Basic.frag 682 B

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  1. #include "Uniforms.frag"
  2. #include "Samplers.frag"
  3. #if defined(DIFFMAP) || defined(ALPHAMAP)
  4. varying vec2 vTexCoord;
  5. #endif
  6. #ifdef VERTEXCOLOR
  7. varying vec4 vColor;
  8. #endif
  9. void main()
  10. {
  11. vec4 diffColor = cMatDiffColor;
  12. #ifdef VERTEXCOLOR
  13. diffColor *= vColor;
  14. #endif
  15. #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
  16. gl_FragColor = diffColor;
  17. #endif
  18. #ifdef DIFFMAP
  19. gl_FragColor = diffColor * texture2D(sDiffMap, vTexCoord);
  20. #endif
  21. #ifdef ALPHAMAP
  22. float alphaInput = texture2D(sDiffMap, vTexCoord).a;
  23. gl_FragColor = vec4(diffColor.rgb, diffColor.a * alphaInput);
  24. #endif
  25. }