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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "Context.h"
- #include "ParticleModel2D.h"
- #include "ParticleEmitter2D.h"
- #include "ResourceCache.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- extern const char* URHO2D_CATEGORY;
- ParticleEmitter2D::ParticleEmitter2D(Context* context) :
- Drawable2D(context),
- lifeTime_(0.0f),
- numParticles_(0),
- emitParticleTime_(0.0f),
- timeBetweenParticles_(1.0f)
- {
- }
- ParticleEmitter2D::~ParticleEmitter2D()
- {
- }
- void ParticleEmitter2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ParticleEmitter2D>(URHO2D_CATEGORY);
- ACCESSOR_ATTRIBUTE(ParticleEmitter2D, VAR_RESOURCEREF, "Particle Model", GetParticleModelAttr, SetParticleModelAttr, ResourceRef, ResourceRef(ParticleModel2D::GetTypeStatic()), AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(ParticleEmitter2D, Drawable2D);
- }
- void ParticleEmitter2D::OnSetEnabled()
- {
- Drawable2D::OnSetEnabled();
- Scene* scene = GetScene();
- if (scene)
- {
- if (IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter2D, HandleScenePostUpdate));
- else
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- }
- }
- void ParticleEmitter2D::UpdateBatches(const FrameInfo& frame)
- {
- // const Matrix3x4& worldTransform = node_->GetWorldTransform();
- distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
- batches_[0].distance_ = distance_;
- batches_[0].worldTransform_ = &Matrix3x4::IDENTITY;
- }
- void ParticleEmitter2D::Update(const FrameInfo& frame)
- {
- if (!model_)
- return;
- float timeStep = frame.timeStep_;
- float worldScale = GetNode()->GetWorldScale().x_;
- unsigned particleIndex = 0;
- while (particleIndex < numParticles_)
- {
- Particle2D& currentParticle = particles_[particleIndex];
- if (currentParticle.timeToLive_ > timeStep)
- {
- UpdateParticle(currentParticle, timeStep, worldScale);
- ++particleIndex;
- }
- else
- {
- if (particleIndex != numParticles_ - 1)
- particles_[particleIndex] = particles_[numParticles_ - 1];
- --numParticles_;
- }
- }
- if (lifeTime_< 0.0f || lifeTime_ > 0.0f)
- {
- Vector3 worldPosition = GetNode()->GetWorldPosition();
- float worldAngle = GetNode()->GetWorldRotation().RollAngle();
- emitParticleTime_ += timeStep;
- while (emitParticleTime_ > 0.0f)
- {
- EmitParticle(worldPosition, worldAngle, worldScale);
- emitParticleTime_ -= timeBetweenParticles_;
- }
- if (lifeTime_ > 0.0f)
- lifeTime_ = Max(0.0f, lifeTime_ - timeStep);
- }
- OnMarkedDirty(node_);
- }
- void ParticleEmitter2D::SetModel(ParticleModel2D* model)
- {
- if (model == model_)
- return;
- model_ = model;
- MarkNetworkUpdate();
- if (!model_)
- return;
- SetSprite(model_->GetSprite());
- SetBlendMode(model_->GetBlendMode());
- lifeTime_ = model_->GetDuration();
- numParticles_ = Min((int)model_->GetMaxParticles(), (int)numParticles_);
- particles_.Resize(model_->GetMaxParticles());
- vertices_.Reserve(model_->GetMaxParticles() * 4);
- emitParticleTime_ = 0.0f;
- timeBetweenParticles_ = model_->GetParticleLifeSpan() / model_->GetMaxParticles();
- }
- ParticleModel2D* ParticleEmitter2D::GetModel() const
- {
- return model_;
- }
- void ParticleEmitter2D::SetParticleModelAttr(ResourceRef value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetModel(cache->GetResource<ParticleModel2D>(value.name_));
- }
- Urho3D::ResourceRef ParticleEmitter2D::GetParticleModelAttr() const
- {
- return GetResourceRef(model_, ParticleModel2D::GetTypeStatic());
- }
- void ParticleEmitter2D::OnNodeSet(Node* node)
- {
- Drawable2D::OnNodeSet(node);
- if (node)
- {
- Scene* scene = GetScene();
- if (scene && IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter2D, HandleScenePostUpdate));
- }
- }
- void ParticleEmitter2D::OnWorldBoundingBoxUpdate()
- {
- if (verticesDirty_)
- {
- UpdateVertices();
- boundingBox_.Clear();
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- boundingBox_.Merge(vertices_[i].position_);
- }
- worldBoundingBox_ = boundingBox_;
- }
- void ParticleEmitter2D::UpdateVertices()
- {
- if (!verticesDirty_)
- return;
- vertices_.Clear();
- if (!sprite_)
- return;
- Texture2D* texture = sprite_->GetTexture();
- if (!texture)
- return;
- const IntRect& rectangle_ = sprite_->GetRectangle();
- if (rectangle_.Width() == 0 || rectangle_.Height() == 0)
- return;
- Vertex2D vertex0;
- Vertex2D vertex1;
- Vertex2D vertex2;
- Vertex2D vertex3;
- vertex0.uv_ = Vector2(0.0f, 1.0f);
- vertex1.uv_ = Vector2(0.0f, 0.0f);
- vertex2.uv_ = Vector2(1.0f, 0.0f);
- vertex3.uv_ = Vector2(1.0f, 1.0f);
- for (unsigned i = 0; i < numParticles_; ++i)
- {
- Particle2D& p = particles_[i];
- float c = Cos(p.rotation_);
- float s = Sin(p.rotation_);
- float add = (c + s) * p.size_ * 0.5f;
- float sub = (c - s) * p.size_ * 0.5f;
- vertex0.position_ = Vector3(p.position_.x_ - sub, p.position_.y_ - add, zValue_) * unitPerPixel_;
- vertex1.position_ = Vector3(p.position_.x_ - add, p.position_.y_ + sub, zValue_) * unitPerPixel_;
- vertex2.position_ = Vector3(p.position_.x_ + sub, p.position_.y_ + add, zValue_) * unitPerPixel_;
- vertex3.position_ = Vector3(p.position_.x_ + add, p.position_.y_ - sub, zValue_) * unitPerPixel_;
- vertex0.color_ = vertex1.color_ = vertex2.color_ = vertex3.color_ = p.color_.ToUInt();
- vertices_.Push(vertex0);
- vertices_.Push(vertex1);
- vertices_.Push(vertex2);
- vertices_.Push(vertex3);
- }
- geometryDirty_ = true;
- verticesDirty_ = false;
- }
- void ParticleEmitter2D::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- MarkForUpdate();
- }
- void ParticleEmitter2D::EmitParticle(const Vector3& worldPosition, float worldAngle, float worldScale)
- {
- if (numParticles_ >= model_->GetMaxParticles())
- return;
- float lifespan = model_->GetParticleLifeSpan() + model_->GetParticleLifeSpanVariance() * Random(-1.0f, 1.0f);
- if (lifespan <= 0.0f)
- return;
- float invLifespan = 1.0f / lifespan;
- Particle2D& particle = particles_[numParticles_++];
- particle.timeToLive_ = lifespan;
- particle.startPos_.x_ = worldPosition.x_;
- particle.startPos_.y_ = worldPosition.y_;
- particle.position_.x_ = worldPosition.x_ + model_->GetSourcePositionVariance().x_ * Random(-1.0f, 1.0f);
- particle.position_.y_ = worldPosition.y_ + model_->GetSourcePositionVariance().y_ * Random(-1.0f, 1.0f);
- float angle = worldAngle + model_->GetEmitAngle() + model_->GetEmitAngleVariance() * Random(-1.0f, 1.0f);
- float speed = worldScale * (model_->GetSpeed() + model_->GetSpeedVariance() * Random(-1.0f, 1.0f));
- particle.velocity_.x_ = speed * Cos(angle);
- particle.velocity_.y_ = speed * Sin(angle);
- particle.radius_ = worldScale * (model_->GetMaxRadius() + model_->GetMaxRadiusVariance() * Random(-1.0f, 1.0f));
- particle.radiusDelta_ = worldScale * (model_->GetMaxRadius() * invLifespan);
- particle.rotation_ = worldAngle + model_->GetEmitAngle() + model_->GetEmitAngleVariance() * Random(-1.0f, 1.0f);
- particle.rotationDelta_ = model_->GetRotatePerSecond() + model_->GetRotatePerSecondVariance() * Random(-1.0f, 1.0f);
- particle.radialAccel_ = worldScale * (model_->GetRadialAcceleration() + model_->GetRadialAccelerationVariance() * Random(-1.0f, 1.0f));
- particle.tangentialAccel_ = worldScale * (model_->GetTangentialAcceleration() + model_->GetTangentialAccelerationVariance() * Random(-1.0f, 1.0f));
- float particleStartSize = worldScale * Max(0.1f, model_->GetStartParticleSize() + model_->GetStartParticleSizeVariance() * Random(-1.0f, 1.0f));
- float particleFinishSize = worldScale * Max(0.1f, model_->GetEndParticleSize() + model_->GetEndParticleSizeVariance() * Random(-1.0f, 1.0f));
- particle.size_ = particleStartSize;
- particle.sizeDelta_ = (particleFinishSize - particleStartSize) * invLifespan;
- Color startColor = model_->GetStartColor() + model_->GetStartColorVariance() * Random(-1.0f, 1.0f);
- Color endColor = model_->GetEndColor() + model_->GetEndColorVariance() * Random(-1.0f, 1.0f);
- Color colorDelta;
- colorDelta.r_ = (endColor.r_ - startColor.r_) * invLifespan;
- colorDelta.g_ = (endColor.g_ - startColor.g_) * invLifespan;
- colorDelta.b_ = (endColor.b_ - startColor.b_) * invLifespan;
- colorDelta.a_ = (endColor.a_ - startColor.a_) * invLifespan;
- particle.color_ = startColor;
- particle.colorDelta_ = colorDelta;
- }
- void ParticleEmitter2D::UpdateParticle(Particle2D& particle, float timeStep, float worldScale)
- {
- timeStep = Min(timeStep, particle.timeToLive_);
- particle.timeToLive_ -= timeStep;
- if (model_->GetEmitterType() == EMITTER_TYPE_RADIAL)
- {
- particle.rotation_ += particle.rotationDelta_ * timeStep;
- particle.radius_ -= particle.radiusDelta_ * timeStep;
- Vector3 worldPosition = GetNode()->GetWorldPosition();
- particle.position_.x_ = worldPosition.x_ - cosf(particle.rotation_) * particle.radius_;
- particle.position_.y_ = worldPosition.y_ - sinf(particle.rotation_) * particle.radius_;
- if (particle.radius_ < model_->GetMinRadius() * worldScale)
- particle.timeToLive_ = 0.0f;
- }
- else
- {
- float distanceX = particle.position_.x_ - particle.startPos_.x_;
- float distanceY = particle.position_.y_ - particle.startPos_.y_;
- float distanceScalar = Max(0.01f, sqrtf(distanceX * distanceX + distanceY * distanceY));
- float radialX = distanceX / distanceScalar;
- float radialY = distanceY / distanceScalar;
- float tangentialX = radialX;
- float tangentialY = radialY;
- radialX *= particle.radialAccel_;
- radialY *= particle.radialAccel_;
- float newY = tangentialX;
- tangentialX = -tangentialY * particle.tangentialAccel_;
- tangentialY = newY * particle.tangentialAccel_;
- particle.velocity_.x_ += timeStep * (model_->GetGravity().x_ + radialX + tangentialX);
- particle.velocity_.y_ += timeStep * (model_->GetGravity().y_ + radialY + tangentialY);
- particle.position_.x_ += particle.velocity_.x_ * timeStep;
- particle.position_.y_ += particle.velocity_.y_ * timeStep;
- }
- particle.size_ += particle.sizeDelta_ * timeStep;
- particle.color_.r_ += particle.colorDelta_.r_ * timeStep;
- particle.color_.g_ += particle.colorDelta_.g_ * timeStep;
- particle.color_.b_ += particle.colorDelta_.b_ * timeStep;
- particle.color_.a_ += particle.colorDelta_.a_ * timeStep;
- }
- }
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