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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "CoreEvents.h"
- #include "Context.h"
- #include "Log.h"
- #include "LuaFile.h"
- #include "LuaScript.h"
- #include "LuaScriptInstance.h"
- #include "MemoryBuffer.h"
- #include "PhysicsEvents.h"
- #include "ResourceCache.h"
- #include "ProcessUtils.h"
- #include "VectorBuffer.h"
- extern "C"
- {
- #include <lua.h>
- #include <lualib.h>
- #include <lauxlib.h>
- }
- #include "tolua++.h"
- namespace Urho3D
- {
- static const char* scriptObjectMethodNames[] = {
- ".Start",
- ".Stop",
- // ".DelayedStart",
- ".Update",
- ".PostUpdate",
- ".FixedUpdate",
- ".FixedPostUpdate",
- ".Load",
- ".Save",
- ".ReadNetworkUpdate",
- ".WriteNetworkUpdate",
- ".ApplyAttributes"
- };
- LuaScriptInstance::LuaScriptInstance(Context* context) :
- Component(context),
- scriptObjectRef_(LUA_REFNIL)
- {
- luaScript_ = GetSubsystem<LuaScript>();
- luaState_ = luaScript_->GetLuaState();
- for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
- scriptObjectMethodRefs_[i] = LUA_REFNIL;
- }
- LuaScriptInstance::~LuaScriptInstance()
- {
- ReleaseObject();
- }
- void LuaScriptInstance::RegisterObject(Context* context)
- {
- context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
- // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
- REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
- ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
- }
- void LuaScriptInstance::ApplyAttributes()
- {
- CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_APPLYATTRIBUTES]);
- }
- bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
- {
- SetScriptFileName(String::EMPTY);
- SetScriptObjectType(scriptObjectType);
- return scriptObjectRef_ != LUA_REFNIL;
- }
- bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
- {
- SetScriptFileName(scriptFileName);
- SetScriptObjectType(scriptObjectType);
- return scriptObjectRef_ != LUA_REFNIL;
- }
- void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
- {
- if (scriptFileName_ == scriptFileName)
- return;
- scriptFileName_ = scriptFileName;
- if (!scriptFileName_.Empty())
- return;
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
- if (!luaFile)
- {
- LOGERROR("Get Lua file failed: " + scriptFileName_);
- }
- if (!luaFile->LoadAndExecute(luaState_))
- {
- LOGERROR("Execute Lua file failed: " + scriptFileName_);
- }
- }
- void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
- {
- if (scriptObjectType_ == scriptObjectType)
- return;
- ReleaseObject();
- int top = lua_gettop(luaState_);
- lua_getglobal(luaState_, "CreateScriptObjectInstance");
- if (!lua_isfunction(luaState_, -1))
- {
- LOGERROR("Could not find lua function CreateScriptObjectInstance");
- lua_settop(luaState_, top);
- return;
- }
- // Get table as first paramter.
- lua_getglobal(luaState_, scriptObjectType.CString());
- if (!lua_istable(luaState_, -1))
- {
- LOGERROR("Could not find lua table " + scriptObjectType);
- lua_settop(luaState_, top);
- return;
- }
- // Push this as second parameter.
- tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
- // Call ObjectType:new function.
- if (lua_pcall(luaState_, 2, 1, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- return;
- }
- scriptObjectType_ = scriptObjectType;
- scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
- // Find script object method refs.
- FindScriptObjectMethodRefs();
- }
- void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
- {
- int functionRef = scriptObjectMethodRefs_[LSOM_LOAD];
- if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
- return;
- MemoryBuffer buf(data);
- CallScriptObjectFunction(functionRef, (Deserializer&)buf);
- }
- void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
- {
- int functionRef = scriptObjectMethodRefs_[LSOM_READNETWORKUPDATE];
- if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
- return;
- MemoryBuffer buf(data);
- CallScriptObjectFunction(functionRef, (Deserializer&)buf);
- }
- void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
- {
- String realFunctionName = functionName.Replaced(":", ".");
- int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
- if (functionRef != LUA_REFNIL)
- {
- StringHash eventType(eventName);
- SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
- eventTypeToFunctionRefMap_[eventType] = functionRef;
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
- {
- StringHash eventType(eventName);
- HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Find(eventType);
- if (i != eventTypeToFunctionRefMap_.End())
- {
- UnsubscribeFromEvent(eventType);
- eventTypeToFunctionRefMap_.Erase(i);
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
- {
- if (eventTypeToFunctionRefMap_.Empty())
- return;
- UnsubscribeFromAllEvents();
- eventTypeToFunctionRefMap_.Clear();
- }
- void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
- {
- String realFunctionName = functionName.Replaced(":", ".");
- int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
- if (functionRef != LUA_REFNIL)
- {
- Object* object = (Object*)sender;
- StringHash eventType(eventName);
- SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
- objectToEventTypeToFunctionRefMap_[object][eventType] = functionRef;
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
- {
- StringHash eventType(eventName);
- Object* object = (Object*)sender ;
- HashMap<StringHash, int>::Iterator i = objectToEventTypeToFunctionRefMap_[object].Find(eventType);
- if (i != objectToEventTypeToFunctionRefMap_[object].End())
- {
- UnsubscribeFromEvent(object, eventType);
- objectToEventTypeToFunctionRefMap_[object].Erase(i);
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
- {
- Object* object = (Object*)sender;
- HashMap<Object*, HashMap<StringHash, int> >::Iterator it = objectToEventTypeToFunctionRefMap_.Find(object);
- if (it == objectToEventTypeToFunctionRefMap_.End())
- return;
- UnsubscribeFromEvents(object);
