Zone.cpp 9.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Octree.h"
  27. #include "XMLElement.h"
  28. #include "Zone.h"
  29. #include "DebugNew.h"
  30. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  31. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  32. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  33. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  34. static const float DEFAULT_FOG_START = 250.0f;
  35. static const float DEFAULT_FOG_END = 1000.0f;
  36. OBJECTTYPESTATIC(Zone);
  37. Zone::Zone(Context* context) :
  38. Drawable(context),
  39. inverseWorldDirty_(true),
  40. override_(false),
  41. ambientGradient_(false),
  42. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  43. ambientColor_(DEFAULT_AMBIENT_COLOR),
  44. fogColor_(DEFAULT_FOG_COLOR),
  45. fogStart_(DEFAULT_FOG_START),
  46. fogEnd_(DEFAULT_FOG_END),
  47. priority_(0)
  48. {
  49. drawableFlags_ = DRAWABLE_ZONE;
  50. }
  51. Zone::~Zone()
  52. {
  53. }
  54. void Zone::RegisterObject(Context* context)
  55. {
  56. context->RegisterFactory<Zone>();
  57. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  58. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  69. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  70. }
  71. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  72. {
  73. Component::OnSetAttribute(attr, src);
  74. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  75. switch (attr.offset_)
  76. {
  77. case offsetof(Zone, boundingBox_.min_):
  78. case offsetof(Zone, boundingBox_.max_):
  79. case offsetof(Zone, visible_):
  80. case offsetof(Zone, priority_):
  81. OnMarkedDirty(node_);
  82. break;
  83. }
  84. }
  85. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  86. {
  87. if (debug)
  88. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  89. }
  90. void Zone::SetBoundingBox(const BoundingBox& box)
  91. {
  92. boundingBox_ = box;
  93. OnMarkedDirty(node_);
  94. MarkNetworkUpdate();
  95. }
  96. void Zone::SetAmbientColor(const Color& color)
  97. {
  98. ambientColor_ = Color(color, 1.0f);
  99. MarkNetworkUpdate();
  100. }
  101. void Zone::SetFogColor(const Color& color)
  102. {
  103. fogColor_ = Color(color, 1.0f);
  104. MarkNetworkUpdate();
  105. }
  106. void Zone::SetFogStart(float start)
  107. {
  108. if (start < 0.0f)
  109. start = 0.0f;
  110. fogStart_ = start;
  111. MarkNetworkUpdate();
  112. }
  113. void Zone::SetFogEnd(float end)
  114. {
  115. if (end < 0.0f)
  116. end = 0.0f;
  117. fogEnd_ = end;
  118. MarkNetworkUpdate();
  119. }
  120. void Zone::SetPriority(int priority)
  121. {
  122. priority_ = priority;
  123. MarkNetworkUpdate();
  124. }
  125. void Zone::SetOverride(bool enable)
  126. {
  127. override_ = enable;
  128. MarkNetworkUpdate();
  129. }
  130. void Zone::SetAmbientGradient(bool enable)
  131. {
  132. ambientGradient_ = enable;
  133. MarkNetworkUpdate();
  134. }
  135. const Matrix3x4& Zone::GetInverseWorldTransform() const
  136. {
  137. if (inverseWorldDirty_ && node_)
  138. {
  139. const Matrix3x4& worldTransform = node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  140. inverseWorld_ = worldTransform.Inverse();
  141. inverseWorldDirty_ = false;
  142. }
  143. return inverseWorld_;
  144. }
  145. const Color& Zone::GetAmbientStartColor()
  146. {
  147. if (!ambientGradient_)
  148. return ambientColor_;
  149. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  150. UpdateAmbientGradient();
  151. return ambientStartColor_;
  152. }
  153. const Color& Zone::GetAmbientEndColor()
  154. {
  155. if (!ambientGradient_)
  156. return ambientColor_;
  157. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  158. UpdateAmbientGradient();
  159. return ambientEndColor_;
  160. }
  161. bool Zone::IsInside(const Vector3& point) const
  162. {
  163. // Use an oriented bounding box test
  164. Vector3 localPoint(GetInverseWorldTransform() * point);
  165. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  166. }
  167. void Zone::OnMarkedDirty(Node* node)
  168. {
  169. Drawable::OnMarkedDirty(node);
  170. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  171. // and mark gradient dirty in all neighbor zones
  172. if (octant_ && lastWorldBoundingBox_.defined_)
  173. {
  174. PODVector<Drawable*> result;
  175. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  176. octant_->GetRoot()->GetDrawables(query);
  177. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  178. {
  179. Drawable* drawable = *i;
  180. unsigned drawableFlags = drawable->GetDrawableFlags();
  181. if (drawableFlags & DRAWABLE_GEOMETRY)
  182. (*i)->SetZone(0);
  183. if (drawableFlags & DRAWABLE_ZONE)
  184. {
  185. Zone* zone = static_cast<Zone*>(drawable);
  186. zone->lastAmbientStartZone_.Reset();
  187. zone->lastAmbientEndZone_.Reset();
  188. }
  189. }
  190. }
  191. lastWorldBoundingBox_ = GetWorldBoundingBox();
  192. lastAmbientStartZone_.Reset();
  193. lastAmbientEndZone_.Reset();
  194. inverseWorldDirty_ = true;
  195. }
  196. void Zone::OnWorldBoundingBoxUpdate()
  197. {
  198. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  199. }
  200. void Zone::UpdateAmbientGradient()
  201. {
  202. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  203. ambientStartColor_ = ambientColor_;
  204. ambientEndColor_ = ambientColor_;
  205. lastAmbientStartZone_ = this;
  206. lastAmbientEndZone_ = this;
  207. if (octant_)
  208. {
  209. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  210. Vector3 center = boundingBox_.Center();
  211. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  212. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  213. PODVector<Zone*> result;
  214. {
  215. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  216. octant_->GetRoot()->GetDrawables(query);
  217. }
  218. // Gradient start position: get the highest priority zone that is not this zone
  219. int bestPriority = M_MIN_INT;
  220. Zone* bestZone = 0;
  221. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  222. {
  223. Zone* zone = *i;
  224. int priority = zone->GetPriority();
  225. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  226. {
  227. bestZone = zone;
  228. bestPriority = priority;
  229. }
  230. }
  231. if (bestZone)
  232. {
  233. ambientStartColor_ = bestZone->GetAmbientColor();
  234. lastAmbientStartZone_ = bestZone;
  235. }
  236. // Do the same for gradient end position
  237. {
  238. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  239. octant_->GetRoot()->GetDrawables(query);
  240. }
  241. bestPriority = M_MIN_INT;
  242. bestZone = 0;
  243. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  244. {
  245. Zone* zone = *i;
  246. int priority = zone->GetPriority();
  247. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  248. {
  249. bestZone = zone;
  250. bestPriority = priority;
  251. }
  252. }
  253. if (bestZone)
  254. {
  255. ambientEndColor_ = bestZone->GetAmbientColor();
  256. lastAmbientEndZone_ = bestZone;
  257. }
  258. }
  259. }