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Direct3D9
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6a7ffdcd19
Updated to newest AssImp from git repository.
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пре 12 година |
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OpenGL
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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пре 13 година |
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AnimatedModel.cpp
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712de11c99
Debug draw UI-elements in Editor.
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пре 12 година |
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AnimatedModel.h
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34df8b5e82
Fixed headless mode.
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пре 12 година |
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Animation.cpp
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34df8b5e82
Fixed headless mode.
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пре 12 година |
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Animation.h
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c55c9cf064
Exposed AnimationTriggerPoint to script.
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пре 13 година |
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AnimationController.cpp
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3cbf2cd402
Detach AnimationController & ParticleEmitter from the scene post-update when disabled.
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пре 13 година |
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AnimationController.h
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3539fcd26e
Improved the final error message printed when an include file is missing.
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пре 12 година |
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AnimationState.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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AnimationState.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Batch.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Batch.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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BillboardSet.cpp
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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BillboardSet.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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CMakeLists.txt
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ff564d3360
Switched to GLEW library for OpenGL extensions.
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пре 13 година |
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Camera.cpp
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9be174c473
Disabled Camera does not render.
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пре 13 година |
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Camera.h
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c55c9cf064
Exposed AnimationTriggerPoint to script.
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пре 13 година |
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CustomGeometry.cpp
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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CustomGeometry.h
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cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
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пре 13 година |
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DebugRenderer.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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DecalSet.cpp
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f226c4bc4a
Added equality operators for Matrix classes.
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пре 12 година |
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DecalSet.h
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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пре 12 година |
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Drawable.cpp
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712de11c99
Debug draw UI-elements in Editor.
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пре 12 година |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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пре 12 година |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Geometry.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Geometry.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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пре 13 година |
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GraphicsEvents.h
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b2645460ef
Refactored view queuing in Renderer.
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пре 13 година |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Light.cpp
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9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
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пре 12 година |
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Light.h
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d567ef83fc
Started work on 3D text component.
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пре 12 година |
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Material.cpp
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34df8b5e82
Fixed headless mode.
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пре 12 година |
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Material.h
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245e678fd6
Refactored resource dependency tracking.
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пре 13 година |
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Model.cpp
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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пре 12 година |
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Model.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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пре 12 година |
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OcclusionBuffer.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Octree.cpp
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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пре 12 година |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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ParticleEmitter.cpp
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895f909297
Include cleanup.
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пре 12 година |
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ParticleEmitter.h
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3cbf2cd402
Detach AnimationController & ParticleEmitter from the scene post-update when disabled.
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пре 13 година |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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RenderPath.cpp
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34df8b5e82
Fixed headless mode.
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пре 12 година |
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RenderPath.h
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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пре 13 година |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Renderer.cpp
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6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
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пре 13 година |
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Renderer.h
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6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
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пре 13 година |
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Shader.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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ShaderParser.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Skeleton.cpp
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34df8b5e82
Fixed headless mode.
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пре 12 година |
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Skeleton.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Skybox.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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StaticModel.cpp
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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StaticModel.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Technique.cpp
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5160610e25
Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases.
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пре 13 година |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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пре 13 година |
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Terrain.cpp
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
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пре 13 година |
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Terrain.h
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |
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TerrainPatch.cpp
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Texture.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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пре 13 година |
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View.cpp
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9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
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пре 12 година |
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View.h
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9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
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пре 13 година |
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Viewport.cpp
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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пре 13 година |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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пре 13 година |
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Zone.cpp
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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пре 12 година |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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пре 13 година |