Window.cpp 11 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Cursor.h"
  25. #include "InputEvents.h"
  26. #include "UI.h"
  27. #include "Window.h"
  28. #include "DebugNew.h"
  29. namespace Urho3D
  30. {
  31. static const int DEFAULT_RESIZE_BORDER = 4;
  32. OBJECTTYPESTATIC(Window);
  33. Window::Window(Context* context) :
  34. BorderImage(context),
  35. movable_(false),
  36. resizable_(false),
  37. resizeBorder_(DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER),
  38. dragMode_(DRAG_NONE),
  39. modal_(false),
  40. modalFrameColor_(Color::TRANSPARENT),
  41. modalFrameSize_(IntVector2::ZERO)
  42. {
  43. bringToFront_ = true;
  44. clipChildren_ = true;
  45. enabled_ = true;
  46. }
  47. Window::~Window()
  48. {
  49. }
  50. void Window::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<Window>();
  53. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTRECT, "Resize Border", GetResizeBorder, SetResizeBorder, IntRect, IntRect(DEFAULT_RESIZE_BORDER, \
  54. DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER), AM_FILE);
  55. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Movable", IsMovable, SetMovable, bool, false, AM_FILE);
  56. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Resizable", IsResizable, SetResizable, bool, false, AM_FILE);
  57. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Modal", IsModal, SetModal, bool, false, AM_FILE);
  58. REF_ACCESSOR_ATTRIBUTE(Window, VAR_COLOR, "Modal Frame Color", GetModalFrameColor, SetModalFrameColor, Color, Color::TRANSPARENT, AM_FILE);
  59. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTVECTOR2, "Modal Frame Size", GetModalFrameSize, SetModalFrameSize, IntVector2, IntVector2::ZERO, AM_FILE);
  60. COPY_BASE_ATTRIBUTES(Window, BorderImage);
  61. }
  62. void Window::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  63. {
  64. if (modal_)
  65. {
  66. // Shade
  67. UIElement* rootElement = GetRoot();
  68. const IntVector2& rootSize = rootElement->GetSize();
  69. IntRect currentScissor(0, 0, rootSize.x_, rootSize.y_);
  70. UIBatch batch(rootElement, BLEND_ALPHA, IntRect(0, 0, rootSize.x_, rootSize.y_), 0, &vertexData);
  71. batch.AddQuad(0, 0, rootSize.x_, rootSize.y_, 0, 0, 0, 0, Color(0.0f, 0.0f, 0.0f, 0.25f));
  72. UIBatch::AddOrMerge(batch, batches);
  73. }
  74. BorderImage::GetBatches(batches, vertexData, currentScissor);
  75. if (modal_)
  76. {
  77. // Modal frame
  78. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  79. int x = GetIndentWidth();
  80. IntVector2 size = GetSize();
  81. size.x_ -= x;
  82. // Left
  83. batch.AddQuad(x - modalFrameSize_.x_, 0, modalFrameSize_.x_, size.y_, 0, 0, 0, 0, modalFrameColor_);
  84. // Top
  85. batch.AddQuad(x - modalFrameSize_.x_, -modalFrameSize_.y_, size.x_ + 2 * modalFrameSize_.x_, modalFrameSize_.y_, 0, 0, 0, 0, modalFrameColor_);
  86. // Right
  87. batch.AddQuad(size.x_, 0, modalFrameSize_.x_, size.y_, 0, 0, 0, 0, modalFrameColor_);
  88. // Bottom
  89. batch.AddQuad(x - modalFrameSize_.x_, size.y_, size.x_ + 2 * modalFrameSize_.x_, modalFrameSize_.y_, 0, 0, 0, 0, modalFrameColor_);
  90. UIBatch::AddOrMerge(batch, batches);
  91. }
  92. }
  93. void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  94. {
  95. if (dragMode_ == DRAG_NONE)
  96. {
  97. WindowDragMode mode = GetDragMode(position);
  98. SetCursorShape(mode, cursor);
  99. }
  100. else
  101. SetCursorShape(dragMode_, cursor);
  102. }
  103. void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  104. {
  105. if (buttons != MOUSEB_LEFT || !CheckAlignment())
  106. {
  107. dragMode_ = DRAG_NONE;
  108. return;
  109. }
  110. dragBeginCursor_ = screenPosition;
  111. dragBeginPosition_ = GetPosition();
  112. dragBeginSize_ = GetSize();
  113. dragMode_ = GetDragMode(position);
  114. SetCursorShape(dragMode_, cursor);
  115. }
  116. void Window::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  117. {
  118. if (dragMode_ == DRAG_NONE)
  119. return;
  120. IntVector2 delta = screenPosition - dragBeginCursor_;
  121. const IntVector2& position_ = GetPosition();
  122. const IntVector2& size_ = GetSize();
  123. const IntVector2& minSize_ = GetMinSize();
  124. const IntVector2& maxSize_ = GetMaxSize();
  125. switch (dragMode_)
  126. {
  127. case DRAG_MOVE:
  128. SetPosition(dragBeginPosition_ + delta);
  129. break;
  130. case DRAG_RESIZE_TOPLEFT:
  131. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)),
  132. Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  133. SetSize(dragBeginSize_ - delta);
  134. break;
  135. case DRAG_RESIZE_TOP:
  136. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  137. SetSize(dragBeginSize_.x_, dragBeginSize_.y_ - delta.y_);
  138. break;
  139. case DRAG_RESIZE_TOPRIGHT:
