EditorView.as 70 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool gammaCorrection = false;
  18. bool HDR = false;
  19. bool mouseWheelCameraPosition = false;
  20. bool contextMenuActionWaitFrame = false;
  21. bool cameraFlyMode = true;
  22. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer (see HotKeysMode)
  23. Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
  24. WeakHandle lastSelectedNode = null;
  25. WeakHandle lastSelectedDrawable = null;
  26. WeakHandle lastSelectedComponent = null;
  27. bool viewCloser = false;
  28. Component@ coloringComponent = null;
  29. String coloringTypeName;
  30. String coloringPropertyName;
  31. Color coloringOldColor;
  32. float coloringOldScalar;
  33. bool debugRenderDisabled = false;
  34. const uint VIEWPORT_BORDER_H = 0x00000001;
  35. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  36. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  37. const uint VIEWPORT_BORDER_V = 0x00000010;
  38. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  39. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  40. const uint VIEWPORT_SINGLE = 0x00000000;
  41. const uint VIEWPORT_TOP = 0x00000100;
  42. const uint VIEWPORT_BOTTOM = 0x00000200;
  43. const uint VIEWPORT_LEFT = 0x00000400;
  44. const uint VIEWPORT_RIGHT = 0x00000800;
  45. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  46. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  47. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  48. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  49. // Combinations for easier testing
  50. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  51. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  52. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  53. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  54. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  55. const uint VIEWPORT_TOP_ANY = 0x00003300;
  56. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  57. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  58. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  59. const uint VIEWPORT_QUAD = 0x0000f000;
  60. enum HotKeysMode
  61. {
  62. HOTKEYS_MODE_STANDARD = 0,
  63. HOTKEYS_MODE_BLENDER
  64. }
  65. enum EditMode
  66. {
  67. EDIT_MOVE = 0,
  68. EDIT_ROTATE,
  69. EDIT_SCALE,
  70. EDIT_SELECT,
  71. EDIT_SPAWN
  72. }
  73. enum AxisMode
  74. {
  75. AXIS_WORLD = 0,
  76. AXIS_LOCAL
  77. }
  78. enum SnapScaleMode
  79. {
  80. SNAP_SCALE_FULL = 0,
  81. SNAP_SCALE_HALF,
  82. SNAP_SCALE_QUARTER
  83. }
  84. // Holds info about a viewport such as camera settings and splits up shared resources
  85. class ViewportContext
  86. {
  87. float cameraYaw = 0;
  88. float cameraPitch = 0;
  89. Camera@ camera;
  90. Node@ cameraNode;
  91. SoundListener@ soundListener;
  92. Viewport@ viewport;
  93. bool enabled = false;
  94. uint index = 0;
  95. uint viewportId = 0;
  96. UIElement@ viewportContextUI;
  97. UIElement@ statusBar;
  98. Text@ cameraPosText;
  99. Window@ settingsWindow;
  100. LineEdit@ cameraPosX;
  101. LineEdit@ cameraPosY;
  102. LineEdit@ cameraPosZ;
  103. LineEdit@ cameraRotX;
  104. LineEdit@ cameraRotY;
  105. LineEdit@ cameraRotZ;
  106. LineEdit@ cameraZoom;
  107. LineEdit@ cameraOrthoSize;
  108. CheckBox@ cameraOrthographic;
  109. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  110. {
  111. cameraNode = Node();
  112. camera = cameraNode.CreateComponent("Camera");
  113. camera.fillMode = fillMode;
  114. soundListener = cameraNode.CreateComponent("SoundListener");
  115. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  116. index = index_;
  117. viewportId = viewportId_;
  118. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  119. }
  120. void ResetCamera()
  121. {
  122. cameraNode.position = Vector3(0, 5, -10);
  123. // Look at the origin so user can see the scene.
  124. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  125. ReacquireCameraYawPitch();
  126. UpdateSettingsUI();
  127. }
  128. void ReacquireCameraYawPitch()
  129. {
  130. cameraYaw = cameraNode.rotation.yaw;
  131. cameraPitch = cameraNode.rotation.pitch;
  132. }
  133. void CreateViewportContextUI()
  134. {
  135. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  136. viewportContextUI = UIElement();
  137. viewportUI.AddChild(viewportContextUI);
  138. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  139. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  140. viewportContextUI.clipChildren = true;
  141. statusBar = BorderImage("ToolBar");
  142. statusBar.style = "EditorToolBar";
  143. viewportContextUI.AddChild(statusBar);
  144. statusBar.SetLayout(LM_HORIZONTAL);
  145. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  146. statusBar.layoutSpacing = 4;
  147. statusBar.opacity = uiMaxOpacity;
  148. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  149. statusBar.AddChild(settingsButton);
  150. cameraPosText = Text();
  151. statusBar.AddChild(cameraPosText);
  152. cameraPosText.SetFont(font, 11);
  153. cameraPosText.color = Color(1, 1, 0);
  154. cameraPosText.textEffect = TE_SHADOW;
  155. cameraPosText.priority = -100;
  156. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  157. settingsWindow.opacity = uiMaxOpacity;
  158. settingsWindow.visible = false;
  159. viewportContextUI.AddChild(settingsWindow);
  160. cameraPosX = settingsWindow.GetChild("PositionX", true);
  161. cameraPosY = settingsWindow.GetChild("PositionY", true);
  162. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  163. cameraRotX = settingsWindow.GetChild("RotationX", true);
  164. cameraRotY = settingsWindow.GetChild("RotationY", true);
  165. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  166. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  167. cameraZoom = settingsWindow.GetChild("Zoom", true);
  168. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  169. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  170. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  171. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  172. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  173. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  174. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  175. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  176. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  177. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  178. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  179. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  180. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  181. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  182. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  183. HandleResize();
  184. }
  185. void HandleResize()
  186. {
  187. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  188. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  189. if (viewport.rect.left < 34)
  190. {
  191. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  192. IntVector2 pos = settingsWindow.position;
  193. pos.x = 32 - viewport.rect.left;
  194. settingsWindow.position = pos;
  195. }
  196. else
  197. {
  198. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  199. IntVector2 pos = settingsWindow.position;
  200. pos.x = 5;
  201. settingsWindow.position = pos;
  202. }
  203. statusBar.SetFixedSize(viewport.rect.width, 22);
  204. }
  205. void ToggleOrthographic()
  206. {
  207. SetOrthographic(!camera.orthographic);
  208. }
  209. void SetOrthographic(bool orthographic)
  210. {
  211. camera.orthographic = orthographic;
  212. UpdateSettingsUI();
  213. }
  214. void Update(float timeStep)
  215. {
  216. Vector3 cameraPos = cameraNode.position;
  217. String xText(cameraPos.x);
  218. String yText(cameraPos.y);
  219. String zText(cameraPos.z);
  220. xText.Resize(8);
  221. yText.Resize(8);
  222. zText.Resize(8);
  223. cameraPosText.text = String(
  224. "Pos: " + xText + " " + yText + " " + zText +
  225. " Zoom: " + camera.zoom);
  226. cameraPosText.size = cameraPosText.minSize;
  227. }
  228. void ToggleViewportSettingsWindow()
  229. {
  230. if (settingsWindow.visible)
  231. CloseViewportSettingsWindow();
  232. else
  233. OpenViewportSettingsWindow();
  234. }
  235. void OpenViewportSettingsWindow()
  236. {
  237. UpdateSettingsUI();
  238. /* settingsWindow.position = */
  239. settingsWindow.visible = true;
  240. settingsWindow.BringToFront();
  241. }
  242. void CloseViewportSettingsWindow()
  243. {
  244. settingsWindow.visible = false;
  245. }
  246. void UpdateSettingsUI()
  247. {
  248. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  249. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  250. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  251. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  252. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  253. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  254. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  255. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  256. cameraOrthographic.checked = camera.orthographic;
  257. }
  258. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  259. {
  260. SetOrthographic(cameraOrthographic.checked);
  261. }
  262. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  263. {
  264. LineEdit@ element = eventData["Element"].GetPtr();
  265. if (element.text == "")
  266. return;
  267. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  268. {
  269. Vector3 euler = cameraNode.rotation.eulerAngles;
  270. if (element is cameraRotX)
  271. euler.x = element.text.ToFloat();
  272. else if (element is cameraRotY)
  273. euler.y = element.text.ToFloat();
  274. else if (element is cameraRotZ)
  275. euler.z = element.text.ToFloat();
  276. cameraNode.rotation = Quaternion(euler);
  277. }
  278. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  279. {
  280. Vector3 pos = cameraNode.position;
  281. if (element is cameraPosX)
  282. pos.x = element.text.ToFloat();
  283. else if (element is cameraPosY)
  284. pos.y = element.text.ToFloat();
  285. else if (element is cameraPosZ)
  286. pos.z = element.text.ToFloat();
  287. cameraNode.position = pos;
  288. }
  289. else if (element is cameraZoom)
  290. camera.zoom = element.text.ToFloat();
  291. else if (element is cameraOrthoSize)
  292. camera.orthoSize = element.text.ToFloat();
  293. }
  294. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  295. {
  296. if (editNode !is null)
  297. {
  298. editNode.position = cameraNode.position;
  299. editNode.rotation = cameraNode.rotation;
  300. }
  301. }
  302. }
  303. Array<ViewportContext@> viewports;
  304. ViewportContext@ activeViewport;
  305. Text@ editorModeText;
  306. Text@ renderStatsText;
  307. Text@ modelInfoText;
  308. EditMode editMode = EDIT_MOVE;
  309. AxisMode axisMode = AXIS_WORLD;
  310. FillMode fillMode = FILL_SOLID;
  311. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  312. float viewNearClip = 0.1;
  313. float viewFarClip = 1000.0;
  314. float viewFov = 45.0;
  315. float cameraBaseSpeed = 10;
  316. float cameraBaseRotationSpeed = 0.2;
  317. float cameraShiftSpeedMultiplier = 5;
  318. float moveStep = 0.5;
  319. float rotateStep = 5;
  320. float scaleStep = 0.1;
  321. float snapScale = 1.0;
  322. bool limitRotation = false;
  323. bool moveSnap = false;
  324. bool rotateSnap = false;
  325. bool scaleSnap = false;
  326. bool renderingDebug = false;
  327. bool physicsDebug = false;
  328. bool octreeDebug = false;
  329. int pickMode = PICK_GEOMETRIES;
  330. bool orbiting = false;
  331. enum MouseOrbitMode
  332. {
  333. ORBIT_RELATIVE = 0,
  334. ORBIT_WRAP
  335. }
  336. bool toggledMouseLock = false;
  337. int mouseOrbitMode = ORBIT_RELATIVE;
  338. bool mmbPanMode = false;
  339. enum NewNodeMode
  340. {
  341. NEW_NODE_CAMERA_DIST = 0,
  342. NEW_NODE_IN_CENTER,
  343. NEW_NODE_RAYCAST
  344. }
  345. float newNodeDistance = 20;
  346. int newNodeMode = NEW_NODE_CAMERA_DIST;
  347. bool showGrid = true;
  348. bool grid2DMode = false;
  349. uint gridSize = 16;
  350. uint gridSubdivisions = 3;
  351. float gridScale = 8.0;
  352. Color gridColor(0.1, 0.1, 0.1);
  353. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  354. Color gridXColor(0.5, 0.1, 0.1);
  355. Color gridYColor(0.1, 0.5, 0.1);
  356. Color gridZColor(0.1, 0.1, 0.5);
  357. Array<int> pickModeDrawableFlags = {
  358. DRAWABLE_GEOMETRY,
  359. DRAWABLE_LIGHT,
  360. DRAWABLE_ZONE
  361. };
  362. Array<String> editModeText = {
  363. "Move",
  364. "Rotate",
  365. "Scale",
  366. "Select",
  367. "Spawn"
  368. };
  369. Array<String> axisModeText = {
  370. "World",
  371. "Local"
  372. };
  373. Array<String> pickModeText = {
  374. "Geometries",
  375. "Lights",
  376. "Zones",
  377. "Rigidbodies",
  378. "UI-elements"
  379. };
  380. Array<String> fillModeText = {
  381. "Solid",
  382. "Wire",
  383. "Point"
  384. };
  385. void SetRenderPath(const String&in newRenderPathName)
  386. {
  387. renderPath = null;
  388. renderPathName = newRenderPathName.Trimmed();
  389. if (renderPathName.length > 0)
  390. {
  391. File@ file = cache.GetFile(renderPathName);
  392. if (file !is null)
  393. {
  394. XMLFile@ xml = XMLFile();
  395. if (xml.Load(file))
  396. {
  397. renderPath = RenderPath();
  398. if (!renderPath.Load(xml))
  399. renderPath = null;
  400. }
  401. }
  402. }
  403. if (renderPath is null)
  404. renderPath = renderer.defaultRenderPath.Clone();
  405. // Append gamma correction postprocess and disable/enable it as requested
  406. renderPath.Append(cache.GetResource("XMLFile", "PostProcess/GammaCorrection.xml"));
  407. renderPath.SetEnabled("GammaCorrection", gammaCorrection);
  408. renderer.hdrRendering = HDR;
  409. for (uint i = 0; i < renderer.numViewports; ++i)
  410. renderer.viewports[i].renderPath = renderPath;
  411. if (materialPreview !is null && materialPreview.viewport !is null)
  412. materialPreview.viewport.renderPath = renderPath;
  413. if (particleEffectPreview !is null && particleEffectPreview.viewport !is null)
  414. particleEffectPreview.viewport.renderPath = renderPath;
  415. }
  416. void SetGammaCorrection(bool enable)
  417. {
  418. gammaCorrection = enable;
  419. if (renderPath !is null)
  420. renderPath.SetEnabled("GammaCorrection", gammaCorrection);
  421. }
  422. void SetHDR(bool enable)
  423. {
  424. HDR = enable;
  425. if (renderPath !is null)
  426. renderer.hdrRendering = HDR;
  427. }
  428. void CreateCamera()
  429. {
  430. // Set the initial viewport rect
  431. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  432. SetViewportMode(viewportMode);
  433. SetActiveViewport(viewports[0]);
  434. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  435. ResetCamera();
  436. // Set initial renderpath if defined
  437. SetRenderPath(renderPathName);
  438. }
  439. // Create any UI associated with changing the editor viewports
  440. void CreateViewportUI()
  441. {
  442. if (viewportUI is null)
  443. {
  444. viewportUI = UIElement();
  445. ui.root.AddChild(viewportUI);
  446. }
  447. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  448. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  449. viewportUI.clipChildren = true;
  450. viewportUI.clipBorder = viewportUIClipBorder;
  451. viewportUI.RemoveAllChildren();
  452. viewportUI.priority = -2000;
  453. Array<BorderImage@> borders;
  454. IntRect top;
  455. IntRect bottom;
  456. IntRect left;
  457. IntRect right;
  458. IntRect topLeft;
  459. IntRect topRight;
  460. IntRect bottomLeft;
  461. IntRect bottomRight;
  462. for (uint i = 0; i < viewports.length; ++i)
  463. {
  464. ViewportContext@ vc = viewports[i];
  465. vc.CreateViewportContextUI();
  466. if (vc.viewportId & VIEWPORT_TOP > 0)
  467. top = vc.viewport.rect;
  468. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  469. bottom = vc.viewport.rect;
  470. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  471. left = vc.viewport.rect;
  472. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  473. right = vc.viewport.rect;
  474. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  475. topLeft = vc.viewport.rect;
  476. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  477. topRight = vc.viewport.rect;
  478. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  479. bottomLeft = vc.viewport.rect;
  480. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  481. bottomRight = vc.viewport.rect;
  482. }
  483. // Creates resize borders based on the mode set
  484. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  485. {
  486. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  487. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  488. }
  489. else
  490. {
  491. // Figures what borders to create based on mode
  492. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  493. {
  494. borders.Push(
  495. viewportMode & VIEWPORT_LEFT > 0 ?
  496. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  497. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  498. );
  499. }
  500. else
  501. {
  502. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  503. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  504. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  505. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  506. }
  507. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  508. {
  509. borders.Push(
  510. viewportMode & VIEWPORT_TOP > 0 ?
  511. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  512. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  513. );
  514. }
  515. else
  516. {
  517. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  518. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  519. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  520. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  521. }
  522. }
  523. }
  524. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  525. {
  526. BorderImage@ border = BorderImage();
  527. viewportUI.AddChild(border);
  528. border.name = "border";
  529. border.style = "ViewportBorder";
  530. border.vars["VIEWMODE"] = value;
  531. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  532. border.position = IntVector2(posX, posY);
  533. border.opacity = uiMaxOpacity;
  534. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  535. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  536. return border;
  537. }
  538. void SetFillMode(FillMode fillMode_)
  539. {
  540. fillMode = fillMode_;
  541. for (uint i = 0; i < viewports.length; ++i)
  542. viewports[i].camera.fillMode = fillMode_;
  543. }
  544. // Sets the viewport mode
  545. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  546. {
  547. // Remember old viewport positions
  548. Array<Vector3> cameraPositions;
  549. Array<Quaternion> cameraRotations;
  550. for (uint i = 0; i < viewports.length; ++i)
  551. {
  552. cameraPositions.Push(viewports[i].cameraNode.position);
  553. cameraRotations.Push(viewports[i].cameraNode.rotation);
  554. }
  555. viewports.Clear();
  556. viewportMode = mode;
  557. // Always have quad a
  558. {
  559. uint viewport = 0;
  560. ViewportContext@ vc = ViewportContext(
  561. IntRect(
  562. 0,
  563. 0,
  564. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  565. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  566. viewports.length + 1,
  567. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  568. );
  569. viewports.Push(vc);
  570. }
  571. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  572. if (topRight > 0)
  573. {
  574. ViewportContext@ vc = ViewportContext(
  575. IntRect(
  576. viewportArea.width/2,
  577. 0,
  578. viewportArea.width,
  579. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  580. viewports.length + 1,
  581. topRight
  582. );
  583. viewports.Push(vc);
  584. }
  585. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  586. if (bottomLeft > 0)
  587. {
  588. ViewportContext@ vc = ViewportContext(
  589. IntRect(
  590. 0,
  591. viewportArea.height / 2,
  592. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  593. viewportArea.height),
  594. viewports.length + 1,
  595. bottomLeft
  596. );
  597. viewports.Push(vc);
  598. }
  599. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  600. if (bottomRight > 0)
  601. {
  602. ViewportContext@ vc = ViewportContext(
  603. IntRect(
  604. viewportArea.width / 2,
  605. viewportArea.height / 2,
  606. viewportArea.width,
  607. viewportArea.height),
  608. viewports.length + 1,
  609. bottomRight
  610. );
  611. viewports.Push(vc);
  612. }
  613. renderer.numViewports = viewports.length;
  614. for (uint i = 0; i < viewports.length; ++i)
  615. renderer.viewports[i] = viewports[i].viewport;
  616. // Restore camera positions as applicable. Default new viewports to the last camera position
  617. if (cameraPositions.length > 0)
  618. {
  619. for (uint i = 0; i < viewports.length; ++i)
  620. {
  621. uint src = i;
  622. if (src >= cameraPositions.length)
  623. src = cameraPositions.length - 1;
  624. viewports[i].cameraNode.position = cameraPositions[src];
  625. viewports[i].cameraNode.rotation = cameraRotations[src];
  626. }
  627. }
  628. ReacquireCameraYawPitch();
  629. UpdateViewParameters();
  630. UpdateCameraPreview();
  631. CreateViewportUI();
  632. }
  633. // Create a preview viewport if a camera component is selected
  634. void UpdateCameraPreview()
  635. {
  636. previewCamera = null;
  637. StringHash cameraType("Camera");
  638. for (uint i = 0; i < selectedComponents.length; ++i)
  639. {
  640. if (selectedComponents[i].type == cameraType)
  641. {
  642. // Take the first encountered camera
  643. previewCamera = selectedComponents[i];
  644. break;
  645. }
  646. }
  647. // Also try nodes if not found from components
  648. if (previewCamera.Get() is null)
  649. {
  650. for (uint i = 0; i < selectedNodes.length; ++i)
  651. {
  652. previewCamera = selectedNodes[i].GetComponent("Camera");
  653. if (previewCamera.Get() !is null)
  654. break;
  655. }
  656. }
  657. // Remove extra viewport if it exists and no camera is selected
  658. if (previewCamera.Get() is null)
  659. {
  660. if (renderer.numViewports > viewports.length)
  661. renderer.numViewports = viewports.length;
  662. }
  663. else
  664. {
  665. if (renderer.numViewports < viewports.length + 1)
  666. renderer.numViewports = viewports.length + 1;
  667. int previewWidth = graphics.width / 4;
  668. int previewHeight = previewWidth * 9 / 16;
  669. int previewX = graphics.width - 10 - previewWidth;
  670. int previewY = graphics.height - 30 - previewHeight;
  671. Viewport@ previewView = Viewport();
  672. previewView.scene = editorScene;
  673. previewView.camera = previewCamera.Get();
  674. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  675. previewView.renderPath = renderPath;
  676. renderer.viewports[viewports.length] = previewView;
  677. }
  678. }
  679. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  680. {
  681. UIElement@ dragBorder = eventData["Element"].GetPtr();
  682. if (dragBorder is null)
  683. return;
  684. uint hPos;
  685. uint vPos;
  686. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  687. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  688. {
  689. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  690. vPos = dragBorder.position.y;
  691. dragBorder.position = IntVector2(hPos, vPos);
  692. }
  693. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  694. {
  695. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  696. hPos = dragBorder.position.x;
  697. dragBorder.position = IntVector2(hPos, vPos);
  698. }
  699. // Move all dependent borders
  700. Array<UIElement@> borders = viewportUI.GetChildren();
  701. for (uint i = 0; i < borders.length; ++i)
  702. {
  703. BorderImage@ border = borders[i];
  704. if (border is null || border is dragBorder || border.name != "border")
  705. continue;
  706. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  707. if (resizingBorder == VIEWPORT_BORDER_H)
  708. {
  709. if (borderViewMode == VIEWPORT_BORDER_V1)
  710. {
  711. border.SetFixedHeight(vPos);
  712. }
  713. else if (borderViewMode == VIEWPORT_BORDER_V2)
  714. {
  715. border.position = IntVector2(border.position.x, vPos);
  716. border.SetFixedHeight(viewportArea.height - vPos);
  717. }
  718. }
  719. else if (resizingBorder == VIEWPORT_BORDER_V)
  720. {
  721. if (borderViewMode == VIEWPORT_BORDER_H1)
  722. {
  723. border.SetFixedWidth(hPos);
