OGLGraphicsImpl.cpp 2.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Mutex.h"
  29. #include "ProcessUtils.h"
  30. static HashMap<GLFWwindow, Context*> windowContexts;
  31. GraphicsImpl::GraphicsImpl() :
  32. window_(0),
  33. activeTexture_(0),
  34. drawBuffers_(M_MAX_UNSIGNED),
  35. fbo_(0),
  36. depthOnlyFbo_(0),
  37. boundFbo_(0),
  38. enabledAttributes_(0),
  39. pixelFormat_(0),
  40. depthBits_(0),
  41. windowDepthBits_(0)
  42. {
  43. }
  44. void SetWindowContext(GLFWwindow window, Context* context)
  45. {
  46. MutexLock lock(GetStaticMutex());
  47. if (context)
  48. windowContexts[window] = context;
  49. else
  50. windowContexts.Erase(context);
  51. }
  52. Context* GetWindowContext(GLFWwindow window)
  53. {
  54. MutexLock lock(GetStaticMutex());
  55. HashMap<GLFWwindow, Context*>::ConstIterator i = windowContexts.Find(window);
  56. if (i != windowContexts.End())
  57. return i->second_;
  58. else
  59. return 0;
  60. }