Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
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D3D9GPUObject.cpp a40fead7dc Updated license for the new year. 13 лет назад
D3D9GPUObject.h a40fead7dc Updated license for the new year. 13 лет назад
D3D9Graphics.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9Graphics.h 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 лет назад
D3D9GraphicsImpl.cpp a40fead7dc Updated license for the new year. 13 лет назад
D3D9GraphicsImpl.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 лет назад
D3D9IndexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9IndexBuffer.h a40fead7dc Updated license for the new year. 13 лет назад
D3D9RenderSurface.cpp b2645460ef Refactored view queuing in Renderer. 13 лет назад
D3D9RenderSurface.h 12bddee240 Whether to use derived opacity can be configured per UI element. By default true, except for Text. 13 лет назад
D3D9Shader.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9Shader.h a40fead7dc Updated license for the new year. 13 лет назад
D3D9ShaderVariation.cpp 6a7ffdcd19 Updated to newest AssImp from git repository. 12 лет назад
D3D9ShaderVariation.h a40fead7dc Updated license for the new year. 13 лет назад
D3D9Texture.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
D3D9Texture.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 лет назад
D3D9Texture2D.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9Texture2D.h b2645460ef Refactored view queuing in Renderer. 13 лет назад
D3D9TextureCube.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9TextureCube.h b2645460ef Refactored view queuing in Renderer. 13 лет назад
D3D9VertexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
D3D9VertexBuffer.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
D3D9VertexDeclaration.cpp a40fead7dc Updated license for the new year. 13 лет назад
D3D9VertexDeclaration.h a40fead7dc Updated license for the new year. 13 лет назад