Lasse Öörni f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
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OGLGPUObject.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLGPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLGraphics.cpp e68c051a35 Added rest of geometry types. Closes #413. 11 anni fa
OGLGraphics.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLGraphicsImpl.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLGraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLIndexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLIndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLRenderSurface.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLRenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLShaderProgram.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anni fa
OGLShaderProgram.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anni fa
OGLShaderVariation.cpp 98c09ac614 Insert GLSL version define before other defines if found from the shader code. Closes #398. 11 anni fa
OGLShaderVariation.h 9b17bc6328 Remove fullName_ member variance. 12 anni fa
OGLTexture.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLTexture.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLTexture2D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. 11 anni fa
OGLTexture2D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLTexture3D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. 11 anni fa
OGLTexture3D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLTextureCube.cpp f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 anni fa
OGLTextureCube.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 anni fa
OGLVertexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
OGLVertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa