14 años
Fog.frag d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
ForwardLit.frag c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
ForwardLit.vert a102a45fb5 Circumvented normal mapping GLSL bug on older ATI drivers. hace 14 años
ForwardLit.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
GreyScale.frag f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. hace 14 años
GreyScale.vert d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. hace 14 años
GreyScale.xml d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. hace 14 años
Lighting.frag a8c622f330 Started work on GLES2 shadow mapping. hace 13 años
Lighting.vert 9478103cd0 #ifdef vertex lighting shader code. hace 14 años
LitParticle.frag c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
LitParticle.vert 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. hace 14 años
LitParticle.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Material.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
Material.vert 2d5cfd889e Restored earlier use of forward lighting shader interpolators to fix rendering bugs on Intel 3150. hace 14 años
Material.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Prepass.frag d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
Prepass.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
Prepass.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
PrepassLight.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
PrepassLight.vert d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
PrepassLight.xml d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
Samplers.frag a8c622f330 Started work on GLES2 shadow mapping. hace 13 años
ScreenPos.vert d2aba2ca56 Fixed GLSL. hace 14 años
Shadow.frag c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Shadow.vert d0cdfd6f1e Shader code cleanup. hace 14 años
Shadow.xml c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
Skybox.frag b7c32f5887 Fixed unlit shaders possibly referring to nonexistent vertex normal, causing the D3D debug runtime to complain. hace 14 años
Skybox.vert d0cdfd6f1e Shader code cleanup. hace 14 años
Stencil.frag 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. hace 14 años
Stencil.vert d0cdfd6f1e Shader code cleanup. hace 14 años
Stencil.xml 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. hace 14 años
Transform.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
Uniforms.frag a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
Uniforms.vert a972435910 Reverted previous change for increased readability as no performance difference was observed. hace 13 años
Unlit.frag 642cde63d5 Cleaned up Unlit shader code. hace 14 años
Unlit.vert 642cde63d5 Cleaned up Unlit shader code. hace 14 años
Unlit.xml c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. hace 14 años