Scene.pkg 6.6 KB

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  1. $#include "Scene.h"
  2. static const unsigned FIRST_REPLICATED_ID;
  3. static const unsigned LAST_REPLICATED_ID;
  4. static const unsigned FIRST_LOCAL_ID;
  5. static const unsigned LAST_LOCAL_ID;
  6. class Scene : public Node
  7. {
  8. Scene();
  9. virtual ~Scene();
  10. tolua_outside bool SceneLoad @ Load(File* source);
  11. tolua_outside bool SceneSave @ Save(File* dest) const;
  12. tolua_outside bool SceneLoad @ Load(const String fileName);
  13. tolua_outside bool SceneSave @ Save(const String fileName) const;
  14. tolua_outside bool SceneLoadXML @ LoadXML(File* source);
  15. tolua_outside bool SceneSaveXML @ SaveXML(File* dest) const;
  16. tolua_outside bool SceneLoadXML @ LoadXML(const String fileName);
  17. tolua_outside bool SceneSaveXML @ SaveXML(const String fileName) const;
  18. tolua_outside Node* SceneInstantiate @ Instantiate(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  19. tolua_outside Node* SceneInstantiate @ Instantiate(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  20. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  21. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  22. bool LoadAsync(File* file);
  23. bool LoadAsyncXML(File* file);
  24. tolua_outside bool SceneLoadAsync @ LoadAsync(const String fileName);
  25. tolua_outside bool SceneLoadAsyncXML @ LoadAsyncXML(const String fileName);
  26. void StopAsyncLoading();
  27. void Clear(bool clearReplicated = true, bool clearLocal = true);
  28. void SetUpdateEnabled(bool enable);
  29. void SetTimeScale(float scale);
  30. void SetElapsedTime(float time);
  31. void SetSmoothingConstant(float constant);
  32. void SetSnapThreshold(float threshold);
  33. Node* GetNode(unsigned id) const;
  34. //Component* GetComponent(unsigned id) const;
  35. bool IsUpdateEnabled() const;
  36. bool IsAsyncLoading() const;
  37. float GetAsyncProgress() const;
  38. const String GetFileName() const;
  39. unsigned GetChecksum() const;
  40. float GetTimeScale() const;
  41. float GetElapsedTime() const;
  42. float GetSmoothingConstant() const;
  43. float GetSnapThreshold() const;
  44. const String GetVarName(ShortStringHash hash) const;
  45. void Update(float timeStep);
  46. void BeginThreadedUpdate();
  47. void EndThreadedUpdate();
  48. void DelayedMarkedDirty(Component* component);
  49. bool IsThreadedUpdate() const;
  50. unsigned GetFreeNodeID(CreateMode mode);
  51. unsigned GetFreeComponentID(CreateMode mode);
  52. void NodeAdded(Node* node);
  53. void NodeRemoved(Node* node);
  54. void ComponentAdded(Component* component);
  55. void ComponentRemoved(Component* component);
  56. void SetVarNamesAttr(String value);
  57. String GetVarNamesAttr() const;
  58. void PrepareNetworkUpdate();
  59. void CleanupConnection(Connection* connection);
  60. void MarkNetworkUpdate(Node* node);
  61. void MarkNetworkUpdate(Component* component);
  62. void MarkReplicationDirty(Node* node);
  63. tolua_property__is_set bool updateEnabled;
  64. tolua_readonly tolua_property__is_set bool asyncLoading;
  65. tolua_readonly tolua_property__get_set float asyncProgress;
  66. tolua_property__get_set const String fileName;
  67. tolua_readonly tolua_property__get_set unsigned checksum;
  68. tolua_property__get_set float timeScale;
  69. tolua_property__get_set float elapsedTime;
  70. tolua_property__get_set float smoothingConstant;
  71. tolua_property__get_set float snapThreshold;
  72. tolua_readonly tolua_property__is_set bool threadedUpdate;
  73. tolua_property__get_set String varNamesAttr;
  74. };
  75. ${
  76. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00
  77. static int tolua_SceneLuaAPI_Scene_new00(lua_State* tolua_S)
  78. {
  79. return ToluaNewObject<Scene>(tolua_S);
  80. }
  81. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00_local
  82. static int tolua_SceneLuaAPI_Scene_new00_local(lua_State* tolua_S)
  83. {
  84. return ToluaNewObjectGC<Scene>(tolua_S);
  85. }
  86. static bool SceneLoad(Scene* scene, File* file)
  87. {
  88. return file ? scene->Load(*file) : false;
  89. }
  90. static bool SceneSave(const Scene* scene, File* file)
  91. {
  92. return file ? scene->Save(*file) : false;
  93. }
  94. static bool SceneLoad(Scene* scene, const String& fileName)
  95. {
  96. File file(scene->GetContext(), fileName, FILE_READ);
  97. return file.IsOpen() && scene->Load(file);
  98. }
  99. static bool SceneSave(const Scene* scene, const String& fileName)
  100. {
  101. File file(scene->GetContext(), fileName, FILE_WRITE);
  102. return file.IsOpen() && scene->Save(file);
  103. }
  104. static bool SceneLoadXML(Scene* scene, File* file)
  105. {
  106. return file ? scene->LoadXML(*file) : false;
  107. }
  108. static bool SceneSaveXML(const Scene* scene, File* file)
  109. {
  110. return file ? scene->SaveXML(*file) : false;
  111. }
  112. static bool SceneLoadXML(Scene* scene, const String& fileName)
  113. {
  114. File file(scene->GetContext(), fileName, FILE_READ);
  115. return file.IsOpen() && scene->LoadXML(file);
  116. }
  117. static bool SceneSaveXML(const Scene* scene, const String& fileName)
  118. {
  119. File file(scene->GetContext(), fileName, FILE_WRITE);
  120. if (!file.IsOpen())
  121. return false;
  122. return scene->SaveXML(file);
  123. }
  124. static bool SceneLoadAsync(Scene* scene, const String& fileName)
  125. {
  126. SharedPtr<File> file(new File(scene->GetContext(), fileName, FILE_READ));
  127. return file->IsOpen() && scene->LoadAsync(file);
  128. }
  129. static bool SceneLoadAsyncXML(Scene* scene, const String& fileName)
  130. {
  131. SharedPtr<File> file(new File(scene->GetContext(), fileName, FILE_READ));
  132. return file->IsOpen() && scene->LoadAsyncXML(file);
  133. }
  134. static Node* SceneInstantiate(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  135. {
  136. return file ? scene->Instantiate(*file, position, rotation, mode) : 0;
  137. }
  138. static Node* SceneInstantiate(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  139. {
  140. File file(scene->GetContext(), fileName, FILE_READ);
  141. return file.IsOpen() ? scene->Instantiate(file, position, rotation, mode) : 0;
  142. }
  143. static Node* SceneInstantiateXML(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  144. {
  145. return file ? scene->InstantiateXML(*file, position, rotation, mode) : 0;
  146. }
  147. static Node* SceneInstantiateXML(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  148. {
  149. File file(scene->GetContext(), fileName, FILE_READ);
  150. return file.IsOpen() ? scene->InstantiateXML(file, position, rotation, mode) : 0;
  151. }
  152. $}