Text.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "Text.h"
  29. #include "Texture2D.h"
  30. #include "DebugNew.h"
  31. namespace Urho3D
  32. {
  33. const char* textEffects[] =
  34. {
  35. "None",
  36. "Shadow",
  37. "Stroke",
  38. 0
  39. };
  40. static const float MIN_ROW_SPACING = 0.5f;
  41. extern const char* horizontalAlignments[];
  42. extern const char* UI_CATEGORY;
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color::TRANSPARENT),
  52. hoverColor_(Color::TRANSPARENT),
  53. textEffect_(TE_NONE),
  54. effectColor_(Color::BLACK),
  55. effectDepthBias_(0.0f),
  56. rowHeight_(0)
  57. {
  58. // By default Text does not derive opacity from parent elements
  59. useDerivedOpacity_ = false;
  60. }
  61. Text::~Text()
  62. {
  63. }
  64. void Text::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Text>(UI_CATEGORY);
  67. COPY_BASE_ATTRIBUTES(Text, UIElement);
  68. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Text, "Use Derived Opacity", false);
  69. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  70. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  71. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  72. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  73. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  74. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  75. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  76. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  77. ENUM_ATTRIBUTE(Text, "Text Effect", textEffect_, textEffects, TE_NONE, AM_FILE);
  78. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Effect Color", GetEffectColor, SetEffectColor, Color, Color::BLACK, AM_FILE);
  79. // Change the default value for UseDerivedOpacity
  80. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  81. }
  82. void Text::ApplyAttributes()
  83. {
  84. UIElement::ApplyAttributes();
  85. // Decode to Unicode now
  86. unicodeText_.Clear();
  87. for (unsigned i = 0; i < text_.Length();)
  88. unicodeText_.Push(text_.NextUTF8Char(i));
  89. fontSize_ = Max(fontSize_, 1);
  90. ValidateSelection();
  91. UpdateText();
  92. }
  93. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  94. {
  95. // Hovering and/or whole selection batch
  96. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  97. {
  98. bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
  99. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  100. batch.SetColor(both ? selectionColor_.Lerp(hoverColor_, 0.5f) : (selected_ && selectionColor_.a_ > 0.0f ?
  101. selectionColor_: hoverColor_));
  102. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0);
  103. UIBatch::AddOrMerge(batch, batches);
  104. }
  105. // Partial selection batch
  106. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  107. {
  108. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  109. batch.SetColor(selectionColor_);
  110. IntVector2 currentStart = charPositions_[selectionStart_];
  111. IntVector2 currentEnd = currentStart;
  112. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  113. {
  114. // Check if row changes, and start a new quad in that case
  115. if (charSizes_[i].x_ && charSizes_[i].y_)
  116. {
  117. if (charPositions_[i].y_ != currentStart.y_)
  118. {
  119. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  120. 0, 0);
  121. currentStart = charPositions_[i];
  122. currentEnd = currentStart + charSizes_[i];
  123. }
  124. else
  125. {
  126. currentEnd.x_ += charSizes_[i].x_;
  127. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  128. }
  129. }
  130. }
  131. if (currentEnd != currentStart)
  132. {
  133. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  134. 0, 0);
  135. }
  136. UIBatch::AddOrMerge(batch, batches);
  137. }
  138. // Text batch
  139. if (font_)
  140. {
  141. FontFace* face = font_->GetFace(fontSize_);
  142. if (!face)
  143. return;
  144. const Vector<SharedPtr<Texture2D> >& textures = face->GetTextures();
  145. if (textures.Size() > 1)
  146. {
  147. // Only traversing thru the printText once regardless of number of textures/pages in the font
  148. Vector<PODVector<GlyphLocation> > pageGlyphLocations(textures.Size());
  149. unsigned rowIndex = 0;
  150. int x = GetRowStartPosition(rowIndex);
  151. int y = 0;
  152. for (unsigned i = 0; i < printText_.Size(); ++i)
  153. {
  154. unsigned c = printText_[i];
  155. if (c != '\n')
  156. {
  157. const FontGlyph* p = face->GetGlyph(c);
  158. if (!p)
  159. continue;
  160. // Validate page because of possible glyph unallocations (should not happen, though)
  161. if (p->page_ < textures.Size())
  162. pageGlyphLocations[p->page_].Push(GlyphLocation(x, y, p));
  163. x += p->advanceX_;
  164. if (i < printText_.Size() - 1)
  165. x += face->GetKerning(c, printText_[i + 1]);
  166. }
  167. else
  168. {
  169. x = GetRowStartPosition(++rowIndex);
  170. y += rowHeight_;
  171. }
  172. }
  173. for (unsigned n = 0; n < textures.Size(); ++n)
  174. {
  175. // One batch per texture/page
  176. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, textures[n], &vertexData);
  177. const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations[n];
  178. switch (textEffect_)
  179. {
  180. case TE_NONE:
  181. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  182. break;
  183. case TE_SHADOW:
  184. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  185. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  186. break;
  187. case TE_STROKE:
  188. ConstructBatch(pageBatch, pageGlyphLocation, -1, -1, &effectColor_, effectDepthBias_);
  189. ConstructBatch(pageBatch, pageGlyphLocation, 0, -1, &effectColor_, effectDepthBias_);
  190. ConstructBatch(pageBatch, pageGlyphLocation, 1, -1, &effectColor_, effectDepthBias_);
  191. ConstructBatch(pageBatch, pageGlyphLocation, -1, 0, &effectColor_, effectDepthBias_);
  192. ConstructBatch(pageBatch, pageGlyphLocation, 1, 0, &effectColor_, effectDepthBias_);
  193. ConstructBatch(pageBatch, pageGlyphLocation, -1, 1, &effectColor_, effectDepthBias_);
  194. ConstructBatch(pageBatch, pageGlyphLocation, 0, 1, &effectColor_, effectDepthBias_);
  195. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  196. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  197. break;
  198. }
  199. batches.Push(pageBatch);
  200. }
  201. }
  202. else
  203. {
  204. // If only one texture page, construct the UI batch directly
  205. int x = GetRowStartPosition(0);
  206. int y = 0;
  207. UIBatch batch(this, BLEND_ALPHA, currentScissor, textures[0], &vertexData);
  208. switch (textEffect_)
  209. {
  210. case TE_NONE:
  211. ConstructBatch(batch, face, x, y);
  212. break;
  213. case TE_SHADOW:
  214. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  215. ConstructBatch(batch, face, x, y);
  216. break;
  217. case TE_STROKE:
  218. ConstructBatch(batch, face, x, y, -1, -1, &effectColor_, effectDepthBias_);
  219. ConstructBatch(batch, face, x, y, 0, -1, &effectColor_, effectDepthBias_);
  220. ConstructBatch(batch, face, x, y, 1, -1, &effectColor_, effectDepthBias_);
  221. ConstructBatch(batch, face, x, y, -1, 0, &effectColor_, effectDepthBias_);
  222. ConstructBatch(batch, face, x, y, 1, 0, &effectColor_, effectDepthBias_);
  223. ConstructBatch(batch, face, x, y, -1, 1, &effectColor_, effectDepthBias_);
