Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 лет назад
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Audio 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 лет назад
Container 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 лет назад
Core e1a1c974e5 Initial iOS support. 13 лет назад
Engine 5798911830 Default to pauseMinimized mode & lower default maximum FPS on mobile devices. 13 лет назад
Graphics a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 лет назад
IO e1a1c974e5 Initial iOS support. 13 лет назад
Input e1a1c974e5 Initial iOS support. 13 лет назад
Math e1a1c974e5 Initial iOS support. 13 лет назад
Network 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 лет назад
Physics 6ad8b7dd7e Comments formatting. 13 лет назад
Resource 3ad1136dcb Added missing include. 13 лет назад
Scene 4666520d0b Improved ragdoll stability in TestScene. 13 лет назад
Script 35416390b6 Reverted the AngelScript workarounds. Instead applied a fix to the Android function call asm code. 13 лет назад
UI 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад