| 1234567891011121314151617181920212223242526272829 |
- #include "Uniforms.frag"
- #include "Samplers.frag"
- #if defined(DIFFMAP) || defined(ALPHAMAP)
- varying vec2 vTexCoord;
- #endif
- #ifdef VERTEXCOLOR
- varying vec4 vColor;
- #endif
- void main()
- {
- vec4 diffColor = cMatDiffColor;
- #ifdef VERTEXCOLOR
- diffColor *= vColor;
- #endif
- #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
- gl_FragColor = diffColor;
- #endif
- #ifdef DIFFMAP
- gl_FragColor = diffColor * texture2D(sDiffMap, vTexCoord);
- #endif
- #ifdef ALPHAMAP
- float alphaInput = texture2D(sDiffMap, vTexCoord).a;
- gl_FragColor = vec4(diffColor.rgb, diffColor.a * alphaInput);
- #endif
- }
|