PhysicsWorld.pkg 4.8 KB

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  1. $#include "PhysicsWorld.h"
  2. struct PhysicsRaycastResult
  3. {
  4. PhysicsRaycastResult();
  5. ~PhysicsRaycastResult();
  6. Vector3 position_ @ position;
  7. Vector3 normal_ @ normal;
  8. float distance_ @ distance;
  9. RigidBody* body_ @ body;
  10. };
  11. class PhysicsWorld : public Component
  12. {
  13. void Update(float timeStep);
  14. void UpdateCollisions();
  15. void SetFps(int fps);
  16. void SetGravity(Vector3 gravity);
  17. void SetNumIterations(int num);
  18. void SetInterpolation(bool enable);
  19. void SetInternalEdge(bool enable);
  20. void SetSplitImpulse(bool enable);
  21. void SetMaxNetworkAngularVelocity(float velocity);
  22. // void Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  23. tolua_outside const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast @ Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  24. // void RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  25. tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingle @ RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  26. // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  27. tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  28. // void GetRigidBodies(PODVector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  29. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere @ GetRigidBodies(const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  30. // void GetRigidBodies(PODVector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  31. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox @ GetRigidBodies(const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  32. // void GetRigidBodies(PODVector<RigidBody*>& result, const RigidBody* body);
  33. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody @ GetRigidBodies(const RigidBody* body);
  34. void DrawDebugGeometry(bool depthTest);
  35. void RemoveCachedGeometry(Model* model);
  36. Vector3 GetGravity() const;
  37. int GetNumIterations() const;
  38. bool GetInterpolation() const;
  39. bool GetInternalEdge() const;
  40. bool GetSplitImpulse() const;
  41. int GetFps() const;
  42. float GetMaxNetworkAngularVelocity() const;
  43. tolua_property__get_set Vector3 gravity;
  44. tolua_property__get_set int numIterations;
  45. tolua_property__get_set bool interpolation;
  46. tolua_property__get_set bool internalEdge;
  47. tolua_property__get_set bool splitImpulse;
  48. tolua_property__get_set int fps;
  49. tolua_property__get_set float maxNetworkAngularVelocity;
  50. tolua_property__is_set bool applyingTransforms;
  51. };
  52. ${
  53. static const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  54. {
  55. static PODVector<PhysicsRaycastResult> result;
  56. result.Clear();
  57. physicsWorld->Raycast(result, ray, maxDistance, collisionMask);
  58. return result;
  59. }
  60. static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  61. {
  62. PhysicsRaycastResult result;
  63. physicsWorld->RaycastSingle(result, ray, maxDistance, collisionMask);
  64. return result;
  65. }
  66. PhysicsRaycastResult PhysicsWorldSphereCast(PhysicsWorld* physicsWorld, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  67. {
  68. PhysicsRaycastResult result;
  69. physicsWorld->SphereCast(result, ray, radius, maxDistance, collisionMask);
  70. return result;
  71. }
  72. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere(PhysicsWorld* physicsWorld, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED)
  73. {
  74. static PODVector<RigidBody*> result;
  75. result.Clear();
  76. physicsWorld->GetRigidBodies(result, sphere, collisionMask);
  77. return result;
  78. }
  79. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox(PhysicsWorld* physicsWorld, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED)
  80. {
  81. static PODVector<RigidBody*> result;
  82. result.Clear();
  83. physicsWorld->GetRigidBodies(result, box, collisionMask);
  84. return result;
  85. }
  86. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody(PhysicsWorld* physicsWorld, const RigidBody* body)
  87. {
  88. static PODVector<RigidBody*> result;
  89. result.Clear();
  90. physicsWorld->GetRigidBodies(result, body);
  91. return result;
  92. }
  93. $}