  224. ConstructBatch(batch, face, x, y, 0, 1, &effectColor_, effectDepthBias_);
  225. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  226. ConstructBatch(batch, face, x, y);
  227. break;
  228. }
  229. UIBatch::AddOrMerge(batch, batches);
  230. }
  231. }
  232. // Reset hovering for next frame
  233. hovering_ = false;
  234. }
  235. void Text::OnResize()
  236. {
  237. if (wordWrap_)
  238. UpdateText();
  239. }
  240. bool Text::SetFont(const String& fontName, int size)
  241. {
  242. ResourceCache* cache = GetSubsystem<ResourceCache>();
  243. return SetFont(cache->GetResource<Font>(fontName), size);
  244. }
  245. bool Text::SetFont(Font* font, int size)
  246. {
  247. if (!font)
  248. {
  249. LOGERROR("Null font for Text");
  250. return false;
  251. }
  252. if (font != font_ || size != fontSize_)
  253. {
  254. font_ = font;
  255. fontSize_ = Max(size, 1);
  256. UpdateText();
  257. }
  258. return true;
  259. }
  260. void Text::SetText(const String& text)
  261. {
  262. text_ = text;
  263. // Decode to Unicode now
  264. unicodeText_.Clear();
  265. for (unsigned i = 0; i < text_.Length();)
  266. unicodeText_.Push(text_.NextUTF8Char(i));
  267. ValidateSelection();
  268. UpdateText();
  269. }
  270. void Text::SetTextAlignment(HorizontalAlignment align)
  271. {
  272. if (align != textAlignment_)
  273. {
  274. textAlignment_ = align;
  275. UpdateText();
  276. }
  277. }
  278. void Text::SetRowSpacing(float spacing)
  279. {
  280. if (spacing != rowSpacing_)
  281. {
  282. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  283. UpdateText();
  284. }
  285. }
  286. void Text::SetWordwrap(bool enable)
  287. {
  288. if (enable != wordWrap_)
  289. {
  290. wordWrap_ = enable;
  291. UpdateText();
  292. }
  293. }
  294. void Text::SetSelection(unsigned start, unsigned length)
  295. {
  296. selectionStart_ = start;
  297. selectionLength_ = length;
  298. ValidateSelection();
  299. }
  300. void Text::ClearSelection()
  301. {
  302. selectionStart_ = 0;
  303. selectionLength_ = 0;
  304. }
  305. void Text::SetSelectionColor(const Color& color)
  306. {
  307. selectionColor_ = color;
  308. }
  309. void Text::SetHoverColor(const Color& color)
  310. {
  311. hoverColor_ = color;
  312. }
  313. void Text::SetTextEffect(TextEffect textEffect)
  314. {
  315. textEffect_ = textEffect;
  316. }
  317. void Text::SetEffectColor(const Color& effectColor)
  318. {
  319. effectColor_ = effectColor;
  320. }
  321. void Text::SetEffectDepthBias(float bias)
  322. {
  323. effectDepthBias_ = bias;
  324. }
  325. void Text::SetFontAttr(ResourceRef value)
  326. {
  327. ResourceCache* cache = GetSubsystem<ResourceCache>();
  328. font_ = cache->GetResource<Font>(value.name_);
  329. }
  330. ResourceRef Text::GetFontAttr() const
  331. {
  332. return GetResourceRef(font_, Font::GetTypeStatic());
  333. }
  334. bool Text::FilterImplicitAttributes(XMLElement& dest) const
  335. {
  336. if (!UIElement::FilterImplicitAttributes(dest))
  337. return false;
  338. if (!IsFixedWidth())
  339. {
  340. if (!RemoveChildXML(dest, "Size"))
  341. return false;
  342. if (!RemoveChildXML(dest, "Min Size"))
  343. return false;
  344. if (!RemoveChildXML(dest, "Max Size"))
  345. return false;
  346. }
  347. return true;
  348. }
  349. void Text::UpdateText()
  350. {
  351. int width = 0;
  352. int height = 0;
  353. rowWidths_.Clear();
  354. printText_.Clear();
  355. PODVector<unsigned> printToText;
  356. if (font_)
  357. {
  358. FontFace* face = font_->GetFace(fontSize_);
  359. if (!face)
  360. return;
  361. rowHeight_ = face->GetRowHeight();
