aster2013 2d9a7b2915 Add cardinal spline interpolation for AttributeAnimation. hace 11 años
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APITemplates.h b7917af4fd Revert "Remove wrap mode default value." hace 11 años
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
Addons.h 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. hace 11 años
EngineAPI.cpp 6c7db54e4b Console remembers the last used interpreter if there are more than one. hace 11 años
GraphicsAPI.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. hace 11 años
IOAPI.cpp 5ce5be8d66 Enhance FileSystem class to also able to execute console command. hace 11 años
InputAPI.cpp 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. hace 11 años
MathAPI.cpp 41df6dc2e0 Expose Color constants in AngelScript. Use them in sample app. hace 11 años
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script hace 12 años
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. hace 12 años
PhysicsAPI.cpp a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. hace 11 años
ResourceAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. hace 11 años
SceneAPI.cpp 2d9a7b2915 Add cardinal spline interpolation for AttributeAnimation. hace 11 años
Script.cpp 5ce5be8d66 Enhance FileSystem class to also able to execute console command. hace 11 años
Script.h 5ce5be8d66 Enhance FileSystem class to also able to execute console command. hace 11 años
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. hace 11 años
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) hace 11 años
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. hace 12 años
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. hace 11 años
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. hace 11 años
UIAPI.cpp 6da0cb3995 Add mechanism to copy the selected rows to clipboard. Use in console. hace 11 años
Urho2DAPI.cpp 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). hace 11 años