Lasse Öörni 40709f2d63 Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9. %!s(int64=13) %!d(string=hai) anos
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D3D9GPUObject.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9Graphics.cpp 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." %!s(int64=13) %!d(string=hai) anos
D3D9Graphics.h 40709f2d63 Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9. %!s(int64=13) %!d(string=hai) anos
D3D9GraphicsImpl.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
D3D9GraphicsImpl.h 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. %!s(int64=14) %!d(string=hai) anos
D3D9IndexBuffer.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. %!s(int64=13) %!d(string=hai) anos
D3D9Shader.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
D3D9Shader.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. %!s(int64=13) %!d(string=hai) anos
D3D9ShaderVariation.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9Texture.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9Texture.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9Texture2D.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9TextureCube.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9VertexBuffer.cpp 832ad7ebb0 Code cleanup. %!s(int64=14) %!d(string=hai) anos
D3D9VertexBuffer.h 832ad7ebb0 Code cleanup. %!s(int64=14) %!d(string=hai) anos
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos