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- //
- // Urho3D Engine
- // Copyright (c) 2008-2012 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "CollisionShape.h"
- #include "Context.h"
- #include "DebugRenderer.h"
- #include "Geometry.h"
- #include "Log.h"
- #include "Model.h"
- #include "PhysicsUtils.h"
- #include "PhysicsWorld.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "RigidBody.h"
- #include "Scene.h"
- #include <BulletCollision/CollisionShapes/btBoxShape.h>
- #include <BulletCollision/CollisionShapes/btCapsuleShape.h>
- #include <BulletCollision/CollisionShapes/btCompoundShape.h>
- #include <BulletCollision/CollisionShapes/btConeShape.h>
- #include <BulletCollision/CollisionShapes/btConvexHullShape.h>
- #include <BulletCollision/CollisionShapes/btCylinderShape.h>
- #include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
- #include <BulletCollision/CollisionShapes/btSphereShape.h>
- #include <BulletCollision/CollisionShapes/btTriangleMesh.h>
- #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
- #include <hull.h>
- static const float DEFAULT_COLLISION_MARGIN = 0.04f;
- static const String typeNames[] =
- {
- "Box",
- "Sphere",
- "Cylinder",
- "Capsule",
- "Cone",
- "TriangleMesh",
- "ConvexHull",
- ""
- };
- TriangleMeshData::TriangleMeshData(Model* model, unsigned lodLevel) :
- meshData_(0),
- shape_(0)
- {
- modelName_ = model->GetName();
- meshData_ = new btTriangleMesh();
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
-
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- unsigned subGeometryLodLevel = lodLevel;
- if (subGeometryLodLevel >= geometries[i].Size())
- subGeometryLodLevel = geometries[i].Size() - 1;
-
- Geometry* geom = geometries[i][subGeometryLodLevel];
- if (!geom)
- continue;
-
- const unsigned char* vertexData;
- const unsigned char* indexData;
- unsigned vertexSize;
- unsigned indexSize;
-
- geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
- if (!vertexData || !indexData)
- continue;
-
- unsigned indexStart = geom->GetIndexStart();
- unsigned indexCount = geom->GetIndexCount();
-
- // 16-bit indices
- if (indexSize == sizeof(unsigned short))
- {
- const unsigned short* indices = (const unsigned short*)indexData;
-
- for (unsigned j = indexStart; j < indexStart + indexCount; j += 3)
- {
- const Vector3& v0 = *((const Vector3*)(&vertexData[indices[j] * vertexSize]));
- const Vector3& v1 = *((const Vector3*)(&vertexData[indices[j + 1] * vertexSize]));
- const Vector3& v2 = *((const Vector3*)(&vertexData[indices[j + 2] * vertexSize]));
- meshData_->addTriangle(ToBtVector3(v0), ToBtVector3(v1), ToBtVector3(v2), true);
- }
- }
- // 32-bit indices
- else
- {
- const unsigned* indices = (const unsigned*)indexData;
-
- for (unsigned j = indexStart; j < indexStart + indexCount; j += 3)
- {
- const Vector3& v0 = *((const Vector3*)(&vertexData[indices[j] * vertexSize]));
- const Vector3& v1 = *((const Vector3*)(&vertexData[indices[j + 1] * vertexSize]));
- const Vector3& v2 = *((const Vector3*)(&vertexData[indices[j + 2] * vertexSize]));
- meshData_->addTriangle(ToBtVector3(v0), ToBtVector3(v1), ToBtVector3(v2), true);
- }
- }
- }
-
- shape_ = new btBvhTriangleMeshShape(meshData_, true, true);
- }
- TriangleMeshData::~TriangleMeshData()
- {
- delete shape_;
- shape_ = 0;
-
- delete meshData_;
- meshData_ = 0;
- }
- ConvexData::ConvexData(Model* model, unsigned lodLevel)
- {
- modelName_ = model->GetName();
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
-
- PODVector<Vector3> originalVertices;
-
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- unsigned subGeometryLodLevel = lodLevel;
- if (subGeometryLodLevel >= geometries[i].Size())
- subGeometryLodLevel = geometries[i].Size() - 1;
-
- Geometry* geom = geometries[i][subGeometryLodLevel];
- if (!geom)
- continue;
-
- const unsigned char* vertexData;
- const unsigned char* indexData;
- unsigned vertexSize;
- unsigned indexSize;
-
- geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
- if (!vertexData || !indexData)
- continue;
-
- unsigned vertexStart = geom->GetVertexStart();
- unsigned vertexCount = geom->GetVertexCount();
-
- // Copy vertex data
- for (unsigned j = 0; j < vertexCount; ++j)
- {
- const Vector3& v = *((const Vector3*)(&vertexData[(vertexStart + j) * vertexSize]));
- originalVertices.Push(v);
- }
- }
-
- if (originalVertices.Size())
- {
- // Build the convex hull from the raw geometry
- StanHull::HullDesc desc;
- desc.SetHullFlag(StanHull::QF_TRIANGLES);
- desc.mVcount = originalVertices.Size();
- desc.mVertices = originalVertices[0].Data();
- desc.mVertexStride = 3 * sizeof(float);
- desc.mSkinWidth = 0.0f;
-
- StanHull::HullLibrary lib;
- StanHull::HullResult result;
- lib.CreateConvexHull(desc, result);
-
- vertexCount_ = result.mNumOutputVertices;
- vertexData_ = new Vector3[vertexCount_];
- // Copy vertex data
- memcpy(vertexData_.Get(), result.mOutputVertices, vertexCount_ * sizeof(Vector3));
-
- lib.ReleaseResult(result);
- }
- else
- vertexCount_ = 0;
- }
- ConvexData::~ConvexData()
- {
- }
- OBJECTTYPESTATIC(CollisionShape);
- CollisionShape::CollisionShape(Context* context) :
- Component(context),
- shape_(0),
- shapeType_(SHAPE_BOX),
- position_(Vector3::ZERO),
- rotation_(Quaternion::IDENTITY),
- size_(Vector3::ONE),
- lodLevel_(0),
- cachedWorldScale_(Vector3::ONE),
- margin_(DEFAULT_COLLISION_MARGIN),
- dirty_(false)
- {
- }
- CollisionShape::~CollisionShape()
- {
- ReleaseShape();
-
- if (physicsWorld_)
- physicsWorld_->RemoveCollisionShape(this);
- }
- void CollisionShape::RegisterObject(Context* context)
- {
- context->RegisterFactory<CollisionShape>();
-
- ENUM_ATTRIBUTE(CollisionShape, "Shape Type", shapeType_, typeNames, SHAPE_BOX, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Size", size_, Vector3::ONE, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_QUATERNION, "Offset Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(CollisionShape, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_INT, "LOD Level", lodLevel_, 0, AM_DEFAULT);
- ATTRIBUTE(CollisionShape, VAR_FLOAT, "Collision Margin", margin_, DEFAULT_COLLISION_MARGIN, AM_DEFAULT);
- }
- void CollisionShape::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
- {
- Serializable::OnSetAttribute(attr, src);
- dirty_ = true;
- }
- void CollisionShape::ApplyAttributes()
- {
- if (dirty_)
- {
- UpdateShape();
- NotifyRigidBody();
- dirty_ = false;
- }
- }
- void CollisionShape::SetBox(const Vector3& size, const Vector3& position, const Quaternion& rotation)
- {
- shapeType_ = SHAPE_BOX;
- size_ = size;
- position_ = position;
- rotation_ = rotation;
- model_.Reset();
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetSphere(float diameter, const Vector3& position, const Quaternion& rotation)
- {
- shapeType_ = SHAPE_SPHERE;
- size_ = Vector3(diameter, diameter, diameter);
- position_ = position;
- rotation_ = rotation;
- model_.Reset();
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetCylinder(float diameter, float height, const Vector3& position, const Quaternion& rotation)
- {
- shapeType_ = SHAPE_CYLINDER;
- size_ = Vector3(diameter, height, diameter);
- position_ = position;
- rotation_ = rotation;
- model_.Reset();
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetCapsule(float diameter, float height, const Vector3& position, const Quaternion& rotation)
- {
- shapeType_ = SHAPE_CAPSULE;
- size_ = Vector3(diameter, height, diameter);
- position_ = position;
- rotation_ = rotation;
- model_.Reset();
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetCone(float diameter, float height, const Vector3& position, const Quaternion& rotation)
- {
- shapeType_ = SHAPE_CONE;
- size_ = Vector3(diameter, height, diameter);
- position_ = position;
- rotation_ = rotation;
- model_.Reset();