  140. SetPosition(dragBeginPosition_.x_, dragBeginPosition_.y_ + delta.y_);
  141. SetSize(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_ - delta.y_);
  142. break;
  143. case DRAG_RESIZE_RIGHT:
  144. SetSize(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_);
  145. break;
  146. case DRAG_RESIZE_BOTTOMRIGHT:
  147. SetSize(dragBeginSize_ + delta);
  148. break;
  149. case DRAG_RESIZE_BOTTOM:
  150. SetSize(dragBeginSize_.x_, dragBeginSize_.y_ + delta.y_);
  151. break;
  152. case DRAG_RESIZE_BOTTOMLEFT:
  153. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  154. SetSize(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_ + delta.y_);
  155. break;
  156. case DRAG_RESIZE_LEFT:
  157. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  158. SetSize(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_);
  159. break;
  160. default:
  161. break;
  162. }
  163. ValidatePosition();
  164. SetCursorShape(dragMode_, cursor);
  165. }
  166. void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, Cursor* cursor)
  167. {
  168. dragMode_ = DRAG_NONE;
  169. }
  170. void Window::SetMovable(bool enable)
  171. {
  172. movable_ = enable;
  173. }
  174. void Window::SetResizable(bool enable)
  175. {
  176. resizable_ = enable;
  177. }
  178. void Window::SetResizeBorder(const IntRect& rect)
  179. {
  180. resizeBorder_.left_ = Max(rect.left_, 0);
  181. resizeBorder_.top_ = Max(rect.top_, 0);
  182. resizeBorder_.right_ = Max(rect.right_, 0);
  183. resizeBorder_.bottom_ = Max(rect.bottom_, 0);
  184. }
  185. void Window::SetModal(bool modal)
  186. {
  187. UI* ui = GetSubsystem<UI>();
  188. if (ui->SetModalElement(modal ? this : 0))
  189. modal_ = modal;
  190. }
  191. void Window::SetModalFrameColor(const Color& color)
  192. {
  193. modalFrameColor_ = color;
  194. }
  195. void Window::SetModalFrameSize(const IntVector2& size)
  196. {
  197. modalFrameSize_ = size;
  198. }
  199. WindowDragMode Window::GetDragMode(const IntVector2& position) const
  200. {
  201. WindowDragMode mode = DRAG_NONE;
  202. // Top row
  203. if (position.y_ < resizeBorder_.top_)
  204. {
  205. if (movable_)
  206. mode = DRAG_MOVE;
  207. if (resizable_)
  208. {
  209. mode = DRAG_RESIZE_TOP;
  210. if (position.x_ < resizeBorder_.left_)
  211. mode = DRAG_RESIZE_TOPLEFT;
  212. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  213. mode = DRAG_RESIZE_TOPRIGHT;
  214. }
  215. }
  216. // Bottom row
  217. else if (position.y_ >= GetHeight() - resizeBorder_.bottom_)
  218. {
  219. if (movable_)
  220. mode = DRAG_MOVE;
  221. if (resizable_)
  222. {
  223. mode = DRAG_RESIZE_BOTTOM;
  224. if (position.x_ < resizeBorder_.left_)
  225. mode = DRAG_RESIZE_BOTTOMLEFT;
  226. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  227. mode = DRAG_RESIZE_BOTTOMRIGHT;
  228. }
  229. }
  230. // Middle
  231. else
  232. {
  233. if (movable_)
  234. mode = DRAG_MOVE;
  235. if (resizable_)
  236. {
  237. if (position.x_ < resizeBorder_.left_)
  238. mode = DRAG_RESIZE_LEFT;
  239. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  240. mode = DRAG_RESIZE_RIGHT;
  241. }
  242. }
  243. return mode;
  244. }
  245. void Window::SetCursorShape(WindowDragMode mode, Cursor* cursor) const
  246. {
  247. if (!cursor)
  248. return;
  249. switch (mode)
  250. {
  251. case DRAG_NONE:
  252. case DRAG_MOVE:
  253. cursor->SetShape(CS_NORMAL);
  254. break;
  255. case DRAG_RESIZE_TOP:
  256. case DRAG_RESIZE_BOTTOM:
  257. cursor->SetShape(CS_RESIZEVERTICAL);
  258. break;
  259. case DRAG_RESIZE_LEFT:
  260. case DRAG_RESIZE_RIGHT:
  261. cursor->SetShape(CS_RESIZEHORIZONTAL);
  262. break;
  263. case DRAG_RESIZE_TOPRIGHT:
  264. case DRAG_RESIZE_BOTTOMLEFT:
  265. cursor->SetShape(CS_RESIZEDIAGONAL_TOPRIGHT);
  266. break;
  267. case DRAG_RESIZE_TOPLEFT:
  268. case DRAG_RESIZE_BOTTOMRIGHT:
  269. cursor->SetShape(CS_RESIZEDIAGONAL_TOPLEFT);
  270. break;
  271. default:
  272. break;
  273. }
  274. }
  275. void Window::ValidatePosition()
  276. {
  277. // Check that window does not go more than halfway outside its parent in either dimension
  278. if (!parent_)
  279. return;
  280. const IntVector2& parentSize = parent_->GetSize();
  281. IntVector2 position = GetPosition();
  282. IntVector2 halfSize = GetSize() / 2;
  283. position.x_ = Clamp(position.x_, -halfSize.x_, parentSize.x_ - halfSize.x_);
  284. position.y_ = Clamp(position.y_, -halfSize.y_, parentSize.y_ - halfSize.y_);
  285. SetPosition(position);
  286. }
  287. bool Window::CheckAlignment() const
  288. {
  289. // Only top left-alignment is supported for move and resize
  290. if (GetHorizontalAlignment() == HA_LEFT && GetVerticalAlignment() == VA_TOP)
  291. return true;
  292. else
  293. return false;
  294. }
  295. }