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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../AngelScript/APITemplates.h"
- #include "../AngelScript/Manual_Math.h"
- namespace Urho3D
- {
- // This function is called before ASRegisterGenerated()
- void ASRegisterManualFirst_Math(asIScriptEngine* engine)
- {
- }
- // ========================================================================================
- // This function is called after ASRegisterGenerated()
- void ASRegisterManualLast_Math(asIScriptEngine* engine)
- {
- // template <class T, typename std::enable_if...> T Mod(T x, T y) | File: ../Math/MathDefs.h
- engine->RegisterGlobalFunction("float Mod(float, float)", asFUNCTION(Mod<float>), asCALL_CDECL);
- }
- // ========================================================================================
- // explicit IntVector2::IntVector2(const int *data) noexcept | File: ../Math/Vector2.h
- void ConstructIntVector2ArrayInit(CScriptArray* data, IntVector2* ptr)
- {
- new(ptr) IntVector2(static_cast<int*>(data->At(0)));
- }
- // const int* IntVector2::Data() const | File: ../Math/Vector2.h
- CScriptArray* IntVector2Data(IntVector2* ptr)
- {
- return BufferToArray<int>(ptr->Data(), 2, "int[]");
- }
- // ========================================================================================
- // explicit Vector2::Vector2(const float *data) noexcept | File: ../Math/Vector2.h
- void ConstructVector2ArrayInit(CScriptArray* data, Vector2* ptr)
- {
- new(ptr) Vector2(static_cast<float*>(data->At(0)));
- }
- // const float* Vector2::Data() const | File: ../Math/Vector2.h
- CScriptArray* Vector2Data(Vector2* ptr)
- {
- return BufferToArray<float>(ptr->Data(), 2, "float[]");
- }
- // ========================================================================================
- // explicit IntVector3::IntVector3(const int *data) noexcept | File: ../Math/Vector3.h
- void ConstructIntVector3ArrayInit(CScriptArray* data, IntVector3* ptr)
- {
- new(ptr) IntVector3(static_cast<int*>(data->At(0)));
- }
- // const int* IntVector3::Data() const | File: ../Math/Vector3.h
- CScriptArray* IntVector3Data(IntVector3* ptr)
- {
- return BufferToArray<int>(ptr->Data(), 3, "int[]");
- }
- // ========================================================================================
- // explicit Vector3::Vector3(const float *data) noexcept | File: ../Math/Vector3.h
- void ConstructVector3ArrayInit(CScriptArray* data, Vector3* ptr)
- {
- new(ptr) Vector3(static_cast<float*>(data->At(0)));
- }
- // const float* Vector3::Data() const | File: ../Math/Vector3.h
- CScriptArray* Vector3Data(Vector3* ptr)
- {
- return BufferToArray<float>(ptr->Data(), 3, "float[]");
- }
- // ========================================================================================
- // explicit Vector4::Vector4(const float *data) noexcept | File: ../Math/Vector4.h
- void ConstructVector4ArrayInit(CScriptArray* data, Vector4* ptr)
- {
- new(ptr) Vector4(static_cast<float*>(data->At(0)));
- }
- // const float* Vector4::Data() const | File: ../Math/Vector4.h
- CScriptArray* Vector4Data(Vector4* ptr)
- {
- return BufferToArray<float>(ptr->Data(), 4, "float[]");
- }
- // ========================================================================================
- // explicit IntRect::IntRect(const int *data) noexcept | File: ../Math/Rect.h
- void ConstructIntRectArrayInit(CScriptArray* data, IntRect* ptr)
- {
- new(ptr) IntRect(static_cast<int*>(data->At(0)));
- }
- // const int* IntRect::Data() const | File: ../Math/Rect.h
- CScriptArray* IntRectData(IntRect* ptr)
- {
- return BufferToArray<int>(ptr->Data(), 4, "int[]");
- }
- // ========================================================================================
- // explicit Color::Color(const float *data) noexcept | File: ../Math/Color.h
- void ConstructColorArrayInit(CScriptArray* data, Color* ptr)
- {
- new(ptr) Color(static_cast<float*>(data->At(0)));
- }
- // const float* Color::Data() const | File: ../Math/Color.h
- CScriptArray* ColorData(Color* ptr)
- {
- return BufferToArray<float>(ptr->Data(), 4, "float[]");
- }
- // ========================================================================================
- // Vector3 Frustum::vertices_[NUM_FRUSTUM_VERTICES] | File: ../Math/Frustum.h
- Vector3 FrustumGetVertex(unsigned index, Frustum* ptr)
- {
- if (index >= NUM_FRUSTUM_VERTICES)
- return Vector3::ZERO;
- return ptr->vertices_[index];
- }
- // ========================================================================================
- // Vector<PODVector<Vector3> > Polyhedron::faces_ | File: ../Math/Polyhedron.h
- unsigned PolyhedronGetNumFaces(Polyhedron* ptr)
- {
- return ptr->faces_.Size();
- }
- // Vector<PODVector<Vector3> > Polyhedron::faces_ | File: ../Math/Polyhedron.h
- CScriptArray* PolyhedronGetFace(unsigned index, Polyhedron* ptr)
- {
- PODVector<Vector3> face;
- if (index < ptr->faces_.Size())
- face = ptr->faces_[index];
- return VectorToArray<Vector3>(face, "Array<Vector3>");
- }
- }
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