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetTriangleMesh(Model* model, unsigned lodLevel, const Vector3& scale, const Vector3& position, const Quaternion& rotation)
- {
- if (!model)
- {
- LOGERROR("Null model, can not set triangle mesh");
- return;
- }
-
- shapeType_ = SHAPE_TRIANGLEMESH;
- model_ = model;
- lodLevel_ = lodLevel;
- size_ = scale;
- position_ = position;
- rotation_ = rotation;
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetConvexHull(Model* model, unsigned lodLevel, const Vector3& scale, const Vector3& position, const Quaternion& rotation)
- {
- if (!model)
- {
- LOGERROR("Null model, can not set convex hull");
- return;
- }
-
- shapeType_ = SHAPE_CONVEXHULL;
- model_ = model;
- lodLevel_ = lodLevel;
- size_ = scale;
- position_ = position;
- rotation_ = rotation;
-
- UpdateShape();
- NotifyRigidBody();
- }
- void CollisionShape::SetShapeType(ShapeType type)
- {
- if (type != shapeType_)
- {
- shapeType_ = type;
- UpdateShape();
- NotifyRigidBody();
- }
- }
- void CollisionShape::SetSize(const Vector3& size)
- {
- if (size != size_)
- {
- size_ = size;
- UpdateShape();
- NotifyRigidBody();
- }
- }
- void CollisionShape::SetPosition(const Vector3& position)
- {
- if (position != position_)
- {
- position_ = position;
- NotifyRigidBody();
- }
- }
- void CollisionShape::SetRotation(const Quaternion& rotation)
- {
- if (rotation != rotation_)
- {
- rotation_ = rotation;
- NotifyRigidBody();
- }
- }
- void CollisionShape::SetTransform(const Vector3& position, const Quaternion& rotation)
- {
- if (position != position_ || rotation != rotation_)
- {
- position_ = position;
- rotation_ = rotation;
- NotifyRigidBody();
- }
- }
- void CollisionShape::SetMargin(float margin)
- {
- margin = Max(margin, 0.0f);
-
- if (margin != margin_)
- {
- if (shape_)
- shape_->setMargin(margin);
- margin_ = margin;
- }
- }
- void CollisionShape::SetModel(Model* model)
- {
- if (model != model_)
- {
- model_ = model;
- if (shapeType_ >= SHAPE_TRIANGLEMESH)
- {
- UpdateShape();
- NotifyRigidBody();
- }
- }
- }
- void CollisionShape::SetLodLevel(unsigned lodLevel)
- {
- if (lodLevel != lodLevel_)
- {
- lodLevel_ = lodLevel;
- if (shapeType_ >= SHAPE_TRIANGLEMESH)
- {
- UpdateShape();
- NotifyRigidBody();
- }
- }
- }
- void CollisionShape::NotifyRigidBody()
- {
- btCompoundShape* compound = GetParentCompoundShape();
- if (node_ && shape_ && compound)
- {
- // Remove the shape first to ensure it is not added twice
- compound->removeChildShape(shape_);
-
- // Then add with updated offset
- btTransform offset;
- offset.setOrigin(ToBtVector3(node_->GetWorldScale() * position_));
- offset.setRotation(ToBtQuaternion(rotation_));
- compound->addChildShape(offset, shape_);
-
- // Finally tell the rigid body to update its mass
- rigidBody_->UpdateMass();
- }
- }
- void CollisionShape::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (debug && physicsWorld_ && shape_ && node_)
- {
- physicsWorld_->SetDebugRenderer(debug);
- physicsWorld_->SetDebugDepthTest(depthTest);
-
- // Use the rigid body's world transform if possible, as it may be different from the rendering transform
- Matrix3x4 worldTransform;
- RigidBody* body = GetComponent<RigidBody>();
- if (body)
- worldTransform = Matrix3x4(body->GetPosition(), body->GetRotation(), node_->GetWorldScale());
- else
- worldTransform = node_->GetWorldTransform();
- Vector3 worldPosition = worldTransform * position_;
- Quaternion worldRotation = worldTransform.Rotation() * rotation_;
-
- btDiscreteDynamicsWorld* world = physicsWorld_->GetWorld();
- world->debugDrawObject(btTransform(ToBtQuaternion(worldRotation), ToBtVector3(worldPosition)), shape_, btVector3(0.0f,
- 1.0f, 0.0f));
-
- physicsWorld_->SetDebugRenderer(0);
- }
- }
- void CollisionShape::SetModelAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- model_ = cache->GetResource<Model>(value.id_);
- dirty_ = true;
- }
- ResourceRef CollisionShape::GetModelAttr() const
- {
- return GetResourceRef(model_, Model::GetTypeStatic());
- }
- void CollisionShape::OnNodeSet(Node* node)
- {
- if (node)
- {
- Scene* scene = node->GetScene();
- if (scene)
- {
- physicsWorld_ = scene->GetComponent<PhysicsWorld>();
- if (physicsWorld_)
- physicsWorld_->AddCollisionShape(this);
- }
- node->AddListener(this);
- UpdateShape();
- NotifyRigidBody();
- }
- }
- void CollisionShape::OnMarkedDirty(Node* node)
- {
- Vector3 newWorldScale = node_->GetWorldScale();
- if (!newWorldScale.Equals(cachedWorldScale_) && shape_)
- {
- switch (shapeType_)
- {
- case SHAPE_BOX:
- case SHAPE_SPHERE:
- case SHAPE_CYLINDER:
- case SHAPE_CAPSULE:
- case SHAPE_CONE:
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_TRIANGLEMESH:
- case SHAPE_CONVEXHULL:
- shape_->setLocalScaling(ToBtVector3(newWorldScale * size_));
- break;
- }
-
- NotifyRigidBody();
-
- cachedWorldScale_ = newWorldScale;
- }
- }
- btCompoundShape* CollisionShape::GetParentCompoundShape()
- {
- if (!rigidBody_)
- rigidBody_ = GetComponent<RigidBody>();
-
- return rigidBody_ ? rigidBody_->GetCompoundShape() : 0;
- }
- void CollisionShape::UpdateShape()
- {
- PROFILE(UpdateCollisionShape);
-
- ReleaseShape();
-
- if (!physicsWorld_)
- return;
-
- if (node_)
- {
- Vector3 newWorldScale = node_->GetWorldScale();
-
- switch (shapeType_)
- {
- case SHAPE_BOX:
- shape_ = new btBoxShape(ToBtVector3(size_ * 0.5f));
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_SPHERE:
- shape_ = new btSphereShape(size_.x_ * 0.5f);
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_CYLINDER:
- shape_ = new btCylinderShape(btVector3(size_.x_ * 0.5f, size_.y_ * 0.5f, size_.x_ * 0.5f));
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_CAPSULE:
- shape_ = new btCapsuleShape(size_.x_ * 0.5f, Max(size_.y_ - size_.x_, 0.0f));
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_CONE:
- shape_ = new btConeShape(size_.x_ * 0.5f, size_.y_);
- shape_->setLocalScaling(ToBtVector3(newWorldScale));
- break;
-
- case SHAPE_TRIANGLEMESH:
- size_ = size_.Abs();
- if (model_)
- {
- // Check the geometry cache
- String id = "TriMesh_" + model_->GetName() + "_" + String(lodLevel_);
-
- Map<String, SharedPtr<CollisionGeometryData> >& cache = physicsWorld_->GetGeometryCache();
- Map<String, SharedPtr<CollisionGeometryData> >::Iterator j = cache.Find(id);
- if (j != cache.End())
- geometry_ = j->second_;
- else
- {
- geometry_ = new TriangleMeshData(model_, lodLevel_);
- cache[id] = geometry_;
- }
-
- TriangleMeshData* triMesh = static_cast<TriangleMeshData*>(geometry_.Get());
- shape_ = new btScaledBvhTriangleMeshShape(triMesh->shape_, ToBtVector3(newWorldScale * size_));
- }
- break;
-
- case SHAPE_CONVEXHULL:
- size_ = size_.Abs();
- if (model_)
- {
- // Check the geometry cache
- String id = "Convex_" + model_->GetName() + "_" + String(lodLevel_);
-
- Map<String, SharedPtr<CollisionGeometryData> >& cache = physicsWorld_->GetGeometryCache();
- Map<String, SharedPtr<CollisionGeometryData> >::Iterator j = cache.Find(id);
- if (j != cache.End())
- geometry_ = j->second_;
- else
- {
- geometry_ = new ConvexData(model_, lodLevel_);
- cache[id] = geometry_;
- }
-
- ConvexData* convex = static_cast<ConvexData*>(geometry_.Get());
- shape_ = new btConvexHullShape((btScalar*)convex->vertexData_.Get(), convex->vertexCount_, sizeof(Vector3));
- shape_->setLocalScaling(ToBtVector3(newWorldScale * size_));
- }
- break;
- }
-
- if (shape_)
- shape_->setMargin(margin_);
-
- cachedWorldScale_ = newWorldScale;
- }
-
- if (physicsWorld_)
- physicsWorld_->CleanupGeometryCache();
- }
- void CollisionShape::ReleaseShape()
- {
- btCompoundShape* compound = GetParentCompoundShape();
- if (shape_ && compound)
- {
- compound->removeChildShape(shape_);
- rigidBody_->UpdateMass();
- }
-
- delete shape_;
- shape_ = 0;
-
- geometry_.Reset();
-
- if (physicsWorld_)
- physicsWorld_->CleanupGeometryCache();
- }
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