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D3D9GPUObject.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9Graphics.cpp
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45243975c1
Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present."
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%!s(int64=13) %!d(string=hai) anos |
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D3D9Graphics.h
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40709f2d63
Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9GraphicsImpl.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9GraphicsImpl.h
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911f9e4c5b
Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9IndexBuffer.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9RenderSurface.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9RenderSurface.h
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9Shader.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9Shader.h
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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%!s(int64=13) %!d(string=hai) anos |
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D3D9ShaderVariation.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9Texture.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9Texture2D.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9TextureCube.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9VertexBuffer.cpp
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832ad7ebb0
Code cleanup.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9VertexBuffer.h
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832ad7ebb0
Code cleanup.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9VertexDeclaration.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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D3D9VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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%!s(int64=14) %!d(string=hai) anos |