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Direct3D9
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40709f2d63
Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9.
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13 years ago |
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OpenGL
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a5b035d886
Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.)
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13 years ago |
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AnimatedModel.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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AnimatedModel.h
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8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
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13 years ago |
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Animation.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Animation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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AnimationController.cpp
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
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AnimationController.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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AnimationState.cpp
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 years ago |
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AnimationState.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Batch.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Batch.h
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 years ago |
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BillboardSet.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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BillboardSet.h
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832ad7ebb0
Code cleanup.
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14 years ago |
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CMakeLists.txt
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c3b1d57a17
Fixed VS2008 build.
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14 years ago |
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Camera.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Camera.h
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 years ago |
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DebugRenderer.cpp
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 years ago |
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DebugRenderer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Drawable.cpp
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987a168d9e
Optimized away unnecessary structures from View.
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13 years ago |
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Drawable.h
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987a168d9e
Optimized away unnecessary structures from View.
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13 years ago |
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DrawableEvents.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Geometry.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Geometry.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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GraphicsDefs.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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GraphicsDefs.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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GraphicsEvents.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Light.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Light.h
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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13 years ago |
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Material.cpp
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 years ago |
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Material.h
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 years ago |
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Model.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Model.h
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da921892b2
Rearranged Octant variables for more optimal access.
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13 years ago |
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OcclusionBuffer.cpp
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66f3fd4097
Added function to get API-independent projection matrix.
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13 years ago |
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OcclusionBuffer.h
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612a0c2dee
Fixed erroneous occlusion culling in orthographic mode.
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13 years ago |
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Octree.cpp
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da921892b2
Rearranged Octant variables for more optimal access.
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13 years ago |
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Octree.h
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da921892b2
Rearranged Octant variables for more optimal access.
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13 years ago |
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OctreeQuery.cpp
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504ffaa93d
Code cleanup.
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13 years ago |
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OctreeQuery.h
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504ffaa93d
Code cleanup.
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13 years ago |
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ParticleEmitter.cpp
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 years ago |
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ParticleEmitter.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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PostProcess.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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PostProcess.h
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Renderer.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Renderer.h
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 years ago |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Skeleton.cpp
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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14 years ago |
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Skeleton.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Skybox.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Skybox.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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StaticModel.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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StaticModel.h
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c936e216d9
Optimized StaticModel batch structure for less cache misses.
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13 years ago |
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Technique.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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Technique.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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View.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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View.h
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Viewport.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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Viewport.h
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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13 years ago |
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Zone.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Zone.h
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |