InputLuaAPI.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Context.h"
  24. #include "Input.h"
  25. #include "LuaScript.h"
  26. namespace Urho3D
  27. {
  28. static const int KEY_A = 'A';
  29. static const int KEY_B = 'B';
  30. static const int KEY_C = 'C';
  31. static const int KEY_D = 'D';
  32. static const int KEY_E = 'E';
  33. static const int KEY_F = 'F';
  34. static const int KEY_G = 'G';
  35. static const int KEY_H = 'H';
  36. static const int KEY_I = 'I';
  37. static const int KEY_J = 'J';
  38. static const int KEY_K = 'K';
  39. static const int KEY_L = 'L';
  40. static const int KEY_M = 'M';
  41. static const int KEY_N = 'N';
  42. static const int KEY_O = 'O';
  43. static const int KEY_P = 'P';
  44. static const int KEY_Q = 'Q';
  45. static const int KEY_R = 'R';
  46. static const int KEY_S = 'S';
  47. static const int KEY_T = 'T';
  48. static const int KEY_U = 'U';
  49. static const int KEY_V = 'V';
  50. static const int KEY_W = 'W';
  51. static const int KEY_X = 'X';
  52. static const int KEY_Y = 'Y';
  53. static const int KEY_Z = 'Z';
  54. Input* GetInput()
  55. {
  56. return GetLuaScriptContext()->GetSubsystem<Input>();
  57. }
  58. }