- objectToEventTypeToFunctionRefMap_.Erase(it);
- }
- PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
- {
- int functionRef = scriptObjectMethodRefs_[LSOM_SAVE];
- if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
- return PODVector<unsigned char>();
- VectorBuffer buf;
- CallScriptObjectFunction(functionRef, (Serializer&)buf);
- return buf.GetBuffer();
- }
- PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
- {
- int functionRef = scriptObjectMethodRefs_[LSOM_WRITENETWORKUPDATE];
- if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
- return PODVector<unsigned char>();
- VectorBuffer buf;
- CallScriptObjectFunction(functionRef, (Serializer&)buf);
- return buf.GetBuffer();
- }
- void LuaScriptInstance::FindScriptObjectMethodRefs()
- {
- for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
- scriptObjectMethodRefs_[i] = luaScript_->GetScriptFunctionRef(scriptObjectType_ + scriptObjectMethodNames[i], true);
- if (scriptObjectMethodRefs_[LSOM_UPDATE] != LUA_REFNIL)
- SubscribeToEvent(E_UPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
- if (scriptObjectMethodRefs_[LSOM_POSTUPDATE] != LUA_REFNIL)
- SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
- if (scriptObjectMethodRefs_[LSOM_FIXEDUPDATE] != LUA_REFNIL)
- SubscribeToEvent(E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
- if (scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE] != LUA_REFNIL)
- SubscribeToEvent(E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
- }
- void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace Update;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_UPDATE], timeStep);
- }
- void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PostUpdate;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_POSTUPDATE], timeStep);
- }
- void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPreStep;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDUPDATE], timeStep);
- }
- void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPostStep;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE], timeStep);
- }
- void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
- int functionRef = eventTypeToFunctionRefMap_[eventType];
- if (functionRef == LUA_REFNIL)
- return;
- CallScriptObjectFunction(functionRef, eventType, eventData);
- }
- void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
- Object* object = GetEventSender();
- int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
- if (functionRef == LUA_REFNIL)
- return;
- CallScriptObjectFunction(functionRef, eventType, eventData);
- }
- void LuaScriptInstance::ReleaseObject()
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
-
- // Unref script object.
- luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- scriptObjectRef_ = LUA_REFNIL;
- int top = lua_gettop(luaState_);
- lua_getglobal(luaState_, "DestroyScriptObjectInstance");
- if (!lua_isfunction(luaState_, -1))
- {
- LOGERROR("Could not find lua function DestroyScriptObjectInstance");
- lua_settop(luaState_, top);
- return;
- }
- // Push this as second parameter.
- tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
- if (lua_pcall(luaState_, 1, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- return;
- }
- }
- void LuaScriptInstance::CallScriptObjectFunction(int functionRef)
- {
- if (functionRef == LUA_REFNIL)
- return;
- int top = lua_gettop(luaState_);
- // Push function.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
- // Push script object.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- // Call update function.
- if (lua_pcall(luaState_, 1, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- return;
- }
- }
- void LuaScriptInstance::CallScriptObjectFunction(int functionRef, float timeStep)
- {
- if (functionRef == LUA_REFNIL)
- return;
- int top = lua_gettop(luaState_);
- // Push function.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
- // Push script object.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- // Push time step.
- tolua_pushnumber(luaState_, timeStep);
- // Call update function.
- if (lua_pcall(luaState_, 2, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- return;
- }
- }
- void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Deserializer& deserializer)
- {
- if (functionRef == LUA_REFNIL)
- return;
- int top = lua_gettop(luaState_);
- // Push function.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
- // Push script object.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- // Push Deserializer.
- tolua_pushusertype(luaState_, (void*)&deserializer, "Deserializer");
- // Call update function.
- if (lua_pcall(luaState_, 2, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- }
- }
- void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Serializer& serializer) const
- {
- if (functionRef == LUA_REFNIL)
- return;
- int top = lua_gettop(luaState_);
- // Push function.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
- // Push script object.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- // Push Deserializer.
- tolua_pushusertype(luaState_, (void*)&serializer, "Serializer");
- // Call update function.
- if (lua_pcall(luaState_, 2, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- }
- }
- void LuaScriptInstance::CallScriptObjectFunction(int functionRef, StringHash eventType, VariantMap& eventData )
- {
- int top = lua_gettop(luaState_);
- // Push function.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
- // Push script object.
- lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- // Push event type.
- tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
- // Push event data.
- tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
- if (lua_pcall(luaState_, 3, 0, 0) != 0)
- {
- const char* message = lua_tostring(luaState_, -1);
- LOGERROR("Execute Lua function failed: " + String(message));
- lua_settop(luaState_, top);
- return;
- }
- }
- }
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