Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 anni fa
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AreaAllocator.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
AreaAllocator.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 anni fa
Color.h 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 anni fa
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
MathDefs.h 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 anni fa
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Matrix3x4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Matrix4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Matrix4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Plane.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Quaternion.cpp cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 anni fa
Quaternion.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 anni fa
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 anni fa
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 anni fa
Ray.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 anni fa
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StringHash.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StringHash.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Vector3.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 anni fa
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 anni fa