Serializable.h 7.9 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Attribute.h"
  25. #include "Object.h"
  26. #include <cstddef>
  27. class Connection;
  28. class Deserializer;
  29. class Serializer;
  30. class XMLElement;
  31. struct DirtyBits;
  32. struct NetworkState;
  33. struct ReplicationState;
  34. /// Base class for objects with automatic serialization through attributes.
  35. class Serializable : public Object
  36. {
  37. OBJECT(Serializable);
  38. public:
  39. /// Construct.
  40. Serializable(Context* context);
  41. /// Destruct.
  42. virtual ~Serializable();
  43. /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
  44. virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
  45. /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
  46. virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest);
  47. /// Load from binary data. Return true if successful.
  48. virtual bool Load(Deserializer& source);
  49. /// Save as binary data. Return true if successful.
  50. virtual bool Save(Serializer& dest);
  51. /// Load from XML data. Return true if successful.
  52. virtual bool LoadXML(const XMLElement& source);
  53. /// Save as XML data. Return true if successful.
  54. virtual bool SaveXML(XMLElement& dest);
  55. /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
  56. virtual void ApplyAttributes() {}
  57. /// %Set attribute by index. Return true if successfully set.
  58. bool SetAttribute(unsigned index, const Variant& value);
  59. /// %Set attribute by name. Return true if successfully set.
  60. bool SetAttribute(const String& name, const Variant& value);
  61. /// Write initial delta network update.
  62. void WriteInitialDeltaUpdate(Serializer& dest);
  63. /// Write a delta network update according to dirty attribute bits.
  64. void WriteDeltaUpdate(Serializer& dest, const DirtyBits& attributeBits);
  65. /// Write a latest data network update.
  66. void WriteLatestDataUpdate(Serializer& dest);
  67. /// Read and apply a network delta update.
  68. void ReadDeltaUpdate(Deserializer& source);
  69. /// Read and apply a network latest data update.
  70. void ReadLatestDataUpdate(Deserializer& source);
  71. /// Return attribute value by index. Return empty if illegal index.
  72. Variant GetAttribute(unsigned index);
  73. /// Return attribute value by name. Return empty if not found.
  74. Variant GetAttribute(const String& name);
  75. /// Return number of attributes.
  76. unsigned GetNumAttributes() const;
  77. /// Return number of network replication attributes.
  78. unsigned GetNumNetworkAttributes() const;
  79. /// Return attribute descriptions, or null if none defined.
  80. const Vector<AttributeInfo>* GetAttributes() const;
  81. /// Return network replication attribute descriptions, or null if none defined.
  82. const Vector<AttributeInfo>* GetNetworkAttributes() const;
  83. protected:
  84. /// Network attribute state.
  85. NetworkState* networkState_;
  86. };
  87. /// Template implementation of the attribute accessor invoke helper class.
  88. template <class T, class U> class AttributeAccessorImpl : public AttributeAccessor
  89. {
  90. public:
  91. typedef U (T::*GetFunctionPtr)() const;
  92. typedef void (T::*SetFunctionPtr)(U);
  93. /// Construct with function pointers.
  94. AttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
  95. getFunction_(getFunction),
  96. setFunction_(setFunction)
  97. {
  98. assert(getFunction_);
  99. assert(setFunction_);
  100. }
  101. /// Invoke getter function.
  102. virtual void Get(Serializable* ptr, Variant& dest)
  103. {
  104. assert(ptr);
  105. T* classPtr = static_cast<T*>(ptr);
  106. dest = (classPtr->*getFunction_)();
  107. }
  108. /// Invoke setter function.
  109. virtual void Set(Serializable* ptr, const Variant& value)
  110. {
  111. assert(ptr);
  112. T* classPtr = static_cast<T*>(ptr);
  113. (classPtr->*setFunction_)(value.Get<U>());
  114. }
  115. /// Class-specific pointer to getter function.
  116. GetFunctionPtr getFunction_;
  117. /// Class-specific pointer to setter function.
  118. SetFunctionPtr setFunction_;
  119. };
  120. /// Template implementation of the attribute accessor invoke helper class using const references.
  121. template <class T, class U> class RefAttributeAccessorImpl : public AttributeAccessor
  122. {
  123. public:
  124. typedef const U& (T::*GetFunctionPtr)() const;
  125. typedef void (T::*SetFunctionPtr)(const U&);
  126. /// Construct with function pointers.
  127. RefAttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
  128. getFunction_(getFunction),
  129. setFunction_(setFunction)
  130. {
  131. assert(getFunction_);
  132. assert(setFunction_);
  133. }
  134. /// Invoke getter function.
  135. virtual void Get(Serializable* ptr, Variant& dest)
  136. {
  137. assert(ptr);
  138. T* classPtr = static_cast<T*>(ptr);
  139. dest = (classPtr->*getFunction_)();
  140. }
  141. /// Invoke setter function.
  142. virtual void Set(Serializable* ptr, const Variant& value)
  143. {
  144. assert(ptr);
  145. T* classPtr = static_cast<T*>(ptr);
  146. (classPtr->*setFunction_)(value.Get<U>());
  147. }
  148. /// Class-specific pointer to getter function.
  149. GetFunctionPtr getFunction_;
  150. /// Class-specific pointer to setter function.
  151. SetFunctionPtr setFunction_;
  152. };
  153. #define COPY_BASE_ATTRIBUTES(className, sourceClassName) context->CopyBaseAttributes<sourceClassName, className>()
  154. #define REMOVE_ATTRIBUTE(className, name) context->RemoveAttribute<className>(name)
  155. #define ATTRIBUTE(className, type, name, variable, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(type, name, offsetof(className, variable), defaultValue, mode))
  156. #define ENUM_ATTRIBUTE(className, name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(name, offsetof(className, variable), enumNames, defaultValue, mode))
  157. #define ACCESSOR_ATTRIBUTE(className, type, name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(type, name, new AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, mode))
  158. #define ENUM_ACCESSOR_ATTRIBUTE(className, name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(name, new AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), enumNames, defaultValue, mode))
  159. #define REF_ACCESSOR_ATTRIBUTE(className, type, name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(type, name, new RefAttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, mode))