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CMakeLists.txt
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4a35758028
Moved container & string classes to a separate library.
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14 years ago |
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Component.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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Component.h
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9ead094d5a
Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS.
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13 years ago |
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Node.cpp
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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Node.h
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 years ago |
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Scene.cpp
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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Scene.h
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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SceneEvents.h
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1e493ba802
Networked rigidbodies should work now.
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13 years ago |
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SceneResolver.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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SceneResolver.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
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Serializable.cpp
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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Serializable.h
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 years ago |
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SmoothedTransform.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
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SmoothedTransform.h
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9ead094d5a
Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS.
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13 years ago |