Octree.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Profiler.h"
  27. #include "Octree.h"
  28. #include "Scene.h"
  29. #include "Sort.h"
  30. #include "WorkQueue.h"
  31. #include "DebugNew.h"
  32. #ifdef _MSC_VER
  33. #pragma warning(disable:4355)
  34. #endif
  35. static const float DEFAULT_OCTREE_SIZE = 1000.0f;
  36. static const int DEFAULT_OCTREE_LEVELS = 8;
  37. static const int RAYCASTS_PER_WORK_ITEM = 4;
  38. void RaycastDrawablesWork(const WorkItem* item, unsigned threadIndex)
  39. {
  40. Octree* octree = reinterpret_cast<Octree*>(item->aux_);
  41. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  42. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  43. const RayOctreeQuery& query = *octree->rayQuery_;
  44. PODVector<RayQueryResult>& results = octree->rayQueryResults_[threadIndex];
  45. while (start != end)
  46. {
  47. Drawable* drawable = *start;
  48. drawable->ProcessRayQuery(query, results);
  49. ++start;
  50. }
  51. }
  52. void UpdateDrawablesWork(const WorkItem* item, unsigned threadIndex)
  53. {
  54. const FrameInfo& frame = *(reinterpret_cast<FrameInfo*>(item->aux_));
  55. WeakPtr<Drawable>* start = reinterpret_cast<WeakPtr<Drawable>*>(item->start_);
  56. WeakPtr<Drawable>* end = reinterpret_cast<WeakPtr<Drawable>*>(item->end_);
  57. while (start != end)
  58. {
  59. Drawable* drawable = *start;
  60. if (drawable)
  61. {
  62. drawable->Update(frame);
  63. drawable->updateQueued_ = false;
  64. }
  65. ++start;
  66. }
  67. }
  68. inline bool CompareRayQueryResults(const RayQueryResult& lhs, const RayQueryResult& rhs)
  69. {
  70. return lhs.distance_ < rhs.distance_;
  71. }
  72. Octant::Octant(const BoundingBox& box, unsigned level, Octant* parent, Octree* root) :
  73. worldBoundingBox_(box),
  74. level_(level),
  75. numDrawables_(0),
  76. parent_(parent),
  77. root_(root)
  78. {
  79. center_ = worldBoundingBox_.Center();
  80. halfSize_ = worldBoundingBox_.Size() * 0.5f;
  81. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize_, worldBoundingBox_.max_ + halfSize_);
  82. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  83. children_[i] = 0;
  84. }
  85. Octant::~Octant()
  86. {
  87. Release();
  88. }
  89. Octant* Octant::GetOrCreateChild(unsigned index)
  90. {
  91. if (children_[index])
  92. return children_[index];
  93. Vector3 newMin = worldBoundingBox_.min_;
  94. Vector3 newMax = worldBoundingBox_.max_;
  95. Vector3 oldCenter = worldBoundingBox_.Center();
  96. if (index & 1)
  97. newMin.x_ = oldCenter.x_;
  98. else
  99. newMax.x_ = oldCenter.x_;
  100. if (index & 2)
  101. newMin.y_ = oldCenter.y_;
  102. else
  103. newMax.y_ = oldCenter.y_;
  104. if (index & 4)
  105. newMin.z_ = oldCenter.z_;
  106. else
  107. newMax.z_ = oldCenter.z_;
  108. children_[index] = new Octant(BoundingBox(newMin, newMax), level_ + 1, this, root_);
  109. return children_[index];
  110. }
  111. void Octant::DeleteChild(unsigned index)
  112. {
  113. delete children_[index];
  114. children_[index] = 0;
  115. }
  116. void Octant::DeleteChild(Octant* octant)
  117. {
  118. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  119. {
  120. if (children_[i] == octant)
  121. {
  122. delete octant;
  123. children_[i] = 0;
  124. return;
  125. }
  126. }
  127. }
  128. void Octant::InsertDrawable(Drawable* drawable, const Vector3& boxCenter, const Vector3& boxSize)
  129. {
  130. // If size OK or outside, stop recursion & insert here. Also, if drawable is not occluded, must stay in the root octant
