Lasse Öörni 7d4d956691 Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions. пре 12 година
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Direct3D9 dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. пре 12 година
OpenGL 7d4d956691 Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions. пре 12 година
AnimatedModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
AnimatedModel.h 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. пре 12 година
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
AnimationController.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. пре 12 година
AnimationController.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. пре 12 година
AnimationState.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. пре 12 година
AnimationState.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. пре 12 година
Batch.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
Batch.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. пре 12 година
BillboardSet.cpp ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. пре 12 година
BillboardSet.h 59d6d01125 Fixed 07_Billboards compilation issue. пре 12 година
CMakeLists.txt e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. пре 12 година
Camera.cpp fa8ac788c8 Fixed uninitialized default value of Camera's clip plane. пре 12 година
Camera.h eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. пре 12 година
CustomGeometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. пре 12 година
DebugRenderer.cpp 088dba041c Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63. пре 12 година
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
DecalSet.cpp a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. пре 12 година
DecalSet.h a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. пре 12 година
Drawable.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
Drawable.h 720ff4c3b8 Fix GCC build. пре 12 година
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Geometry.cpp c636b092e2 Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers. пре 12 година
Geometry.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. пре 12 година
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
GraphicsDefs.cpp f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. пре 12 година
GraphicsDefs.h f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. пре 12 година
GraphicsEvents.h a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); пре 12 година
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Light.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. пре 12 година
Material.cpp 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. пре 12 година
Material.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. пре 12 година
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Model.h bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. пре 12 година
OcclusionBuffer.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
OcclusionBuffer.h 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
Octree.cpp 712345aa56 Added log macros with formatting. Closes #114. пре 12 година
Octree.h c1e03c48db Combine octree update & reinsertion queuing. пре 12 година
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
OctreeQuery.h b496594203 Update credits. Normalize whitespace. пре 12 година
ParticleEmitter.cpp 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. пре 12 година
ParticleEmitter.h 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. пре 12 година
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. пре 12 година
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Renderer.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
Renderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
ShaderParser.cpp 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. пре 12 година
ShaderParser.h 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. пре 12 година
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Skeleton.cpp a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. пре 12 година
Skeleton.h a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. пре 12 година
Skybox.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
Skybox.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. пре 12 година
StaticModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
StaticModel.h c057b29dba Unify how command line options are shown in utilities. пре 12 година
StaticModelGroup.cpp aa0f72cf65 Added world position & normal to RayQueryResult. пре 12 година
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). пре 12 година
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Tangent.h 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. пре 12 година
Technique.cpp 712345aa56 Added log macros with formatting. Closes #114. пре 12 година
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. пре 12 година
Terrain.cpp 712345aa56 Added log macros with formatting. Closes #114. пре 12 година
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. пре 12 година
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. пре 12 година
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година
View.cpp d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. пре 12 година
View.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. пре 12 година
Viewport.cpp 712345aa56 Added log macros with formatting. Closes #114. пре 12 година
Viewport.h 861dfadfa3 Add missing header file. пре 12 година
Zone.cpp caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. пре 12 година
Zone.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. пре 12 година