Bloom.vert 378 B

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  1. #include "Uniforms.vert"
  2. #include "Transform.vert"
  3. #include "ScreenPos.vert"
  4. varying vec2 vTexCoord;
  5. varying vec2 vScreenPos;
  6. void main()
  7. {
  8. mat4 modelMatrix = iModelMatrix;
  9. vec3 worldPos = GetWorldPos(modelMatrix);
  10. gl_Position = GetClipPos(worldPos);
  11. vTexCoord = GetQuadTexCoord(gl_Position);
  12. vScreenPos = GetScreenPosPreDiv(gl_Position);
  13. }