Lasse Öörni 4bf765d711 Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality. пре 11 година
..
Direct3D9 4bf765d711 Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality. пре 11 година
OpenGL 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. пре 11 година
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. пре 12 година
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
Animation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Batch.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. пре 11 година
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. пре 12 година
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] пре 12 година
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] пре 12 година
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 12 година
Drawable.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 12 година
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.h 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. пре 11 година
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Light.cpp 0b87faa856 Minor code formatting. Prefer machine word loop counter. пре 11 година
Light.h f9ff9550bd Added documentation on light brightness and negative lights. пре 11 година
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. пре 12 година
Material.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Octree.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. пре 12 година
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. пре 12 година
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. пре 12 година
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. пре 12 година
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. пре 12 година
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Technique.cpp 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. пре 11 година
Technique.h ea334e4393 Merge branch 'master' into shader-refactor пре 12 година
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
View.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. пре 11 година
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. пре 12 година
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Zone.cpp 0eb0a5d7a5 When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally. пре 12 година
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 12 година