Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
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CMakeLists.txt 4a35758028 Moved container & string classes to a separate library. 14 years ago
Component.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
Component.h 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 years ago
Node.cpp c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
Node.h c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 years ago
Scene.cpp c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
Scene.h c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
SceneEvents.h 1e493ba802 Networked rigidbodies should work now. 13 years ago
SceneResolver.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
SceneResolver.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Serializable.cpp c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
Serializable.h c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
SmoothedTransform.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
SmoothedTransform.h 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 years ago