GraphicsDefs.cpp 3.3 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "StringHash.h"
  24. #include "Vector3.h"
  25. #include "DebugNew.h"
  26. namespace Urho3D
  27. {
  28. StringHash VSP_AMBIENTSTARTCOLOR("AmbientStartColor");
  29. StringHash VSP_AMBIENTENDCOLOR("AmbientEndColor");
  30. StringHash VSP_BILLBOARDROT("BillboardRot");
  31. StringHash VSP_CAMERAPOS("CameraPos");
  32. StringHash VSP_CAMERAROT("CameraRot");
  33. StringHash VSP_DEPTHMODE("DepthMode");
  34. StringHash VSP_ELAPSEDTIME("ElapsedTime");
  35. StringHash VSP_FRUSTUMSIZE("FrustumSize");
  36. StringHash VSP_GBUFFEROFFSETS("GBufferOffsets");
  37. StringHash VSP_LIGHTDIR("LightDir");
  38. StringHash VSP_LIGHTPOS("LightPos");
  39. StringHash VSP_MODEL("Model");
  40. StringHash VSP_VIEWPROJ("ViewProj");
  41. StringHash VSP_UOFFSET("UOffset");
  42. StringHash VSP_VOFFSET("VOffset");
  43. StringHash VSP_ZONE("Zone");
  44. StringHash VSP_LIGHTMATRICES("LightMatrices");
  45. StringHash VSP_SKINMATRICES("SkinMatrices");
  46. StringHash VSP_VERTEXLIGHTS("VertexLights");
  47. StringHash PSP_AMBIENTCOLOR("AmbientColor");
  48. StringHash PSP_ELAPSEDTIME("ElapsedTimePS");
  49. StringHash PSP_FOGCOLOR("FogColor");
  50. StringHash PSP_FOGPARAMS("FogParams");
  51. StringHash PSP_GBUFFERINVSIZE("GBufferInvSize");
  52. StringHash PSP_LIGHTCOLOR("LightColor");
  53. StringHash PSP_LIGHTDIR("LightDirPS");
  54. StringHash PSP_LIGHTPOS("LightPosPS");
  55. StringHash PSP_MATDIFFCOLOR("MatDiffColor");
  56. StringHash PSP_MATEMISSIVECOLOR("MatEmissiveColor");
  57. StringHash PSP_MATENVMAPECOLOR("MatEnvMapColor");
  58. StringHash PSP_MATSPECCOLOR("MatSpecColor");
  59. StringHash PSP_SHADOWCUBEADJUST("ShadowCubeAdjust");
  60. StringHash PSP_SHADOWDEPTHFADE("ShadowDepthFade");
  61. StringHash PSP_SHADOWINTENSITY("ShadowIntensity");
  62. StringHash PSP_SHADOWMAPINVSIZE("ShadowMapInvSize");
  63. StringHash PSP_SHADOWSPLITS("ShadowSplits");
  64. StringHash PSP_LIGHTMATRICES("LightMatricesPS");
  65. StringHash PASS_BASE("base");
  66. StringHash PASS_LITBASE("litbase");
  67. StringHash PASS_LIGHT("light");
  68. StringHash PASS_ALPHA("alpha");
  69. StringHash PASS_LITALPHA("litalpha");
  70. StringHash PASS_SHADOW("shadow");
  71. StringHash PASS_DEFERRED("deferred");
  72. StringHash PASS_PREPASS("prepass");
  73. StringHash PASS_MATERIAL("material");
  74. StringHash PASS_POSTOPAQUE("postopaque");
  75. StringHash PASS_REFRACT("refract");
  76. StringHash PASS_POSTALPHA("postalpha");
  77. Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  78. }