  362. int rowWidth = 0;
  363. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  364. // First see if the text must be split up
  365. if (!wordWrap_)
  366. {
  367. printText_ = unicodeText_;
  368. printToText.Resize(printText_.Size());
  369. for (unsigned i = 0; i < printText_.Size(); ++i)
  370. printToText[i] = i;
  371. }
  372. else
  373. {
  374. int maxWidth = GetWidth();
  375. unsigned nextBreak = 0;
  376. unsigned lineStart = 0;
  377. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  378. {
  379. unsigned j;
  380. unsigned c = unicodeText_[i];
  381. if (c != '\n')
  382. {
  383. bool ok = true;
  384. if (nextBreak <= i)
  385. {
  386. int futureRowWidth = rowWidth;
  387. for (j = i; j < unicodeText_.Size(); ++j)
  388. {
  389. unsigned d = unicodeText_[j];
  390. if (d == ' ' || d == '\n')
  391. {
  392. nextBreak = j;
  393. break;
  394. }
  395. const FontGlyph* glyph = face->GetGlyph(d);
  396. if (glyph)
  397. {
  398. futureRowWidth += glyph->advanceX_;
  399. if (j < unicodeText_.Size() - 1)
  400. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  401. }
  402. if (d == '-' && futureRowWidth <= maxWidth)
  403. {
  404. nextBreak = j + 1;
  405. break;
  406. }
  407. if (futureRowWidth > maxWidth)
  408. {
  409. ok = false;
  410. break;
  411. }
  412. }
  413. }
  414. if (!ok)
  415. {
  416. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  417. if (nextBreak == lineStart)
  418. {
  419. while (i < j)
  420. {
  421. printText_.Push(unicodeText_[i]);
  422. printToText.Push(i);
  423. ++i;
  424. }
  425. }
  426. printText_.Push('\n');
  427. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  428. rowWidth = 0;
  429. nextBreak = lineStart = i;
  430. }
  431. if (i < unicodeText_.Size())
  432. {
  433. // When copying a space, position is allowed to be over row width
  434. c = unicodeText_[i];
  435. const FontGlyph* glyph = face->GetGlyph(c);
  436. if (glyph)
  437. {
  438. rowWidth += glyph->advanceX_;
  439. if (i < text_.Length() - 1)
  440. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  441. }
  442. if (rowWidth <= maxWidth)
  443. {
  444. printText_.Push(c);
  445. printToText.Push(i);
  446. }
  447. }
  448. }
  449. else
  450. {
  451. printText_.Push('\n');
  452. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  453. rowWidth = 0;
  454. nextBreak = lineStart = i;
  455. }
  456. }
  457. }
  458. rowWidth = 0;
  459. for (unsigned i = 0; i < printText_.Size(); ++i)
  460. {
  461. unsigned c = printText_[i];
  462. if (c != '\n')
  463. {
  464. const FontGlyph* glyph = face->GetGlyph(c);
  465. if (glyph)
  466. {
  467. rowWidth += glyph->advanceX_;
  468. if (i < printText_.Size() - 1)
  469. rowWidth += face->GetKerning(c, printText_[i + 1]);
  470. }
  471. }
  472. else
  473. {
  474. width = Max(width, rowWidth);
  475. height += rowHeight;
  476. rowWidths_.Push(rowWidth);
  477. rowWidth = 0;
  478. }
  479. }
  480. if (rowWidth)
  481. {
  482. width = Max(width, rowWidth);
  483. height += rowHeight;
  484. rowWidths_.Push(rowWidth);
  485. }
  486. // Set row height even if text is empty
  487. if (!height)
  488. height = rowHeight;
  489. // Store position & size of each character
  490. charPositions_.Resize(unicodeText_.Size() + 1);
  491. charSizes_.Resize(unicodeText_.Size());
  492. unsigned rowIndex = 0;
  493. int x = GetRowStartPosition(rowIndex);
  494. int y = 0;
  495. for (unsigned i = 0; i < printText_.Size(); ++i)
  496. {
  497. charPositions_[printToText[i]] = IntVector2(x, y);
  498. unsigned c = printText_[i];
  499. if (c != '\n')
  500. {
  501. const FontGlyph* glyph = face->GetGlyph(c);
