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CMakeLists.txt
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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13 years ago |
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CollisionShape.cpp
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5640824c9a
Fixed Camera not properly notified of node transform changes.
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13 years ago |
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CollisionShape.h
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 years ago |
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Joint.cpp
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
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Joint.h
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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13 years ago |
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PhysicsEvents.h
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187f179af6
Exposed missing physics enums to script.
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13 years ago |
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PhysicsUtils.h
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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13 years ago |
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PhysicsWorld.cpp
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d8eb85b9b4
Added SphereCast function to PhysicsWorld.
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13 years ago |
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PhysicsWorld.h
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d8eb85b9b4
Added SphereCast function to PhysicsWorld.
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13 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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RigidBody.cpp
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
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RigidBody.h
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08ac95dbf7
Fixed continuous collision detection to work with the compound shape.
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13 years ago |