  724. }
  725. else if (borderViewMode == VIEWPORT_BORDER_H2)
  726. {
  727. border.position = IntVector2(hPos, border.position.y);
  728. border.SetFixedWidth(viewportArea.width - hPos);
  729. }
  730. }
  731. }
  732. }
  733. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  734. {
  735. // Sets the new viewports by checking all the dependencies
  736. Array<UIElement@> children = viewportUI.GetChildren();
  737. Array<BorderImage@> borders;
  738. BorderImage@ borderV;
  739. BorderImage@ borderV1;
  740. BorderImage@ borderV2;
  741. BorderImage@ borderH;
  742. BorderImage@ borderH1;
  743. BorderImage@ borderH2;
  744. for (uint i = 0; i < children.length; ++i)
  745. {
  746. if (children[i].name == "border")
  747. {
  748. BorderImage@ border = children[i];
  749. uint mode = border.vars["VIEWMODE"].GetUInt();
  750. if (mode == VIEWPORT_BORDER_V)
  751. borderV = border;
  752. else if (mode == VIEWPORT_BORDER_V1)
  753. borderV1 = border;
  754. else if (mode == VIEWPORT_BORDER_V2)
  755. borderV2 = border;
  756. else if (mode == VIEWPORT_BORDER_H)
  757. borderH = border;
  758. else if (mode == VIEWPORT_BORDER_H1)
  759. borderH1 = border;
  760. else if (mode == VIEWPORT_BORDER_H2)
  761. borderH2 = border;
  762. }
  763. }
  764. IntRect top;
  765. IntRect bottom;
  766. IntRect left;
  767. IntRect right;
  768. IntRect topLeft;
  769. IntRect topRight;
  770. IntRect bottomLeft;
  771. IntRect bottomRight;
  772. for (uint i = 0; i < viewports.length; ++i)
  773. {
  774. ViewportContext@ vc = viewports[i];
  775. if (vc.viewportId & VIEWPORT_TOP > 0)
  776. top = vc.viewport.rect;
  777. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  778. bottom = vc.viewport.rect;
  779. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  780. left = vc.viewport.rect;
  781. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  782. right = vc.viewport.rect;
  783. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  784. topLeft = vc.viewport.rect;
  785. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  786. topRight = vc.viewport.rect;
  787. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  788. bottomLeft = vc.viewport.rect;
  789. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  790. bottomRight = vc.viewport.rect;
  791. }
  792. if (borderV !is null)
  793. {
  794. if (viewportMode & VIEWPORT_LEFT > 0)
  795. left.right = borderV.position.x + viewportBorderOffset;
  796. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  797. topLeft.right = borderV.position.x + viewportBorderOffset;
  798. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  799. topRight.left = borderV.position.x + viewportBorderOffset;
  800. if (viewportMode & VIEWPORT_RIGHT > 0)
  801. right.left = borderV.position.x + viewportBorderOffset;
  802. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  803. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  804. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  805. bottomRight.left = borderV.position.x + viewportBorderOffset;
  806. }
  807. else
  808. {
  809. if (borderV1 !is null)
  810. {
  811. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  812. topLeft.right = borderV1.position.x + viewportBorderOffset;
  813. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  814. topRight.left = borderV1.position.x + viewportBorderOffset;
  815. }
  816. if (borderV2 !is null)
  817. {
  818. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  819. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  820. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  821. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  822. }
  823. }
  824. if (borderH !is null)
  825. {
  826. if (viewportMode & VIEWPORT_TOP > 0)
  827. top.bottom = borderH.position.y + viewportBorderOffset;
  828. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  829. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  830. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  831. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  832. if (viewportMode & VIEWPORT_BOTTOM > 0)
  833. bottom.top = borderH.position.y + viewportBorderOffset;
  834. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  835. topRight.bottom = borderH.position.y + viewportBorderOffset;
  836. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  837. bottomRight.top = borderH.position.y + viewportBorderOffset;
  838. }
  839. else
  840. {
  841. if (borderH1 !is null)
  842. {
  843. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  844. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  845. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  846. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  847. }
  848. if (borderH2 !is null)
  849. {
  850. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  851. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  852. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  853. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  854. }
  855. }
  856. // Applies the calculated changes
  857. for (uint i = 0; i < viewports.length; ++i)
  858. {
  859. ViewportContext@ vc = viewports[i];
  860. if (vc.viewportId & VIEWPORT_TOP > 0)
  861. vc.viewport.rect = top;
  862. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  863. vc.viewport.rect = bottom;
  864. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  865. vc.viewport.rect = left;
  866. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  867. vc.viewport.rect = right;
  868. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  869. vc.viewport.rect = topLeft;
  870. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  871. vc.viewport.rect = topRight;
  872. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  873. vc.viewport.rect = bottomLeft;
  874. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  875. vc.viewport.rect = bottomRight;
  876. vc.HandleResize();
  877. }
  878. // End drag state
  879. resizingBorder = 0;
  880. setViewportCursor = 0;
  881. }
  882. void SetViewportCursor()
  883. {
  884. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  885. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  886. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  887. ui.cursor.shape = CS_RESIZEVERTICAL;
  888. }
  889. void SetActiveViewport(ViewportContext@ context)
  890. {
  891. // Sets the global variables to the current context
  892. @cameraNode = context.cameraNode;
  893. @camera = context.camera;
  894. @audio.listener = context.soundListener;
  895. // Camera is created before gizmo, this gets called again after UI is created
  896. if (gizmo !is null)
  897. gizmo.viewMask = camera.viewMask;
  898. @activeViewport = context;
  899. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  900. resizingBorder = 0;
  901. setViewportCursor = 0;
  902. }
  903. void ResetCamera()
  904. {
  905. for (uint i = 0; i < viewports.length; ++i)
  906. viewports[i].ResetCamera();
  907. }
  908. void ReacquireCameraYawPitch()
  909. {
  910. for (uint i = 0; i < viewports.length; ++i)
  911. viewports[i].ReacquireCameraYawPitch();
  912. }
  913. void UpdateViewParameters()
  914. {
  915. for (uint i = 0; i < viewports.length; ++i)
  916. {
  917. viewports[i].camera.nearClip = viewNearClip;
  918. viewports[i].camera.farClip = viewFarClip;
  919. viewports[i].camera.fov = viewFov;
  920. }
  921. }
  922. void CreateGrid()
  923. {
  924. if (gridNode !is null)
  925. gridNode.Remove();
  926. gridNode = Node();
  927. gridNode.name = "EditorGrid";
  928. grid = gridNode.CreateComponent("CustomGeometry");
