Lasse Öörni b1def74270 Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248. 11 years ago
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CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CollisionShape.cpp 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 12 years ago
CollisionShape.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Constraint.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Constraint.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
PhysicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
PhysicsUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
PhysicsWorld.cpp b1def74270 Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248. 11 years ago
PhysicsWorld.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
RigidBody.cpp 6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. 12 years ago
RigidBody.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago