D3D9VertexDeclaration.h 2.6 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "GraphicsDefs.h"
  25. #include "RefCounted.h"
  26. #include "Vector.h"
  27. #include <d3d9.h>
  28. class Graphics;
  29. class VertexBuffer;
  30. /// Element in the vertex declaration.
  31. struct VertexDeclarationElement
  32. {
  33. /// Stream index.
  34. unsigned stream_;
  35. /// Element type.
  36. VertexElement element_;
  37. /// Element offset.
  38. unsigned offset_;
  39. };
  40. /// Vertex declaration.
  41. class VertexDeclaration : public RefCounted
  42. {
  43. public:
  44. /// Construct with vertex element mask.
  45. VertexDeclaration(Graphics* graphics, unsigned elementMask);
  46. /// Construct with vertex buffers and element masks to base declaration on.
  47. VertexDeclaration(Graphics* graphics, const Vector<VertexBuffer*>& buffers, const PODVector<unsigned>& elementMasks);
  48. /// Construct with vertex buffers (shared pointer vector) and element masks to base declaration on.
  49. VertexDeclaration(Graphics* graphics, const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& elementMasks);
  50. /// Destruct.
  51. ~VertexDeclaration();
  52. /// Return Direct3D vertex declaration.
  53. IDirect3DVertexDeclaration9* GetDeclaration() const { return declaration_; }
  54. private:
  55. /// Create declaration.
  56. void Create(Graphics* graphics, const PODVector<VertexDeclarationElement>& elements);
  57. /// Release declaration.
  58. void Release();
  59. /// Direct3D vertex declaration.
  60. IDirect3DVertexDeclaration9* declaration_;
  61. };