  131. // so that hierarchic octant occlusion does not erroneously hide the drawable
  132. if ((!drawable->IsOccludee() && this == root_) || CheckDrawableSize(boxSize) ||
  133. cullingBox_.IsInside(drawable->GetWorldBoundingBox()) != INSIDE)
  134. {
  135. Octant* oldOctant = drawable->octant_;
  136. if (oldOctant != this)
  137. {
  138. // Add first, then remove, because drawable count going to zero deletes the octree branch in question
  139. AddDrawable(drawable);
  140. if (oldOctant)
  141. oldOctant->RemoveDrawable(drawable, false);
  142. }
  143. return;
  144. }
  145. unsigned x = boxCenter.x_ < center_.x_ ? 0 : 1;
  146. unsigned y = boxCenter.y_ < center_.y_ ? 0 : 2;
  147. unsigned z = boxCenter.z_ < center_.z_ ? 0 : 4;
  148. GetOrCreateChild(x + y + z)->InsertDrawable(drawable, boxCenter, boxSize);
  149. }
  150. bool Octant::CheckDrawableSize(const Vector3& boxSize) const
  151. {
  152. // If max split level, size always OK
  153. if (level_ != root_->GetNumLevels())
  154. return boxSize.x_ >= halfSize_.x_ || boxSize.y_ >= halfSize_.y_ || boxSize.z_ >= halfSize_.z_;
  155. else
  156. return true;
  157. }
  158. void Octant::ResetRoot()
  159. {
  160. root_ = 0;
  161. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  162. {
  163. if (children_[i])
  164. children_[i]->ResetRoot();
  165. }
  166. }
  167. void Octant::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  168. {
  169. if (debug && debug->IsInside(worldBoundingBox_))
  170. {
  171. debug->AddBoundingBox(worldBoundingBox_, Color(0.25f, 0.25f, 0.25f), depthTest);
  172. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  173. {
  174. if (children_[i])
  175. children_[i]->DrawDebugGeometry(debug, depthTest);
  176. }
  177. }
  178. }
  179. void Octant::GetDrawablesInternal(OctreeQuery& query, bool inside) const
  180. {
  181. if (this != root_)
  182. {
  183. Intersection res = query.TestOctant(cullingBox_, inside);
  184. if (res == INSIDE)
  185. inside = true;
  186. else if (res == OUTSIDE)
  187. {
  188. // Fully outside, so cull this octant, its children & drawables
  189. return;
  190. }
  191. }
  192. if (drawables_.Size())
  193. {
  194. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  195. Drawable** end = start + drawables_.Size();
  196. query.TestDrawables(start, end, inside);
  197. }
  198. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  199. {
  200. if (children_[i])
  201. children_[i]->GetDrawablesInternal(query, inside);
  202. }
  203. }
  204. void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
  205. {
  206. float octantDist = query.ray_.HitDistance(cullingBox_);
  207. if (octantDist > query.maxDistance_)
  208. return;
  209. if (drawables_.Size())
  210. {
  211. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  212. Drawable** end = start + drawables_.Size();
  213. while (start != end)
  214. {
  215. Drawable* drawable = *start;
  216. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && drawable->IsVisible() &&
  217. (drawable->GetViewMask() & query.viewMask_))
  218. drawable->ProcessRayQuery(query, query.result_);
  219. ++start;
  220. }
  221. }
  222. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  223. {
  224. if (children_[i])
  225. children_[i]->GetDrawablesInternal(query);
  226. }
  227. }
  228. void Octant::GetDrawablesOnlyInternal(RayOctreeQuery& query, PODVector<Drawable*>& drawables) const
  229. {
  230. float octantDist = query.ray_.HitDistance(cullingBox_);
  231. if (octantDist > query.maxDistance_)
  232. return;
  233. if (drawables_.Size())
  234. {
  235. Drawable** start = const_cast<Drawable**>(&drawables_[0]);
  236. Drawable** end = start + drawables_.Size();
  237. while (start != end)
  238. {
  239. Drawable* drawable = *start;
  240. if ((drawable->GetDrawableFlags() & query.drawableFlags_) && drawable->IsVisible() &&
  241. (drawable->GetViewMask() & query.viewMask_))
  242. drawables.Push(drawable);
  243. ++start;
  244. }
  245. }
  246. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  247. {
  248. if (children_[i])
  249. children_[i]->GetDrawablesOnlyInternal(query, drawables);
  250. }
  251. }
  252. void Octant::Release()
  253. {
  254. if (root_ && this != root_)
  255. {
  256. // Remove the drawables (if any) from this octant to the root octant
  257. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  258. {
  259. (*i)->SetOctant(root_);
  260. root_->drawables_.Push(*i);
  261. root_->QueueReinsertion(*i);
  262. }
  263. drawables_.Clear();
  264. numDrawables_ = 0;
  265. }
  266. else if (!root_)
  267. {
  268. // If the whole octree is being destroyed, just detach the drawables
  269. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  270. (*i)->SetOctant(0);
  271. }
  272. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  273. DeleteChild(i);
  274. }
  275. OBJECTTYPESTATIC(Octree);
  276. Octree::Octree(Context* context) :
  277. Component(context),
  278. Octant(BoundingBox(-DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE), 0, 0, this),
  279. numLevels_(DEFAULT_OCTREE_LEVELS)
  280. {
  281. // Resize threaded ray query intermediate result vector according to number of worker threads
  282. rayQueryResults_.Resize(GetSubsystem<WorkQueue>()->GetNumThreads() + 1);
  283. }
  284. Octree::~Octree()
  285. {
  286. // Reset root pointer from all child octants now so that they do not move their drawables to root
  287. ResetRoot();
  288. }
  289. void Octree::RegisterObject(Context* context)
  290. {
  291. context->RegisterFactory<Octree>();
  292. Vector3 defaultBoundsMin = Vector3::ONE * DEFAULT_OCTREE_SIZE;
  293. Vector3 defaultBoundsMax = -Vector3::ONE * DEFAULT_OCTREE_SIZE;
  294. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Min", worldBoundingBox_.min_, defaultBoundsMin, AM_DEFAULT);
  295. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Max", worldBoundingBox_.max_, defaultBoundsMax, AM_DEFAULT);
  296. ATTRIBUTE(Octree, VAR_INT, "Number of Levels", numLevels_, DEFAULT_OCTREE_LEVELS, AM_DEFAULT);
  297. }
  298. void Octree::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  299. {
  300. // If any of the (size) attributes change, resize the octree
  301. Component::OnSetAttribute(attr, src);
  302. Resize(worldBoundingBox_, numLevels_);
  303. }
  304. void Octree::Resize(const BoundingBox& box, unsigned numLevels)
  305. {
  306. PROFILE(ResizeOctree);
  307. numLevels = Max((int)numLevels, 1);
  308. // If drawables exist, they are temporarily moved to the root
  309. Release();
  310. Vector3 halfSize = box.Size() * 0.5f;
  311. worldBoundingBox_ = box;
  312. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize, worldBoundingBox_.max_ + halfSize);
  313. numDrawables_ = drawables_.Size();
  314. numLevels_ = numLevels;
  315. }
  316. void Octree::Update(const FrameInfo& frame)
  317. {
  318. UpdateDrawables(frame);
  319. ReinsertDrawables(frame);
