Drawable.cpp 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Context.h"
  26. #include "DebugRenderer.h"
  27. #include "Light.h"
  28. #include "Octree.h"
  29. #include "Scene.h"
  30. #include "Sort.h"
  31. #include "Zone.h"
  32. #include "DebugNew.h"
  33. static const Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  34. OBJECTTYPESTATIC(Drawable);
  35. Drawable::Drawable(Context* context) :
  36. Component(context),
  37. drawableFlags_(0),
  38. worldBoundingBoxDirty_(true),
  39. visible_(true),
  40. castShadows_(false),
  41. occluder_(false),
  42. occludee_(true),
  43. updateQueued_(false),
  44. reinsertionQueued_(false),
  45. viewMask_(DEFAULT_VIEWMASK),
  46. lightMask_(DEFAULT_LIGHTMASK),
  47. shadowMask_(DEFAULT_SHADOWMASK),
  48. zoneMask_(DEFAULT_ZONEMASK),
  49. viewFrameNumber_(0),
  50. distance_(0.0f),
  51. lodDistance_(0.0f),
  52. drawDistance_(0.0f),
  53. shadowDistance_(0.0f),
  54. sortValue_(0.0f),
  55. minZ_(0.0f),
  56. maxZ_(0.0f),
  57. lodBias_(1.0f),
  58. basePassFlags_(0),
  59. maxLights_(0),
  60. octant_(0),
  61. firstLight_(0),
  62. viewFrame_(0),
  63. viewCamera_(0),
  64. temporaryZone_(false)
  65. {
  66. }
  67. Drawable::~Drawable()
  68. {
  69. RemoveFromOctree();
  70. }
  71. void Drawable::RegisterObject(Context* context)
  72. {
  73. ATTRIBUTE(Drawable, VAR_INT, "Max Lights", maxLights_, 0, AM_DEFAULT);
  74. ATTRIBUTE(Drawable, VAR_INT, "View Mask", viewMask_, DEFAULT_VIEWMASK, AM_DEFAULT);
  75. ATTRIBUTE(Drawable, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  76. ATTRIBUTE(Drawable, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(Drawable, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  78. }
  79. void Drawable::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  80. {
  81. float distance = query.ray_.HitDistance(GetWorldBoundingBox());
  82. if (distance <= query.maxDistance_)
  83. {
  84. RayQueryResult result;
  85. result.drawable_ = this;
  86. result.node_ = GetNode();
  87. result.distance_ = distance;
  88. result.subObject_ = M_MAX_UNSIGNED;
  89. results.Push(result);
  90. }
  91. }
  92. void Drawable::UpdateDistance(const FrameInfo& frame)
  93. {
  94. distance_ = frame.camera_->GetDistance(node_->GetWorldPosition());
  95. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  96. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  97. if (newLodDistance != lodDistance_)
  98. lodDistance_ = newLodDistance;
  99. }
  100. void Drawable::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  101. {
  102. if (debug)
  103. debug->AddBoundingBox(GetWorldBoundingBox(), Color(0.0f, 1.0f, 0.0f), depthTest);
  104. }
  105. void Drawable::SetDrawDistance(float distance)
  106. {
  107. drawDistance_ = distance;
  108. MarkNetworkUpdate();
  109. }
  110. void Drawable::SetShadowDistance(float distance)
  111. {
  112. shadowDistance_ = distance;
  113. MarkNetworkUpdate();
  114. }
  115. void Drawable::SetLodBias(float bias)
  116. {
  117. lodBias_ = Max(bias, M_EPSILON);
  118. MarkNetworkUpdate();
  119. }
  120. void Drawable::SetViewMask(unsigned mask)
  121. {
  122. viewMask_ = mask;
  123. MarkNetworkUpdate();
  124. }
  125. void Drawable::SetLightMask(unsigned mask)
  126. {
  127. lightMask_ = mask;
  128. MarkNetworkUpdate();
  129. }
  130. void Drawable::SetShadowMask(unsigned mask)
  131. {
  132. shadowMask_ = mask;
  133. MarkNetworkUpdate();
  134. }
  135. void Drawable::SetZoneMask(unsigned mask)
  136. {
  137. zoneMask_ = mask;
  138. // Mark dirty to reset cached zone
  139. OnMarkedDirty(node_);
  140. MarkNetworkUpdate();
  141. }
  142. void Drawable::SetMaxLights(unsigned num)
  143. {
  144. maxLights_ = num;
  145. MarkNetworkUpdate();
  146. }
  147. void Drawable::SetVisible(bool enable)
  148. {
  149. visible_ = enable;
  150. MarkNetworkUpdate();
  151. }
  152. void Drawable::SetCastShadows(bool enable)
  153. {
  154. castShadows_ = enable;
  155. MarkNetworkUpdate();
  156. }
  157. void Drawable::SetOccluder(bool enable)
  158. {
  159. occluder_ = enable;
  160. MarkNetworkUpdate();
  161. }
  162. void Drawable::SetOccludee(bool enable)
  163. {
  164. if (enable != occludee_)
  165. {
  166. occludee_ = enable;
  167. // Reinsert to octree to make sure octant occlusion does not erroneously hide this drawable
  168. if (octant_ && !reinsertionQueued_)
  169. octant_->GetRoot()->QueueReinsertion(this);
  170. MarkNetworkUpdate();
  171. }
  172. }
  173. void Drawable::MarkForUpdate()
  174. {
  175. if (octant_ && !updateQueued_)
  176. octant_->GetRoot()->QueueUpdate(this);
  177. }
  178. const BoundingBox& Drawable::GetWorldBoundingBox()
  179. {
  180. if (worldBoundingBoxDirty_)
  181. {
  182. OnWorldBoundingBoxUpdate();
  183. worldBoundingBoxDirty_ = false;
  184. }
  185. return worldBoundingBox_;
  186. }
  187. void Drawable::SetZone(Zone* zone, bool temporary)
  188. {
  189. zone_ = zone;
  190. lastZone_ = zone;
  191. temporaryZone_ = temporary;
  192. }
  193. void Drawable::SetSortValue(float value)
  194. {
  195. sortValue_ = value;
  196. }
  197. void Drawable::SetMinMaxZ(float minZ, float maxZ)
  198. {
  199. minZ_ = minZ;
  200. maxZ_ = maxZ;
  201. }
  202. void Drawable::MarkInView(const FrameInfo& frame, bool mainView)
  203. {
  204. if (mainView)
  205. {
  206. // Reset zone assignment now if was temporary
  207. if (temporaryZone_)
  208. {
  209. zone_.Reset();
  210. temporaryZone_ = false;
  211. }
  212. viewFrameNumber_ = frame.frameNumber_;
  213. viewFrame_ = &frame;
  214. viewCamera_ = frame.camera_;
  215. }
  216. else
  217. {
  218. if (viewFrameNumber_ != frame.frameNumber_ || viewFrame_ != &frame)
  219. {
  220. viewFrameNumber_ = frame.frameNumber_;
  221. viewFrame_ = &frame;
  222. viewCamera_ = 0;
  223. }
  224. }
  225. }
  226. void Drawable::ClearLights()
  227. {
  228. basePassFlags_ = 0;
  229. firstLight_ = 0;
  230. lights_.Clear();
  231. vertexLights_.Clear();
  232. }
  233. void Drawable::AddLight(Light* light)
  234. {
  235. if (lights_.Empty())
  236. firstLight_ = light;
  237. lights_.Push(light);
  238. }
  239. void Drawable::AddVertexLight(Light* light)
  240. {
  241. vertexLights_.Push(light);
  242. }
  243. void Drawable::LimitLights()
  244. {
  245. // Maximum lights value 0 means unlimited
  246. if (!maxLights_ || lights_.Size() <= maxLights_)
  247. return;
  248. // If more lights than allowed, move to vertex lights and cut the list
  249. const BoundingBox& box = GetWorldBoundingBox();
  250. for (unsigned i = 0; i < lights_.Size(); ++i)
  251. lights_[i]->SetIntensitySortValue(box);
  252. Sort(lights_.Begin(), lights_.End(), CompareDrawables);
  253. vertexLights_.Insert(vertexLights_.End(), lights_.Begin() + maxLights_, lights_.End());
  254. lights_.Resize(maxLights_);
  255. }
  256. void Drawable::LimitVertexLights()
  257. {
  258. if (vertexLights_.Size() <= MAX_VERTEX_LIGHTS)
  259. return;
  260. const BoundingBox& box = GetWorldBoundingBox();
  261. for (unsigned i = vertexLights_.Size() - 1; i < vertexLights_.Size(); --i)
  262. vertexLights_[i]->SetIntensitySortValue(box);
  263. Sort(vertexLights_.Begin(), vertexLights_.End(), CompareDrawables);
  264. vertexLights_.Resize(MAX_VERTEX_LIGHTS);
  265. }
  266. Zone* Drawable::GetZone() const
  267. {
  268. return zone_;
  269. }
  270. Zone* Drawable::GetLastZone() const
  271. {
  272. return lastZone_;
  273. }
  274. void Drawable::OnNodeSet(Node* node)
  275. {
  276. if (node)
  277. {
  278. AddToOctree();
  279. node->AddListener(this);
  280. }
  281. else
  282. RemoveFromOctree();
  283. }
  284. void Drawable::OnMarkedDirty(Node* node)
  285. {
  286. if (node == node_)
  287. {
  288. worldBoundingBoxDirty_ = true;
  289. zone_.Reset();
  290. if (octant_ && !reinsertionQueued_)
  291. octant_->GetRoot()->QueueReinsertion(this);
  292. }
  293. }
  294. void Drawable::AddToOctree()
  295. {
  296. Scene* scene = GetScene();
  297. if (scene)
  298. {
  299. Octree* octree = scene->GetComponent<Octree>();
  300. if (octree)
  301. {
  302. const BoundingBox& box = GetWorldBoundingBox();
  303. octree->InsertDrawable(this, box.Center(), box.Size());
  304. }
  305. }
  306. }
  307. void Drawable::RemoveFromOctree()
  308. {
  309. if (octant_)
  310. {
  311. Octree* octree = octant_->GetRoot();
  312. octant_->RemoveDrawable(this);
  313. }
  314. }