  502. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  503. if (glyph)
  504. {
  505. x += glyph->advanceX_;
  506. if (i < printText_.Size() - 1)
  507. x += face->GetKerning(c, printText_[i + 1]);
  508. }
  509. }
  510. else
  511. {
  512. charSizes_[printToText[i]] = IntVector2::ZERO;
  513. x = GetRowStartPosition(++rowIndex);
  514. y += rowHeight;
  515. }
  516. }
  517. // Store the ending position
  518. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  519. }
  520. // Set minimum and current size according to the text size, but respect fixed width if set
  521. if (!IsFixedWidth())
  522. {
  523. SetMinWidth(wordWrap_ ? 0 : width);
  524. SetWidth(width);
  525. }
  526. SetFixedHeight(height);
  527. }
  528. void Text::ValidateSelection()
  529. {
  530. unsigned textLength = unicodeText_.Size();
  531. if (textLength)
  532. {
  533. if (selectionStart_ >= textLength)
  534. selectionStart_ = textLength - 1;
  535. if (selectionStart_ + selectionLength_ > textLength)
  536. selectionLength_ = textLength - selectionStart_;
  537. }
  538. else
  539. {
  540. selectionStart_ = 0;
  541. selectionLength_ = 0;
  542. }
  543. }
  544. int Text::GetRowStartPosition(unsigned rowIndex) const
  545. {
  546. int rowWidth = 0;
  547. if (rowIndex < rowWidths_.Size())
  548. rowWidth = rowWidths_[rowIndex];
  549. int ret = GetIndentWidth();
  550. switch (textAlignment_)
  551. {
  552. case HA_LEFT:
  553. break;
  554. case HA_CENTER:
  555. ret += (GetSize().x_ - rowWidth) / 2;
  556. break;
  557. case HA_RIGHT:
  558. ret += GetSize().x_ - rowWidth;
  559. break;
  560. }
  561. return ret;
  562. }
  563. void Text::ConstructBatch(UIBatch& pageBatch, const PODVector<GlyphLocation>& pageGlyphLocation, int dx, int dy, Color* color,
  564. float depthBias)
  565. {
  566. unsigned startDataSize = pageBatch.vertexData_->Size();
  567. if (!color)
  568. pageBatch.SetDefaultColor();
  569. else
  570. pageBatch.SetColor(*color);
  571. for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i)
  572. {
  573. const GlyphLocation& glyphLocation = pageGlyphLocation[i];
  574. const FontGlyph& glyph = *glyphLocation.glyph_;
  575. pageBatch.AddQuad(dx + glyphLocation.x_ + glyph.offsetX_, dy + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  576. glyph.height_, glyph.x_, glyph.y_);
  577. }
  578. if (depthBias != 0.0f)
  579. {
  580. unsigned dataSize = pageBatch.vertexData_->Size();
  581. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  582. pageBatch.vertexData_->At(i + 2) += depthBias;
  583. }
  584. }
  585. void Text::ConstructBatch(UIBatch& batch, FontFace* face, int x, int y, int dx, int dy, Color* color, float depthBias)
  586. {
  587. unsigned rowIndex = 0;
  588. unsigned startDataSize = batch.vertexData_->Size();
  589. if (!color)
  590. batch.SetDefaultColor();
  591. else
  592. batch.SetColor(*color);
  593. for (unsigned i = 0; i < printText_.Size(); ++i)
  594. {
  595. unsigned c = printText_[i];
  596. if (c != '\n')
  597. {
  598. const FontGlyph* p = face->GetGlyph(c);
  599. if (!p)
  600. continue;
  601. batch.AddQuad(dx + x + p->offsetX_, dy + y + p->offsetY_, p->width_, p->height_, p->x_, p->y_);
  602. x += p->advanceX_;
  603. if (i < printText_.Size() - 1)
  604. x += face->GetKerning(c, printText_[i + 1]);
  605. }
  606. else
  607. {
  608. x = GetRowStartPosition(++rowIndex);
  609. y += rowHeight_;
  610. }
  611. }
  612. if (depthBias != 0.0f)
  613. {
  614. unsigned dataSize = batch.vertexData_->Size();
  615. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  616. batch.vertexData_->At(i + 2) += depthBias;
  617. }
  618. }
  619. }