  929. grid.numGeometries = 1;
  930. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  931. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  932. grid.occludee = false;
  933. UpdateGrid();
  934. }
  935. void HideGrid()
  936. {
  937. if (grid !is null)
  938. grid.enabled = false;
  939. }
  940. void ShowGrid()
  941. {
  942. if (grid !is null)
  943. {
  944. grid.enabled = true;
  945. if (editorScene.octree !is null)
  946. editorScene.octree.AddManualDrawable(grid);
  947. }
  948. }
  949. void UpdateGrid(bool updateGridGeometry = true)
  950. {
  951. showGrid ? ShowGrid() : HideGrid();
  952. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  953. if (!updateGridGeometry)
  954. return;
  955. uint size = uint(Floor(gridSize / 2) * 2);
  956. float halfSizeScaled = size / 2;
  957. float scale = 1.0;
  958. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  959. if (subdivisionSize > 0)
  960. {
  961. size *= subdivisionSize;
  962. scale /= subdivisionSize;
  963. }
  964. uint halfSize = size / 2;
  965. grid.BeginGeometry(0, LINE_LIST);
  966. float lineOffset = -halfSizeScaled;
  967. for (uint i = 0; i <= size; ++i)
  968. {
  969. bool lineCenter = i == halfSize;
  970. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  971. if (!grid2DMode)
  972. {
  973. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  974. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  975. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  976. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  977. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  978. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  979. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  980. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  981. }
  982. else
  983. {
  984. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  985. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  986. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  987. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  988. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  989. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  990. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  991. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  992. }
  993. lineOffset += scale;
  994. }
  995. grid.Commit();
  996. }
  997. void CreateStatsBar()
  998. {
  999. editorModeText = Text();
  1000. ui.root.AddChild(editorModeText);
  1001. renderStatsText = Text();
  1002. ui.root.AddChild(renderStatsText);
  1003. modelInfoText = Text();
  1004. ui.root.AddChild(modelInfoText);
  1005. }
  1006. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  1007. {
  1008. text.position = IntVector2(x, y);
  1009. text.horizontalAlignment = hAlign;
  1010. text.verticalAlignment = vAlign;
  1011. text.SetFont(font, 11);
  1012. text.color = Color(1, 1, 0);
  1013. text.textEffect = TE_SHADOW;
  1014. text.priority = -100;
  1015. }
  1016. void UpdateStats(float timeStep)
  1017. {
  1018. String adding = "";
  1019. // Todo: add localization
  1020. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1021. adding = localization.Get(" CameraFlyMode: ") + (cameraFlyMode ? "True" : "False");
  1022. editorModeText.text = String(
  1023. localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
  1024. localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
  1025. localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
  1026. localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
  1027. localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
  1028. renderStatsText.text = String(
  1029. localization.Get("Tris: ") + renderer.numPrimitives +
  1030. localization.Get(" Batches: ") + renderer.numBatches +
  1031. localization.Get(" Lights: ") + renderer.numLights[true] +
  1032. localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
  1033. localization.Get(" Occluders: ") + renderer.numOccluders[true]);
  1034. editorModeText.size = editorModeText.minSize;
  1035. renderStatsText.size = renderStatsText.minSize;
  1036. // Relayout stats bar
  1037. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  1038. if (graphics.width >= editorModeText.size.x + renderStatsText.size.x + 45)
  1039. {
  1040. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1041. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  1042. SetupStatsBarText(modelInfoText, font, 35, 88, HA_LEFT, VA_TOP);
  1043. }
  1044. else
  1045. {
  1046. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1047. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  1048. SetupStatsBarText(modelInfoText, font, 35, 102, HA_LEFT, VA_TOP);
  1049. }
  1050. }
  1051. void UpdateViewports(float timeStep)
  1052. {
  1053. for(uint i = 0; i < viewports.length; ++i)
  1054. {
  1055. ViewportContext@ viewportContext = viewports[i];
  1056. viewportContext.Update(timeStep);
  1057. }
  1058. }
  1059. void SetMouseMode(bool enable)
  1060. {
  1061. if (enable)
  1062. {
  1063. if (mouseOrbitMode == ORBIT_RELATIVE)
  1064. {
  1065. input.mouseMode = MM_RELATIVE;
  1066. ui.cursor.visible = false;
  1067. }
  1068. else if (mouseOrbitMode == ORBIT_WRAP)
  1069. input.mouseMode = MM_WRAP;
  1070. }
  1071. else
  1072. {
  1073. input.mouseMode = MM_ABSOLUTE;
  1074. ui.cursor.visible = true;
  1075. }
  1076. }
  1077. void SetMouseLock()
  1078. {
  1079. toggledMouseLock = true;
  1080. SetMouseMode(true);
  1081. FadeUI();
  1082. }
  1083. void ReleaseMouseLock()
  1084. {
  1085. if (toggledMouseLock)
  1086. {
  1087. toggledMouseLock = false;
  1088. SetMouseMode(false);
  1089. }
  1090. }
  1091. void UpdateView(float timeStep)
  1092. {
  1093. if (ui.HasModalElement() || ui.focusElement !is null)
  1094. {
  1095. ReleaseMouseLock();
  1096. return;
  1097. }
  1098. // Check for camara fly mode
  1099. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1100. {
  1101. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1102. {
  1103. cameraFlyMode = !cameraFlyMode;
  1104. }
  1105. }
  1106. // Move camera
  1107. float speedMultiplier = 1.0;
  1108. if (input.keyDown[KEY_LSHIFT])
  1109. speedMultiplier = cameraShiftSpeedMultiplier;
  1110. if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
  1111. {
  1112. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]))
  1113. {
  1114. if (input.keyDown[KEY_W] || input.keyDown[KEY_UP])
  1115. {
  1116. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1117. FadeUI();
  1118. }
  1119. if (input.keyDown[KEY_S] || input.keyDown[KEY_DOWN])
  1120. {
  1121. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1122. FadeUI();
  1123. }
  1124. if (input.keyDown[KEY_A] || input.keyDown[KEY_LEFT])
  1125. {
  1126. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1127. FadeUI();
  1128. }
  1129. if (input.keyDown[KEY_D] || input.keyDown[KEY_RIGHT])
  1130. {
  1131. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1132. FadeUI();
  1133. }
  1134. if (input.keyDown[KEY_E] || input.keyDown[KEY_PAGEUP])
  1135. {
  1136. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1137. FadeUI();
  1138. }
  1139. if (input.keyDown[KEY_Q] || input.keyDown[KEY_PAGEDOWN])
  1140. {
  1141. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1142. FadeUI();
  1143. }
  1144. }
  1145. }
  1146. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1147. {
  1148. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1149. {
  1150. if (mouseWheelCameraPosition)
  1151. {
  1152. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1153. speedMultiplier);
  1154. }
  1155. else
