Lasse Öörni f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
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Direct3D9 f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
OpenGL f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
AnimatedModel.cpp 7bafe59f2f Fix crash when master AnimatedModel is destroyed. Do not destroy the bone hierarchy as long as AnimatedModels remain in the node. Allow a non-master AnimatedModel to be promoted to master if necessary. Closes #439. 11 anni fa
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
AnimationState.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 anni fa
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 anni fa
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 anni fa
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 anni fa
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 anni fa
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 anni fa
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 anni fa
Camera.h db59a66cbf Fix typo.[ci skip] 11 anni fa
CustomGeometry.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 anni fa
CustomGeometry.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 anni fa
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 anni fa
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 anni fa
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 anni fa
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 anni fa
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 anni fa
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 anni fa
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 anni fa
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 anni fa
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 anni fa
Material.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. 11 anni fa
Material.h 3c7126de38 Asynchronous loading for AnimationSet2D. 11 anni fa
Model.cpp d986ec7d25 If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy. 11 anni fa
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 anni fa
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Octree.cpp d5cfcd493b Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition. 11 anni fa
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 anni fa
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 anni fa
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. 11 anni fa
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. 11 anni fa
ParticleEmitter.cpp d60ca10c8f Restore Drawable base attributes to ParticleEmitter. Closes #407. 11 anni fa
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 anni fa
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 anni fa
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 anni fa
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 anni fa
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 anni fa
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 anni fa
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 anni fa
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Skeleton.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 anni fa
Skeleton.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 anni fa
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 anni fa
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Technique.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
Technique.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 anni fa
Terrain.h 671d2c45ac Added IndexBuffer forward declaration to Terrain.h. 11 anni fa
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 anni fa
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 anni fa
View.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 anni fa
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 anni fa
Viewport.cpp 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 anni fa
Viewport.h 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 anni fa
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 anni fa
Zone.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 anni fa