Manual_Input.cpp 3.7 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/APITemplates.h"
  24. #include "../AngelScript/Manual_Input.h"
  25. namespace Urho3D
  26. {
  27. // This function is called before ASRegisterGenerated()
  28. void ASRegisterManualFirst_Input(asIScriptEngine* engine)
  29. {
  30. engine->RegisterTypedef("SDL_JoystickID", "int");
  31. }
  32. // ========================================================================================
  33. // template<class T> T * Object::GetSubsystem() const | File: ../Core/Object.h
  34. static Input* GetInput()
  35. {
  36. return GetScriptContext()->GetSubsystem<Input>();
  37. }
  38. // This function is called after ASRegisterGenerated()
  39. void ASRegisterManualLast_Input(asIScriptEngine* engine)
  40. {
  41. // template<class T> T * Object::GetSubsystem() const | File: ../Core/Object.h
  42. engine->RegisterGlobalFunction("Input@+ get_input()", asFUNCTION(GetInput), asCALL_CDECL);
  43. }
  44. // ========================================================================================
  45. // bool Input::SaveGestures(Serializer &dest) | File: ../Input/Input.h
  46. bool InputSaveGestures(File* file, Input* ptr)
  47. {
  48. return file && ptr->SaveGestures(*file);
  49. }
  50. // bool Input::SaveGestures(Serializer &dest) | File: ../Input/Input.h
  51. bool InputSaveGesturesVectorBuffer(VectorBuffer& buffer, Input* ptr)
  52. {
  53. return ptr->SaveGestures(buffer);
  54. }
  55. // bool Input::SaveGesture(Serializer &dest, unsigned gestureID) | File: ../Input/Input.h
  56. bool InputSaveGesture(File* file, unsigned gestureID, Input* ptr)
  57. {
  58. return file && ptr->SaveGesture(*file, gestureID);
  59. }
  60. // bool Input::SaveGesture(Serializer &dest, unsigned gestureID) | File: ../Input/Input.h
  61. bool InputSaveGestureVectorBuffer(VectorBuffer& buffer, unsigned gestureID, Input* ptr)
  62. {
  63. return ptr->SaveGesture(buffer, gestureID);
  64. }
  65. // unsigned Input::LoadGestures(Deserializer &source) | File: ../Input/Input.h
  66. unsigned InputLoadGestures(File* file, Input* ptr)
  67. {
  68. return file ? ptr->LoadGestures(*file) : 0;
  69. }
  70. // unsigned Input::LoadGestures(Deserializer &source) | File: ../Input/Input.h
  71. unsigned InputLoadGesturesVectorBuffer(VectorBuffer& buffer, Input* ptr)
  72. {
  73. return ptr->LoadGestures(buffer);
  74. }
  75. // void Input::SetMouseGrabbed(bool grab, bool suppressEvent=false) | File: ../Input/Input.h
  76. void InputSetMouseGrabbed(bool enable, Input* ptr)
  77. {
  78. ptr->SetMouseGrabbed(enable, false);
  79. }
  80. // void Input::SetMouseMode(MouseMode mode, bool suppressEvent=false) | File: ../Input/Input.h
  81. void InputSetMouseMode(MouseMode mode, Input* ptr)
  82. {
  83. ptr->SetMouseMode(mode, false);
  84. }
  85. // void Input::SetMouseVisible(bool enable, bool suppressEvent=false) | File: ../Input/Input.h
  86. void InputSetMouseVisible(bool enable, Input* ptr)
  87. {
  88. ptr->SetMouseVisible(enable, false);
  89. }
  90. }