  1156. {
  1157. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1158. camera.zoom = Clamp(zoom, .1, 30);
  1159. }
  1160. }
  1161. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1162. {
  1163. if (mouseWheelCameraPosition && !camera.orthographic)
  1164. {
  1165. if (input.keyDown[KEY_LSHIFT])
  1166. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1167. else if (input.keyDown[KEY_LCTRL])
  1168. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1169. else
  1170. {
  1171. Vector3 center = SelectedNodesCenterPoint();
  1172. float distance = (cameraNode.worldPosition - center).length;
  1173. float ratio = distance / 40.0f;
  1174. float factor = ratio < 1.0f ? ratio : 1.0f;
  1175. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*40*factor*timeStep*speedMultiplier);
  1176. }
  1177. }
  1178. else
  1179. {
  1180. if (input.keyDown[KEY_LSHIFT])
  1181. {
  1182. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1183. }
  1184. else if (input.keyDown[KEY_LCTRL])
  1185. {
  1186. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1187. }
  1188. else
  1189. {
  1190. if (input.qualifierDown[QUAL_ALT])
  1191. {
  1192. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1193. camera.zoom = Clamp(zoom, .1, 30);
  1194. }
  1195. else
  1196. {
  1197. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1198. }
  1199. }
  1200. }
  1201. }
  1202. }
  1203. if (input.keyDown[KEY_HOME])
  1204. {
  1205. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1206. {
  1207. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1208. Vector3 centerPoint = SelectedNodesCenterPoint();
  1209. Vector3 d = cameraNode.worldPosition - centerPoint;
  1210. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1211. }
  1212. }
  1213. // Rotate/orbit/pan camera
  1214. bool changeCamViewButton = false;
  1215. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1216. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1217. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1218. {
  1219. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1220. if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESCAPE])
  1221. cameraFlyMode = false;
  1222. }
  1223. if (changeCamViewButton)
  1224. {
  1225. SetMouseLock();
  1226. IntVector2 mouseMove = input.mouseMove;
  1227. if (mouseMove.x != 0 || mouseMove.y != 0)
  1228. {
  1229. bool panTheCamera = false;
  1230. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1231. {
  1232. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1233. {
  1234. if (mmbPanMode)
  1235. panTheCamera = !input.keyDown[KEY_LSHIFT];
  1236. else
  1237. panTheCamera = input.keyDown[KEY_LSHIFT];
  1238. }
  1239. }
  1240. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1241. {
  1242. if (!cameraFlyMode)
  1243. panTheCamera = input.keyDown[KEY_LSHIFT];
  1244. }
  1245. if (panTheCamera)
  1246. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1247. else
  1248. {
  1249. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1250. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1251. if (limitRotation)
  1252. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1253. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1254. cameraNode.rotation = q;
  1255. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1256. {
  1257. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1258. {
  1259. Vector3 centerPoint = SelectedNodesCenterPoint();
  1260. Vector3 d = cameraNode.worldPosition - centerPoint;
  1261. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1262. orbiting = true;
  1263. }
  1264. }
  1265. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1266. {
  1267. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1268. {
  1269. Vector3 centerPoint = Vector3(0,0,0);
  1270. if ((selectedNodes.length > 0 || selectedComponents.length > 0))
  1271. centerPoint = SelectedNodesCenterPoint();
  1272. else
  1273. centerPoint = lastSelectedNodesCenterPoint;
  1274. Vector3 d = cameraNode.worldPosition - centerPoint;
  1275. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1276. orbiting = true;
  1277. }
  1278. }
  1279. }
  1280. }
  1281. }
  1282. else
  1283. ReleaseMouseLock();
  1284. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1285. orbiting = false;
  1286. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1287. {
  1288. if (viewCloser && lastSelectedDrawable.Get() !is null)
  1289. {
  1290. SetMouseLock();
  1291. BoundingBox bb;
  1292. Vector3 centerPoint;
  1293. if (selectedNodes.length <= 1)
  1294. {
  1295. Drawable@ drawable = lastSelectedDrawable.Get();
  1296. if (drawable !is null)
  1297. {
  1298. bb = drawable.boundingBox;
  1299. centerPoint = drawable.node.worldPosition;
  1300. }
  1301. }
  1302. else
  1303. {
  1304. for (uint i = 0; i < selectedNodes.length; i++)
  1305. {
  1306. bb.Merge(selectedNodes[i].position);
  1307. }
  1308. centerPoint = SelectedNodesCenterPoint();
  1309. }
  1310. float distance = bb.size.length;
  1311. if (camera.orthographic) // if we use viewCloser for 2D get current distance to avoid near clip
  1312. distance = cameraNode.worldPosition.length;
  1313. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1314. cameraNode.rotation = q;
  1315. cameraNode.worldPosition = centerPoint - cameraNode.worldDirection * distance;
  1316. // ReacquireCameraYawPitch();
  1317. viewCloser = false;
  1318. }
  1319. else
  1320. viewCloser = false;
  1321. }
  1322. // Move/rotate/scale object
  1323. if (hotKeyMode == HOTKEYS_MODE_BLENDER) // force to select component node for manipulation if selected only component and not his node
  1324. {
  1325. if ((editMode != EDIT_SELECT && editNodes.empty) && lastSelectedComponent.Get() !is null)
  1326. {
  1327. if (lastSelectedComponent.Get() !is null)
  1328. {
  1329. Component@ component = lastSelectedComponent.Get();
  1330. SelectNode(component.node, false);
  1331. }
  1332. }
  1333. }
  1334. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1335. {
  1336. Vector3 adjust(0, 0, 0);
  1337. if (input.keyDown[KEY_UP])
  1338. adjust.z = 1;
  1339. if (input.keyDown[KEY_DOWN])
  1340. adjust.z = -1;
  1341. if (input.keyDown[KEY_LEFT])
  1342. adjust.x = -1;
  1343. if (input.keyDown[KEY_RIGHT])
  1344. adjust.x = 1;
  1345. if (input.keyDown[KEY_PAGEUP])
  1346. adjust.y = 1;
  1347. if (input.keyDown[KEY_PAGEDOWN])
  1348. adjust.y = -1;
  1349. if (editMode == EDIT_SCALE)
  1350. {
  1351. if (input.keyDown[KEY_KP_PLUS])
  1352. adjust = Vector3(1, 1, 1);
  1353. if (input.keyDown[KEY_KP_MINUS])
  1354. adjust = Vector3(-1, -1, -1);
  1355. }
  1356. if (adjust == Vector3(0, 0, 0))
  1357. return;
  1358. bool moved = false;
  1359. adjust *= timeStep * 10;
  1360. switch (editMode)
  1361. {
  1362. case EDIT_MOVE:
  1363. if (!moveSnap)
  1364. moved = MoveNodes(adjust * moveStep);
  1365. break;
  1366. case EDIT_ROTATE:
  1367. if (!rotateSnap)
  1368. moved = RotateNodes(adjust * rotateStep);
  1369. break;
  1370. case EDIT_SCALE:
  1371. if (!scaleSnap)
  1372. moved = ScaleNodes(adjust * scaleStep);
  1373. break;
  1374. }
  1375. if (moved)
  1376. UpdateNodeAttributes();
  1377. }
  1378. // If not dragging
  1379. if (resizingBorder == 0)
  1380. {
  1381. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1382. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1383. {
  1384. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1385. if (input.mouseButtonDown[MOUSEB_LEFT])
  1386. resizingBorder = setViewportCursor;
  1387. }
  1388. }
  1389. }
  1390. void SteppedObjectManipulation(int key)
  1391. {
