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CMakeLists.txt
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4a35758028
Moved container & string classes to a separate library.
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14 years ago |
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Component.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Component.h
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
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Node.cpp
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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Node.h
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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ReplicationState.h
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da921892b2
Rearranged Octant variables for more optimal access.
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13 years ago |
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Scene.cpp
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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Scene.h
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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SceneEvents.h
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1e493ba802
Networked rigidbodies should work now.
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13 years ago |
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SceneResolver.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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SceneResolver.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Serializable.cpp
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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Serializable.h
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 years ago |
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SmoothedTransform.cpp
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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13 years ago |
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SmoothedTransform.h
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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13 years ago |