Skybox.cpp 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Skybox.h"
  28. #include "DebugNew.h"
  29. OBJECTTYPESTATIC(Skybox);
  30. Skybox::Skybox(Context* context) :
  31. StaticModel(context)
  32. {
  33. }
  34. Skybox::~Skybox()
  35. {
  36. }
  37. void Skybox::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<Skybox>();
  40. COPY_BASE_ATTRIBUTES(Skybox, StaticModel);
  41. }
  42. void Skybox::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  43. {
  44. // Return no ray hits, as camera rays practically always originate within the bounding box, blocking any other results
  45. }
  46. void Skybox::UpdateDistance(const FrameInfo& frame)
  47. {
  48. distance_ = 0.0f;
  49. }
  50. void Skybox::GetBatch(Batch& batch, const FrameInfo& frame, unsigned batchIndex)
  51. {
  52. StaticModelBatch& srcBatch = batches_[batchIndex];
  53. // Follow only the camera rotation, not position
  54. Matrix3x4 customView(Vector3::ZERO, frame.camera_->GetNode()->GetWorldRotation().Inverse(), Vector3::ONE);
  55. customWorldTransform_ = customView * node_->GetWorldTransform();
  56. batch.distance_ = 0.0f;
  57. batch.geometry_ = srcBatch.geometry_;
  58. batch.worldTransform_ = &customWorldTransform_;
  59. batch.overrideView_ = true;
  60. batch.material_ = srcBatch.material_;
  61. }
  62. void Skybox::OnWorldBoundingBoxUpdate()
  63. {
  64. // The skybox is supposed to be visible everywhere, so set a humongous bounding box
  65. worldBoundingBox_.Define(-M_LARGE_VALUE, M_LARGE_VALUE);
  66. }