  1392. if (editNodes.empty || editMode == EDIT_SELECT)
  1393. return;
  1394. // Do not react in non-snapped mode, because that is handled in frame update
  1395. if (editMode == EDIT_MOVE && !moveSnap)
  1396. return;
  1397. if (editMode == EDIT_ROTATE && !rotateSnap)
  1398. return;
  1399. if (editMode == EDIT_SCALE && !scaleSnap)
  1400. return;
  1401. Vector3 adjust(0, 0, 0);
  1402. if (key == KEY_UP)
  1403. adjust.z = 1;
  1404. if (key == KEY_DOWN)
  1405. adjust.z = -1;
  1406. if (key == KEY_LEFT)
  1407. adjust.x = -1;
  1408. if (key == KEY_RIGHT)
  1409. adjust.x = 1;
  1410. if (key == KEY_PAGEUP)
  1411. adjust.y = 1;
  1412. if (key == KEY_PAGEDOWN)
  1413. adjust.y = -1;
  1414. if (editMode == EDIT_SCALE)
  1415. {
  1416. if (key == KEY_KP_PLUS)
  1417. adjust = Vector3(1, 1, 1);
  1418. if (key == KEY_KP_MINUS)
  1419. adjust = Vector3(-1, -1, -1);
  1420. }
  1421. if (adjust == Vector3(0, 0, 0))
  1422. return;
  1423. bool moved = false;
  1424. switch (editMode)
  1425. {
  1426. case EDIT_MOVE:
  1427. moved = MoveNodes(adjust);
  1428. break;
  1429. case EDIT_ROTATE:
  1430. {
  1431. float rotateStepScaled = rotateStep * snapScale;
  1432. moved = RotateNodes(adjust * rotateStepScaled);
  1433. }
  1434. break;
  1435. case EDIT_SCALE:
  1436. {
  1437. float scaleStepScaled = scaleStep * snapScale;
  1438. moved = ScaleNodes(adjust * scaleStepScaled);
  1439. }
  1440. break;
  1441. }
  1442. if (moved)
  1443. UpdateNodeAttributes();
  1444. }
  1445. void HandlePostRenderUpdate()
  1446. {
  1447. DebugRenderer@ debug = editorScene.debugRenderer;
  1448. if (debug is null || orbiting || debugRenderDisabled)
  1449. return;
  1450. // Visualize the currently selected nodes
  1451. for (uint i = 0; i < selectedNodes.length; ++i)
  1452. DrawNodeDebug(selectedNodes[i], debug);
  1453. // Visualize the currently selected components
  1454. for (uint i = 0; i < selectedComponents.length; ++i)
  1455. selectedComponents[i].DrawDebugGeometry(debug, false);
  1456. // Visualize the currently selected UI-elements
  1457. for (uint i = 0; i < selectedUIElements.length; ++i)
  1458. ui.DebugDraw(selectedUIElements[i]);
  1459. if (renderingDebug)
  1460. renderer.DrawDebugGeometry(false);
  1461. if (physicsDebug && editorScene.physicsWorld !is null)
  1462. editorScene.physicsWorld.DrawDebugGeometry(true);
  1463. if (octreeDebug && editorScene.octree !is null)
  1464. editorScene.octree.DrawDebugGeometry(true);
  1465. if (setViewportCursor | resizingBorder > 0)
  1466. {
  1467. SetViewportCursor();
  1468. if (resizingBorder == 0)
  1469. setViewportCursor = 0;
  1470. }
  1471. ViewRaycast(false);
  1472. }
  1473. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1474. {
  1475. if (drawNode)
  1476. debug.AddNode(node, 1.0, false);
  1477. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1478. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1479. // (TerrainPatch component itself draws nothing as debug geometry)
  1480. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1481. {
  1482. for (uint j = 0; j < node.numComponents; ++j)
  1483. node.components[j].DrawDebugGeometry(debug, false);
  1484. // To avoid cluttering the view, do not draw the node axes for child nodes
  1485. for (uint k = 0; k < node.numChildren; ++k)
  1486. DrawNodeDebug(node.children[k], debug, false);
  1487. }
  1488. }
  1489. void ViewMouseMove()
  1490. {
  1491. // setting mouse position based on mouse position
  1492. if (ui.IsDragging()) { }
  1493. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1494. return;
  1495. IntVector2 pos = ui.cursor.position;
  1496. for (uint i = 0; i < viewports.length; ++i)
  1497. {
  1498. ViewportContext@ vc = viewports[i];
  1499. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1500. SetActiveViewport(vc);
  1501. }
  1502. }
  1503. void ViewMouseClick()
  1504. {
  1505. ViewRaycast(true);
  1506. }
  1507. Ray GetActiveViewportCameraRay()
  1508. {
  1509. IntRect view = activeViewport.viewport.rect;
  1510. return camera.GetScreenRay(
  1511. float(ui.cursorPosition.x - view.left) / view.width,
  1512. float(ui.cursorPosition.y - view.top) / view.height
  1513. );
  1514. }
  1515. void ViewMouseClickEnd()
  1516. {
  1517. // checks to close open popup windows
  1518. IntVector2 pos = ui.cursorPosition;
  1519. if (contextMenu !is null && contextMenu.enabled)
  1520. {
  1521. if (contextMenuActionWaitFrame)
  1522. contextMenuActionWaitFrame = false;
  1523. else
  1524. {
  1525. if (!contextMenu.IsInside(pos, true))
  1526. CloseContextMenu();
  1527. }
  1528. }
  1529. if (quickMenu !is null && quickMenu.enabled)
  1530. {
  1531. bool enabled = quickMenu.IsInside(pos, true);
  1532. quickMenu.enabled = enabled;
  1533. quickMenu.visible = enabled;
  1534. }
  1535. }
  1536. void ViewRaycast(bool mouseClick)
  1537. {
  1538. // Ignore if UI has modal element
  1539. if (ui.HasModalElement())
  1540. return;
  1541. // Ignore if mouse is grabbed by other operation
  1542. if (input.mouseGrabbed)
  1543. return;
  1544. IntVector2 pos = ui.cursorPosition;
  1545. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1546. if (editMode == EDIT_SPAWN)
  1547. {
  1548. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1549. SpawnObject();
  1550. return;
  1551. }
  1552. // Do not raycast / change selection if hovering over the gizmo
  1553. if (IsGizmoSelected())
  1554. return;
  1555. DebugRenderer@ debug = editorScene.debugRenderer;
  1556. if (pickMode == PICK_UI_ELEMENTS)
  1557. {
  1558. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1559. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1560. // Only interested in user-created UI elements
  1561. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1562. {
  1563. ui.DebugDraw(elementAtPos);
  1564. if (leftClick)
  1565. SelectUIElement(elementAtPos, multiselect);
  1566. }
  1567. // If clicked on emptiness in non-multiselect mode, clear the selection
  1568. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1569. hierarchyList.ClearSelection();
  1570. return;
  1571. }
  1572. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1573. if (elementAtPos !is null)
  1574. return;
  1575. Ray cameraRay = GetActiveViewportCameraRay();
  1576. Component@ selectedComponent;
  1577. if (pickMode < PICK_RIGIDBODIES)
  1578. {
  1579. if (editorScene.octree is null)
  1580. return;
  1581. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1582. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1583. if (result.drawable !is null)
  1584. {
  1585. Drawable@ drawable = result.drawable;
  1586. // for actual last selected node or component in both modes
  1587. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1588. {
  1589. if (input.mouseButtonDown[MOUSEB_LEFT])
  1590. {
  1591. lastSelectedNode = drawable.node;
  1592. lastSelectedDrawable = drawable;
  1593. lastSelectedComponent = drawable;
  1594. }
  1595. }
  1596. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1597. {
  1598. if (input.mouseButtonDown[MOUSEB_RIGHT])
  1599. {
  1600. lastSelectedNode = drawable.node;
  1601. lastSelectedDrawable = drawable;
  1602. lastSelectedComponent = drawable;
  1603. }
  1604. }
  1605. // If selecting a terrain patch, select the parent terrain instead
  1606. if (drawable.typeName != "TerrainPatch")
  1607. {
  1608. selectedComponent = drawable;
  1609. if (debug !is null)
  1610. {
  1611. debug.AddNode(drawable.node, 1.0, false);
  1612. drawable.DrawDebugGeometry(debug, false);
  1613. }
  1614. }
  1615. else if (drawable.node.parent !is null)
  1616. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1617. }
  1618. }
  1619. else
  1620. {
  1621. if (editorScene.physicsWorld is null)
  1622. return;
  1623. // If we are not running the actual physics update, refresh collisions before raycasting
  1624. if (!runUpdate)
  1625. editorScene.physicsWorld.UpdateCollisions();
  1626. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1627. if (result.body !is null)
  1628. {
  1629. RigidBody@ body = result.body;
  1630. if (debug !is null)
  1631. {
  1632. debug.AddNode(body.node, 1.0, false);
  1633. body.DrawDebugGeometry(debug, false);
  1634. }
  1635. selectedComponent = body;
  1636. }
  1637. }
  1638. bool multiselect = false;
  1639. bool componentSelectQualifier = false;
  1640. bool mouseButtonPressRL = false;
  1641. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1642. {
  1643. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1644. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1645. multiselect = input.qualifierDown[QUAL_CTRL];
  1646. }
  1647. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1648. {
  1649. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1650. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1651. multiselect = input.qualifierDown[QUAL_SHIFT];
  1652. }
  1653. if (mouseClick && mouseButtonPressRL)
  1654. {
  1655. if (selectedComponent !is null)
  1656. {
  1657. if (componentSelectQualifier)
  1658. {
  1659. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1660. if (!selectedNodes.empty)
  1661. multiselect = false;
  1662. SelectComponent(selectedComponent, multiselect);
  1663. }
  1664. else
  1665. {
  1666. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1667. if (!selectedComponents.empty)
  1668. multiselect = false;
  1669. SelectNode(selectedComponent.node, multiselect);
  1670. }
  1671. }
  1672. else
  1673. {
  1674. // If clicked on emptiness in non-multiselect mode, clear the selection
  1675. if (!multiselect)
  1676. SelectComponent(null, false);
  1677. }
  1678. }
  1679. }
  1680. Vector3 GetNewNodePosition(bool raycastToMouse = false)
  1681. {
  1682. if (newNodeMode == NEW_NODE_IN_CENTER)
  1683. return Vector3(0, 0, 0);
  1684. if (newNodeMode == NEW_NODE_RAYCAST)
  1685. {
  1686. Ray cameraRay = raycastToMouse ? GetActiveViewportCameraRay() : camera.GetScreenRay(0.5, 0.5);
  1687. Vector3 position, normal;
  1688. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1689. return position;
  1690. }
  1691. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1692. }
  1693. int GetShadowResolution()
  1694. {
  1695. if (!renderer.drawShadows)
  1696. return 0;
  1697. int level = 1;
  1698. int res = renderer.shadowMapSize;
  1699. while (res > 512)
  1700. {
  1701. res >>= 1;
  1702. ++level;
  1703. }
  1704. if (level > 3)
  1705. level = 3;
  1706. return level;
  1707. }
  1708. void SetShadowResolution(int level)
  1709. {
  1710. if (level <= 0)
  1711. {
  1712. renderer.drawShadows = false;
  1713. return;
  1714. }
  1715. else
  1716. {
  1717. renderer.drawShadows = true;
  1718. renderer.shadowMapSize = 256 << level;
  1719. }
  1720. }
  1721. void ToggleRenderingDebug()
  1722. {
  1723. renderingDebug = !renderingDebug;
  1724. }
  1725. void TogglePhysicsDebug()
  1726. {
  1727. physicsDebug = !physicsDebug;
  1728. }
  1729. void ToggleOctreeDebug()
  1730. {
  1731. octreeDebug = !octreeDebug;
  1732. }
  1733. bool StopTestAnimation()
  1734. {
  1735. testAnimState = null;
  1736. return true;
  1737. }
  1738. void LocateNode(Node@ node)
  1739. {
  1740. if (node is null || node is editorScene)
  1741. return;
  1742. Vector3 center = node.worldPosition;
  1743. float distance = newNodeDistance;
  1744. for (uint i = 0; i < node.numComponents; ++i)
  1745. {
  1746. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1747. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1748. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1749. {
  1750. BoundingBox box = drawable.worldBoundingBox;
  1751. center = box.center;
  1752. // Ensure the object fits on the screen
  1753. distance = Max(distance, newNodeDistance + box.size.length);
  1754. break;
  1755. }
  1756. }
  1757. if (distance > viewFarClip)
  1758. distance = viewFarClip;
  1759. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1760. }
  1761. Vector3 SelectedNodesCenterPoint()
  1762. {
  1763. Vector3 centerPoint;
  1764. uint count = selectedNodes.length;
  1765. for (uint i = 0; i < selectedNodes.length; ++i)
  1766. centerPoint += selectedNodes[i].worldPosition;
  1767. for (uint i = 0; i < selectedComponents.length; ++i)
  1768. {
  1769. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1770. count++;
  1771. if (drawable !is null)
  1772. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1773. else
  1774. centerPoint += selectedComponents[i].node.worldPosition;
  1775. }
  1776. if (count > 0)
  1777. {
  1778. lastSelectedNodesCenterPoint = centerPoint / count;
  1779. return centerPoint / count;
  1780. }
  1781. else
  1782. {
  1783. lastSelectedNodesCenterPoint = centerPoint;
  1784. return centerPoint;
  1785. }
  1786. }
  1787. Drawable@ GetDrawableAtMousePostion()
  1788. {
  1789. IntVector2 pos = ui.cursorPosition;
  1790. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1791. if (editorScene.octree is null)
  1792. return null;
  1793. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1794. return result.drawable;
  1795. }
  1796. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1797. {
  1798. // Hide gizmo, grid and debug icons from any camera other then active viewport
  1799. if (eventData["Camera"].GetPtr() !is camera)
  1800. {
  1801. if (gizmo !is null)
  1802. gizmo.viewMask = 0;
  1803. }
  1804. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1805. {
  1806. suppressSceneChanges = true;
  1807. if (grid !is null)
  1808. grid.viewMask = 0;
  1809. if (debugIconsNode !is null)
  1810. debugIconsNode.enabled = false;
  1811. suppressSceneChanges = false;
  1812. }
  1813. }
  1814. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1815. {
  1816. // Restore gizmo and grid after camera view update
  1817. if (eventData["Camera"].GetPtr() !is camera)
  1818. {
  1819. if (gizmo !is null)
  1820. gizmo.viewMask = 0x80000000;
  1821. }
  1822. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1823. {
  1824. suppressSceneChanges = true;
  1825. if (grid !is null)
  1826. grid.viewMask = 0x80000000;
  1827. if (debugIconsNode !is null)
  1828. debugIconsNode.enabled = true;
  1829. suppressSceneChanges = false;
  1830. }
  1831. }
  1832. bool debugWasEnabled = true;
  1833. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1834. {
  1835. // Hide debug geometry from preview camera
  1836. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1837. {
  1838. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1839. if (debug !is null)
  1840. {
  1841. suppressSceneChanges = true; // Do not want UI update now
  1842. debugWasEnabled = debug.enabled;
  1843. debug.enabled = false;
  1844. suppressSceneChanges = false;
  1845. }
  1846. }
  1847. }
  1848. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1849. {
  1850. // Restore debug geometry after preview camera render
  1851. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1852. {
  1853. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1854. if (debug !is null)
  1855. {
  1856. suppressSceneChanges = true; // Do not want UI update now
  1857. debug.enabled = debugWasEnabled;
  1858. suppressSceneChanges = false;
  1859. }
  1860. }
  1861. }