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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Graphics.h"
- #include "GraphicsImpl.h"
- #include "Log.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- const unsigned VertexBuffer::elementSize[] =
- {
- 3 * sizeof(float), // Position
- 3 * sizeof(float), // Normal
- 4 * sizeof(unsigned char), // Color
- 2 * sizeof(float), // Texcoord1
- 2 * sizeof(float), // Texcoord2
- 3 * sizeof(float), // Cubetexcoord1
- 3 * sizeof(float), // Cubetexcoord2
- 4 * sizeof(float), // Tangent
- 4 * sizeof(float), // Blendweights
- 4 * sizeof(unsigned char), // Blendindices
- 4 * sizeof(float), // Instancematrix1
- 4 * sizeof(float), // Instancematrix2
- 4 * sizeof(float) // Instancematrix3
- };
- const String VertexBuffer::elementName[] =
- {
- "Position",
- "Normal",
- "Color",
- "Texcoord1",
- "Texcoord2",
- "Cubetexcoord1",
- "Cubetexcoord2",
- "Tangent"
- "Blendweights",
- "Blendindices",
- "Instancematrix1",
- "Instancematrix2",
- "Instancematrix3"
- };
- OBJECTTYPESTATIC(VertexBuffer);
- VertexBuffer::VertexBuffer(Context* context) :
- Object(context),
- GPUObject(GetSubsystem<Graphics>()),
- pool_(D3DPOOL_MANAGED),
- usage_(0),
- vertexCount_(0),
- elementMask_(0),
- morphRangeStart_(0),
- morphRangeCount_(0),
- locked_(false),
- dataLost_(false)
- {
- UpdateOffsets();
- }
- VertexBuffer::~VertexBuffer()
- {
- Release();
- }
- void VertexBuffer::OnDeviceLost()
- {
- if (pool_ == D3DPOOL_DEFAULT)
- Release();
- }
- void VertexBuffer::OnDeviceReset()
- {
- if (pool_ == D3DPOOL_DEFAULT)
- {
- Create();
- dataLost_ = true;
- }
- }
- void VertexBuffer::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
-
- Unlock();
-
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- if (graphics_->GetVertexBuffer(i) == this)
- graphics_->SetVertexBuffer(0);
- }
-
- ((IDirect3DVertexBuffer9*)object_)->Release();
- object_ = 0;
- }
-
- fallbackData_.Reset();
- }
- bool VertexBuffer::SetSize(unsigned vertexCount, unsigned elementMask, bool dynamic)
- {
- if (dynamic)
- {
- pool_ = D3DPOOL_DEFAULT;
- usage_ = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
- }
- else
- {
- pool_ = D3DPOOL_MANAGED;
- usage_ = 0;
- }
-
- vertexCount_ = vertexCount;
- elementMask_ = elementMask;
-
- if (morphRangeStart_ + morphRangeCount_ > vertexCount_)
- {
- morphRangeStart_ = 0;
- morphRangeCount_ = 0;
- }
-
- UpdateOffsets();
- return Create();
- }
- bool VertexBuffer::SetData(const void* data)
- {
- void* hwData = Lock(0, vertexCount_, LOCK_DISCARD);
- if (!hwData)
- return false;
-
- memcpy(hwData, data, vertexCount_ * vertexSize_);
- Unlock();
- return true;
- }
- bool VertexBuffer::SetDataRange(const void* data, unsigned start, unsigned count)
- {
- if (!count)
- return true;
-
- void* hwData = Lock(start, count, LOCK_NORMAL);
- if (!hwData)
- return false;
-
- memcpy(hwData, data, count * vertexSize_);
- Unlock();
- return true;
- }
- bool VertexBuffer::SetMorphRange(unsigned start, unsigned count)
- {
- if (start + count > vertexCount_)
- {
- LOGERROR("Illegal morph range");
- return false;
- }
-
- morphRangeStart_ = start;
- morphRangeCount_ = count;
- return true;
- }
- void VertexBuffer::SetMorphRangeResetData(const SharedArrayPtr<unsigned char>& data)
- {
- morphRangeResetData_ = data;
- }
- void* VertexBuffer::Lock(unsigned start, unsigned count, LockMode mode)
- {
- if (!object_ && !fallbackData_)
- return 0;
- if (locked_)
- {
- LOGERROR("Vertex buffer already locked");
- return 0;
- }
-
- if (!count || start + count > vertexCount_)
- {
- LOGERROR("Illegal range for locking vertex buffer");
- return 0;
- }
-
- void* hwData = 0;
-
- if (object_)
- {
- DWORD flags = 0;
-
- if (mode == LOCK_DISCARD && usage_ & D3DUSAGE_DYNAMIC)
- flags = D3DLOCK_DISCARD;
- if (mode == LOCK_NOOVERWRITE && usage_ & D3DUSAGE_DYNAMIC)
- flags = D3DLOCK_NOOVERWRITE;
- if (mode == LOCK_READONLY)
- flags = D3DLOCK_READONLY;
-
- if (FAILED(((IDirect3DVertexBuffer9*)object_)->Lock(start * vertexSize_, count * vertexSize_, &hwData, flags)))
- {
- LOGERROR("Could not lock vertex buffer");
- return 0;
- }
- }
- else
- hwData = fallbackData_.Get() + start * vertexSize_;
-
- locked_ = true;
- return hwData;
- }
- void VertexBuffer::Unlock()
- {
- if (locked_)
- {
- if (object_)
- ((IDirect3DVertexBuffer9*)object_)->Unlock();
- locked_ = false;
- }
- }
- void* VertexBuffer::LockMorphRange()
- {
- if (!HasMorphRange())
- {
- LOGERROR("No vertex morph range defined");
- return 0;
- }
-
- return Lock(morphRangeStart_, morphRangeCount_, LOCK_DISCARD);
- }
- void VertexBuffer::ResetMorphRange(void* lockedMorphRange)
- {
- if (!lockedMorphRange || !morphRangeResetData_)
- return;
-
- memcpy(lockedMorphRange, morphRangeResetData_.Get(), morphRangeCount_ * vertexSize_);
- }
- void VertexBuffer::ClearDataLost()
- {
- dataLost_ = false;
- }
- bool VertexBuffer::IsDynamic() const
- {
- return pool_ == D3DPOOL_DEFAULT;
- }
- void VertexBuffer::UpdateOffsets()
- {
- unsigned elementOffset = 0;
- for (unsigned i = 0; i < MAX_VERTEX_ELEMENTS; ++i)
- {
- if (elementMask_ & (1 << i))
- {
- elementOffset_[i] = elementOffset;
- elementOffset += elementSize[i];
- }
- else
- elementOffset_[i] = NO_ELEMENT;
- }
- vertexSize_ = elementOffset;
- }
- unsigned long long VertexBuffer::GetBufferHash(unsigned streamIndex, unsigned useMask)
- {
- unsigned long long bufferHash = elementMask_;
- unsigned long long maskHash;
- if (useMask == MASK_DEFAULT)
- maskHash = ((unsigned long long)elementMask_) * 0x100000000ULL;
- else
- maskHash = ((unsigned long long)useMask) * 0x100000000ULL;
-
- bufferHash |= maskHash;
- bufferHash <<= streamIndex * MAX_VERTEX_ELEMENTS;
-
- return bufferHash;
- }
- unsigned VertexBuffer::GetVertexSize(unsigned mask)
- {
- unsigned vertexSize = 0;
-
- for (unsigned i = 0; i < MAX_VERTEX_ELEMENTS; ++i)
- {
- if (mask & (1 << i))
- vertexSize += elementSize[i];
- }
-
- return vertexSize;
- }
- bool VertexBuffer::Create()
- {
- Release();
-
- if (!vertexCount_ || !elementMask_)
- return true;
-
- if (graphics_)
- {
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- if (!device || FAILED(device->CreateVertexBuffer(
- vertexCount_ * vertexSize_,
- usage_,
- 0,
- (D3DPOOL)pool_,
- (IDirect3DVertexBuffer9**)&object_,
- 0)))
- {
- LOGERROR("Could not create vertex buffer");
- return false;
- }
- }
- else
- fallbackData_ = new unsigned char[vertexCount_ * vertexSize_];
-
- return true;
- }
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