Wei Tjong Yao a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 éve
..
Direct3D9 0ef6e3f135 Added profiling blocks to shader loading. 12 éve
OpenGL 0ef6e3f135 Added profiling blocks to shader loading. 12 éve
AnimatedModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
AnimatedModel.h 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 éve
Animation.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Animation.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
AnimationController.cpp 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 éve
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 éve
AnimationState.cpp a40fead7dc Updated license for the new year. 13 éve
AnimationState.h a40fead7dc Updated license for the new year. 13 éve
Batch.cpp a40fead7dc Updated license for the new year. 13 éve
Batch.h a40fead7dc Updated license for the new year. 13 éve
BillboardSet.cpp af8825047a Started work on node/component enable & disable. 12 éve
BillboardSet.h a40fead7dc Updated license for the new year. 13 éve
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 13 éve
Camera.cpp abae3414ac Applied camera constness patch from Erik Beran. 12 éve
Camera.h abae3414ac Applied camera constness patch from Erik Beran. 12 éve
CustomGeometry.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 éve
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 éve
DebugRenderer.cpp a40fead7dc Updated license for the new year. 13 éve
DebugRenderer.h a40fead7dc Updated license for the new year. 13 éve
DecalSet.cpp f226c4bc4a Added equality operators for Matrix classes. 12 éve
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 éve
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 éve
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 éve
DrawableEvents.h a40fead7dc Updated license for the new year. 13 éve
GPUObject.h a40fead7dc Updated license for the new year. 13 éve
Geometry.cpp a40fead7dc Updated license for the new year. 13 éve
Geometry.h a40fead7dc Updated license for the new year. 13 éve
Graphics.h a40fead7dc Updated license for the new year. 13 éve
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 éve
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 éve
GraphicsEvents.h b2645460ef Refactored view queuing in Renderer. 13 éve
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 éve
IndexBuffer.h a40fead7dc Updated license for the new year. 13 éve
Light.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 éve
Light.h d567ef83fc Started work on 3D text component. 12 éve
Material.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Material.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Model.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 éve
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 éve
Octree.cpp ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 éve
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 éve
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 éve
OctreeQuery.h a40fead7dc Updated license for the new year. 13 éve
ParticleEmitter.cpp 895f909297 Include cleanup. 12 éve
ParticleEmitter.h 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 éve
Precompiled.cpp a40fead7dc Updated license for the new year. 13 éve
Precompiled.h a40fead7dc Updated license for the new year. 13 éve
RenderPath.cpp 34df8b5e82 Fixed headless mode. 12 éve
RenderPath.h 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 éve
RenderSurface.h a40fead7dc Updated license for the new year. 13 éve
Renderer.cpp 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 éve
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 éve
Shader.h a40fead7dc Updated license for the new year. 13 éve
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 éve
ShaderParser.h a40fead7dc Updated license for the new year. 13 éve
ShaderProgram.h a40fead7dc Updated license for the new year. 13 éve
ShaderVariation.h a40fead7dc Updated license for the new year. 13 éve
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
Skybox.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 éve
Skybox.h a40fead7dc Updated license for the new year. 13 éve
StaticModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 éve
StaticModel.h a40fead7dc Updated license for the new year. 13 éve
Tangent.cpp a40fead7dc Updated license for the new year. 13 éve
Tangent.h a40fead7dc Updated license for the new year. 13 éve
Technique.cpp 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. 13 éve
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 éve
Terrain.cpp 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 éve
Terrain.h af8825047a Started work on node/component enable & disable. 12 éve
TerrainPatch.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 éve
TerrainPatch.h a40fead7dc Updated license for the new year. 13 éve
Texture.h a40fead7dc Updated license for the new year. 13 éve
Texture2D.h a40fead7dc Updated license for the new year. 13 éve
TextureCube.h a40fead7dc Updated license for the new year. 13 éve
VertexBuffer.h a40fead7dc Updated license for the new year. 13 éve
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 éve
View.cpp fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 éve
View.h 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 éve
Viewport.cpp 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 éve
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 éve
Zone.cpp a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 éve
Zone.h af8825047a Started work on node/component enable & disable. 12 éve