  320. }
  321. void Octree::AddManualDrawable(Drawable* drawable)
  322. {
  323. if (!drawable || drawable->GetOctant())
  324. return;
  325. AddDrawable(drawable);
  326. }
  327. void Octree::RemoveManualDrawable(Drawable* drawable)
  328. {
  329. if (!drawable)
  330. return;
  331. Octant* octant = drawable->GetOctant();
  332. if (octant && octant->GetRoot() == this)
  333. octant->RemoveDrawable(drawable);
  334. }
  335. void Octree::GetDrawables(OctreeQuery& query) const
  336. {
  337. query.result_.Clear();
  338. GetDrawablesInternal(query, false);
  339. }
  340. void Octree::Raycast(RayOctreeQuery& query) const
  341. {
  342. PROFILE(Raycast);
  343. query.result_.Clear();
  344. WorkQueue* queue = GetSubsystem<WorkQueue>();
  345. // If no worker threads or no triangle-level testing, do not create work items
  346. if (!queue->GetNumThreads() || query.level_ < RAY_TRIANGLE)
  347. GetDrawablesInternal(query);
  348. else
  349. {
  350. // Threaded ray query: first get the drawables
  351. rayQuery_ = &query;
  352. rayQueryDrawables_.Clear();
  353. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  354. // Check that amount of drawables is large enough to justify threading
  355. if (rayQueryDrawables_.Size() > RAYCASTS_PER_WORK_ITEM)
  356. {
  357. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  358. rayQueryResults_[i].Clear();
  359. WorkItem item;
  360. item.workFunction_ = RaycastDrawablesWork;
  361. item.aux_ = const_cast<Octree*>(this);
  362. PODVector<Drawable*>::Iterator start = rayQueryDrawables_.Begin();
  363. while (start != rayQueryDrawables_.End())
  364. {
  365. PODVector<Drawable*>::Iterator end = rayQueryDrawables_.End();
  366. if (end - start > RAYCASTS_PER_WORK_ITEM)
  367. end = start + RAYCASTS_PER_WORK_ITEM;
  368. item.start_ = &(*start);
  369. item.end_ = &(*end);
  370. queue->AddWorkItem(item);
  371. start = end;
  372. }
  373. // Merge per-thread results
  374. queue->Complete();
  375. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  376. query.result_.Insert(query.result_.End(), rayQueryResults_[i].Begin(), rayQueryResults_[i].End());
  377. }
  378. else
  379. {
  380. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  381. (*i)->ProcessRayQuery(query, query.result_);
  382. }
  383. }
  384. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  385. }
  386. void Octree::RaycastSingle(RayOctreeQuery& query) const
  387. {
  388. PROFILE(Raycast);
  389. query.result_.Clear();
  390. rayQueryDrawables_.Clear();
  391. GetDrawablesOnlyInternal(query, rayQueryDrawables_);
  392. // Sort by increasing hit distance to AABB
  393. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  394. {
  395. Drawable* drawable = *i;
  396. drawable->SetSortValue(query.ray_.HitDistance(drawable->GetWorldBoundingBox()));
  397. }
  398. Sort(rayQueryDrawables_.Begin(), rayQueryDrawables_.End(), CompareDrawables);
  399. // Then do the actual test according to the query, and early-out as possible
  400. float closestHit = M_INFINITY;
  401. for (PODVector<Drawable*>::Iterator i = rayQueryDrawables_.Begin(); i != rayQueryDrawables_.End(); ++i)
  402. {
  403. Drawable* drawable = *i;
  404. if (drawable->GetSortValue() <= Min(closestHit, query.maxDistance_))
  405. {
  406. unsigned oldSize = query.result_.Size();
  407. drawable->ProcessRayQuery(query, query.result_);
  408. if (query.result_.Size() > oldSize)
  409. closestHit = Min(closestHit, query.result_.Back().distance_);
  410. }
