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Audio
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 лет назад |
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Container
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 лет назад |
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Core
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Engine
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5798911830
Default to pauseMinimized mode & lower default maximum FPS on mobile devices.
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13 лет назад |
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Graphics
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a2ee32c88f
Improved front-to-back batch sorting: consider both state & distance.
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13 лет назад |
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IO
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Input
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Math
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Network
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 лет назад |
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Physics
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6ad8b7dd7e
Comments formatting.
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13 лет назад |
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Resource
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3ad1136dcb
Added missing include.
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13 лет назад |
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Scene
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4666520d0b
Improved ragdoll stability in TestScene.
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13 лет назад |
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Script
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35416390b6
Reverted the AngelScript workarounds. Instead applied a fix to the Android function call asm code.
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13 лет назад |
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UI
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 лет назад |