  411. else
  412. break;
  413. }
  414. if (query.result_.Size() > 1)
  415. {
  416. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  417. query.result_.Resize(1);
  418. }
  419. }
  420. void Octree::QueueUpdate(Drawable* drawable)
  421. {
  422. drawableUpdates_.Push(WeakPtr<Drawable>(drawable));
  423. drawable->updateQueued_ = true;
  424. }
  425. void Octree::QueueReinsertion(Drawable* drawable)
  426. {
  427. Scene* scene = GetScene();
  428. if (scene && scene->IsThreadedUpdate())
  429. {
  430. MutexLock lock(octreeMutex_);
  431. drawableReinsertions_.Push(WeakPtr<Drawable>(drawable));
  432. }
  433. else
  434. drawableReinsertions_.Push(WeakPtr<Drawable>(drawable));
  435. drawable->reinsertionQueued_ = true;
  436. }
  437. void Octree::DrawDebugGeometry(bool depthTest)
  438. {
  439. PROFILE(OctreeDrawDebug);
  440. DebugRenderer* debug = GetComponent<DebugRenderer>();
  441. if (debug)
  442. Octant::DrawDebugGeometry(debug, depthTest);
  443. }
  444. void Octree::UpdateDrawables(const FrameInfo& frame)
  445. {
  446. // Let drawables update themselves before reinsertion
  447. if (drawableUpdates_.Empty())
  448. return;
  449. PROFILE(AnimateDrawables);
  450. Scene* scene = GetScene();
  451. WorkQueue* queue = GetSubsystem<WorkQueue>();
  452. scene->BeginThreadedUpdate();
  453. WorkItem item;
  454. item.workFunction_ = UpdateDrawablesWork;
  455. item.aux_ = const_cast<FrameInfo*>(&frame);
  456. Vector<WeakPtr<Drawable> >::Iterator start = drawableUpdates_.Begin();
  457. while (start != drawableUpdates_.End())
  458. {
  459. Vector<WeakPtr<Drawable> >::Iterator end = drawableUpdates_.End();
  460. if (end - start > DRAWABLES_PER_WORK_ITEM)
  461. end = start + DRAWABLES_PER_WORK_ITEM;
  462. item.start_ = &(*start);
  463. item.end_ = &(*end);
  464. queue->AddWorkItem(item);
  465. start = end;
  466. }
  467. queue->Complete();
  468. scene->EndThreadedUpdate();
  469. drawableUpdates_.Clear();
  470. }
  471. void Octree::ReinsertDrawables(const FrameInfo& frame)
  472. {
  473. if (drawableReinsertions_.Empty())
  474. return;
  475. PROFILE(ReinsertToOctree);
  476. // Reinsert drawables into the octree
  477. for (Vector<WeakPtr<Drawable> >::Iterator i = drawableReinsertions_.Begin(); i != drawableReinsertions_.End(); ++i)
  478. {
  479. Drawable* drawable = *i;
  480. if (!drawable)
  481. continue;
  482. Octant* octant = drawable->GetOctant();
  483. if (!octant)
  484. continue;
  485. const BoundingBox& box = drawable->GetWorldBoundingBox();
  486. Vector3 boxCenter = box.Center();
  487. Vector3 boxSize = box.Size();
  488. if (octant == this)
  489. {
  490. // Handle root octant as special case: if outside the root, do not reinsert
  491. if (GetCullingBox().IsInside(box) == INSIDE && !CheckDrawableSize(boxSize))
  492. InsertDrawable(drawable, boxCenter, boxSize);
  493. }
  494. else
  495. {
  496. // Break if drawable no longer belongs to this octree (could theoretically happen as we do not explicitly clean up
  497. // drawables from the reinsertion list as they leave the octree)
  498. if (octant->GetRoot() != this)
  499. continue;
  500. // Otherwise reinsert if outside current octant or if size does not fit octant size
  501. if (octant->GetCullingBox().IsInside(box) != INSIDE || !octant->CheckDrawableSize(boxSize))
  502. InsertDrawable(drawable, boxCenter, boxSize);
  503. }
  504. drawable->reinsertionQueued_ = false;
  505. }
  506. drawableReinsertions_.Clear();
  507. }